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Another thing is you're focusing on 2 different combat roles. It's better to put your focus on one combat skill rather than distributing amongst two. The more focus you put into specific skills, the better perks you'll earn for them.
Also, make sure your guns have the proper stopping power for facing enemies with high DT and DR. Using a small caliber bullet is not effective against large caliber enemies. Piercing ammo works great on radscorpions and other heavily armored opponents, and hollow-point munitions are very effective when dealing with poorly armored opponents.
You also shouldn't be making enemies with the Legion at such an early point in the game. Their assassins are some of the most well equipped warriors of the Legion, and they cannot be avoided. Try making your way to the New Vegas strip and confront Benny. There, you should receive an official pardon from Vulpes, or some nondescript Frumentarii, voiding your crimes against the Legion.
since you apparently are trying to do both, I'm not sure what to suggest. you probably would have been better off focusing on one or the other.
but a plasma pistol GRA with max charge rounds would probably cut thru radscorpions easily enough.
First, it can be hard to avoid making enemies with them. This is a roleplaying game after all, some players have characters that like to help the downtrodden and oppressed. Rescuing a few people and killing their captors on the way to Novac WILL put you on Caesar's sh*tlist.
Second, the legion assassins are bugged. Their level lists are broken and the show up in top tier armor with top tier weapons. There are mods that fix this so that they are more level appropriate.
All pieces of armor combined form your DT. Any damage taken is instantly subtracted by this amount, but a minimum of 15% always slips through. For instance, if you're wearing combat armor and nothing else, that's 15 DT. This is more than enough to stop trash weapons like 9mm pistols, varmint rifles, knives, switchblades, 9mm SMGs, 20 gauge shotguns using buckshot, laser pistols... It's also enough DT to practically nullify slightly better weapons, like service rifles, 10mm pistols and SMGs, and laser rifles. You go from taking 18 damage per service rifle bullet, to 3.
A legion 'commander,' aka a centurion, has 23 DT. Unless you're using .44 or armor piercing bullets of some kind, you're not gonna do any real damage to him.
This is VERY different to fallout 3, which uses a DR system. The thickest and best combat armor in fallout 3 gives 45% DR, which means raiders with bog standard 10mm pistols will always do at least 5 damage to you, but you'll also do 6 damage with that same 10mm versus a fully equipped and armored brotherhood of steel soldier. In NV, wearing regular combat armor and a combat helmet renders you practically immune to the same 10mm pistol, and power armor actually protects you.
I'm gonna assume that like so many others who only played fallout 3, you went up against real, armored enemies with a service rifle, the default vault suit, the weathered 10mm pistol, and tried to stimpak your way to a win through attrition. Doesn't work in this game.
Get real armor and real guns, or keep away from serious opponents until you're properly equipped. There's no level scaling protecting you, and stimpaks are far less common.
If assassins are ruining your day, wear a disguise. Or don't venture too far into the wasteland. They avoid hot spots and inhabited areas.
Stock bullets are good for unarmored and light armored
Surplus are about the same as stock except they degrade the gun faster.
Hallow point are for unarmored targets.
Armor piercing are for armored-Heavy armored.
Useing the wrong type of ammo against enemies severly reduces chances to kill them.
Against very powerful enemies that you know will be there dont always rush in try to set up an ambush of some kind.
22 for T45+5 for the helmet. Total 27. T51 is 25+6. 31 total. Enclave armor is 28+8. 36 total.
Unless you do it from stealth with a silenced weapon, in which case no one's the wiser.