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If you steal all the items in a box one at a time exiting the container between each act of stealing your karma will drop for each single act where you took at least one item. But if you take it all in one go then the game only counts that as one act of stealing.
So if you want to play the "bad guy" it's pretty much the only sure fire option I know of to make sure it, stays, down, there.
Because the moment you go shoot five random feral ghouls in the face then you're back to being humanities savor all over again
Cass will leave or not join if you have bad karma and the ending slides for the 4 main factions change based on your karma. I think that's about it though
Overall, karma might as well not exist. It's a dumb mechanic, it hardly affects anything, and the values are bugged and inconsistent.
Most of time it just added flavor when you get the condescending devil man face after convincing a man to end his life.
What you need to worry about alot more is faction/town reputation.
Really?Never knew this considering in most of my playthroughs i either have good karma from killing fiends,feral ghouls and legionaries or let Jean-Baptiste have his little chat with her.
New Vegas feels like they started to implement the karma system and then gave up halfway through. You get positive karma every time you kill a ghoul. Anyone running around worried about evil karma isn't doing much about it.
Didn't killing Fiends effect Karma as well? I haven't played in like half a decade now.
Anyways, NV obviously went all in on Factions instead. It isn't perfect, but the idea of disguises is quite good.