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Also, tl;dr
tl;dr is fallout as a whole is kinda mid fr no cap, but new vegas is lowkey bussin ong
To clarify, I'd put the original Fallout games on the same level as the newer Wasteland games. They're good games, definitely worth playing through a few times. Are they le hidden gems that made the series so noteworthy? No, not really.
It's the Bethesda ones I generally don't like or am very critical about, I do think Fallout 3 is fine-ish in a vacuum however.
I think it's because I bought Fallout NV on steam when it was heavily discounted, but I have more fun playing these types of immersive games on a console hooked up to a nice TV.
Maybe I'll buy this again on the Xbox and try it there.
But seriously, holy christ, my mind is reeling from this.
But even with that in place, you have a lot of significant choices in F2 that are story based. I mean hell, the Vault 13 Geckos alone are a big deal.
What I will agree with you on is something I don't think you really clarified. Bethesda, for all of their faults, are really good at fun and addicting gameplay. New Vegas benefits from the Bethesda model of gameplay. It brings in the actual plot and choices and consequences, and combines it with blowing up radscorpions with an automatic grenade launcher. So, you hit the best of all worlds in that regard.
I think I understand a little of what you're saying though. I think Chris Avellone voiced his concerns with this when he wanted to nuke everything in Fallout New Vegas.
Fallout is based on a post apocalyptic world and as such, it has to remain stagnant. Too much progress and it loses those PA elements, so we're stuck jumping from location to location as short periods of time pass, or time resets for a different game.
It doesn't help that Bethesda is apparently completely incapable of developing an original, good, faction, so they keep rehashing the same crap over and over again: Super Mutants. Brotherhood of Steel. Enclave. Let's keep doing it over and over again.
I couldn't help but roll my eyes when people thought "The Responders" was a good faction, as if turning first responders into a PA faction wasn't the most generic thing. Of course I guess it's better than the Wastelanders "Settlers vs. Raiders". No, that's literally the name of the factions.
It can't be the isometric turn-based thing. Atom RPG and Turnograd were released only a few years ago, so that style is not only still viable, but loved. And christ on a cross, what really is the difference between F1/F2 and Baldur's Gate 3 aside from animations/graphics?
The problem is, I don't have any interest in combat in these types of games, which is why I never have a problem with OP builds. In Fallout 1 and 2, you can't avoid combat, and if you try to make a non combat build, you suffer.
I made it pretty far in Fallout 1 without combat being an issue... that is until the first time you run into Super Mutants, who come in groups of three, armed with mini-guns.
Fallout 2, the first time I ran into Geckos I was save scumming, that was AFTER struggling through the tutorial temple.
Not to mention that era of games was just tougher anyways.
It's been well over 20 years, I can't remember if F1/F2 advertised themselves as having that. I really think that the number of RPGs that offered that as a viable option can be counted on one hand. Top of my head, I can only can think of Arcanum, and I don't even know if that is truly pacifist. I've never tried.
I will say that the menu-based combat really aggravates this. I know there was a "run away" option (which IIRC, still required you to have enough agility points?).
But having to stop playing the game for combat, really takes you out of it. It's like the really old school RPG's like the original USA Final Fantasy, Dragon Warrior, Zelda II the Adventures of Link, that had the random encounters. Or even later games like FF7-10.
You're just plodding along trying to find a quest item, or solve a puzzle and you're constantly being side tracked with battle sequences.