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After playing them all 10+ times, my ranking is dead money, honest hearts, lonesome road, old world blues.
Dead money is imo a masterpiece and the highlight of every play through. The story is great, companions are cool and the gameplay is imo amazing - it makes you slow down and take on everything, and actually try to survive.
Honest hearts is overall pretty generic and the Joshua Graham path is tacked on and half assed (and unfortunately this path makes more sense narrative wise, it's just badly done). But after multiple playthrough it offers more replay value and a better setting than the other two dlc.
Lonesome road is more rail roady, but it's a good end game test of your character's abilities in combat.
Old world blues is funny the first time around, and has a decent amount of content. However in new play throughs it's a massive chore, enemies are badly scaled bullet sponges, constantly spawning everywhere and their perception is broken to insanely high that it's basically impossible to sneak anywhere. And overall it's just a glorified fetch quest and slog of bullet sponges.
A lot of people seem to agree that Old World Blues is a perfect example of how to do DLC. I hate Old World Blues with a passion that burns and I want nothing more than to destroy everything in it*. It comes down to the reasons psychotron lays out above, and the fact that there is nothing funny about it. You literally sit through an unskippable conversation for 15 minutes before the DLC starts, where some irritating robots shout nonsense at you that could just as well have been written by a bunch of snickering prepubescents.
A lot of people seem to agree that Honest Hearts is everything from trash to "meh". I think it's the best DLC because it's the one that closest resemble how the base game plays and feels like a natural extension, narrative issues aside.
Dead Money is probably the most divisive, and I kind of understand why gameplay-wise, but the story is excellent and I'm a sucker for survival horror.
Lonesome Road is the least fresh in memory, so I really need to replay it to see if I still think it's an above average corridor shooter.
My ranking: Honest Hearts > Dead Money > Lonesome Road > Old World Blues
* Come to think of it, I kind of want to make a mod that allows you to nuke Big Mt. to hell.
honest hearts is boring. the survivalist's story and joshua graham are great but the rest is just boring
lonesome road is great for the most part. the atmosphere, the combat, ed-e, still being able to listen to the radio (yes that is an important thing for me), etc are good. but the writing is awful.
old world blues is the best one, the writing is hilarious and intriguing. the loot is great, the quests are mostly fun, the dungeons are alright, the voice acting is great etc. the bullet sponges are only an issue at very high levels
gun runners arsenal adds a bunch of fun stuff
courier's stash is pay to win nostalgia baiting garbage
those are my thoughts at least. most of them aren't even worth doing. i think Point Lookout, Far Harbour, and Nuka World are better than all of new vegas' dlcs
Like if you go around and find all of the Father in the cave messages, you aint a human if you did not feel something about that story. Also Graham was probably the most interesting character in the entire game.
But again the story was just way to short to be good.
Dead money was great, was just long enough and again had a really great story to it. A lot of people get upset about this one, but honestly its an amazing expansion, i have consistantly done it on survival hardcore hard difficulty. The only thing about dead money is, you have to go in with like 50 Stealth, 50 Med, a wee bit in unarmed and either 75 in Guns or Energy weapons. 100 in science and lock picking as well but that goes unsaid.
Dead money really is not a hard DLC, people just get filtered by it because it requires you to play conservatively and stealthy.
OWB was IMO the dud of the bunch. They basically tried to condense all the sillyness of the fallout games into a single dlc. The story was a bit to far out there, and honestly it just kinda served as a way to give the player a lot of OP things like the implants. That said the content itself was good and fun, it was a nice break from the waste land and was definitely fun.
Lonesome road was really good but the problem with it was you had to pay attention to dialog through out the game, and read a lot of the terminals to get the full effect of the story.
I definitely would not say the DLCs where 'mid' if anything they were really really good in terms of the story they provided. They were not the longest DLCs out there, but the story and characters they provided made them quite amazing.
As is the 'issue' with the NV DLC, you have to read a lot of the notes and terminals to get the full story to make it make sense.
However i do agree that HH was the most meh of all of them. in terms of content.
Notes and turdminals are nice side tidbits, but really, I want it to come from the source. I want him to say more and do more.
If you just ignore them all yeah the game seems super bland. The majority of the locations and content of the game require you to read the terminals. Like for example Vault 11, if you dont read anything in there then entire vault is just another boring dungeon dive, but if you read all the notes it makes the vault a hell of a lot more interesting.
Talk to Garham
Get the three things for him
Talk to danial
Do the three things for him
Pick a side and do the final mission
I think there were...like 4 side quests? One for each follower, another one if you took wacky wasteland, and thats it? It was just bizzarly short.
OWB had a lot more content to it, in terms of things to do, it was just so far out there, and everything was a turbo bullet sponge it was annoying.
Deadmoney was still probably the best DLC of the game. I still nab every single gold bar every playthrough.
Also no bethesda, Obsidian.
If I were to rate them on order:
Lonesome Road > Dead Money > Old World Blues > Honest Hearts.