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I used mo2 cause what the guide said to use and I installed the newest version of xNVSE
[Archive]
SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
as well as
[General]
SCharGenQuest=001FFFF8
But your guide should have said that. Are you following the Viva New Vegas guide? If not, I recommend doing that. You also need ROOGNVSE and latest xNVSE.
As long as you install everything correctly, it works well.
But I recommend making a independent mod folder that you can import and activate as mod package in MO. I think the TTW installer also offers this optionally.
Must have been quite a few years. At this point, a TTW install should be essentially 100% stable and more performant than either base FO3 or New Vegas.
Hi I know this is old but fo3 masters aren't appearing in my plugins menu on the right side in MO2