Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Correct. No one here can read those - only a handful of people have the information needed to do so, and that's the only place to reach them.
Thanks for suggestion. Those people are warlocks. It was WAP remodels.
Nah, not warlocks - they've just spent thousands of hours decoding this stuff :D
Makes sense though, WAP/WWP stuff is too complex for NV's engine.
Exactly wrong - the issue is they added mods *not* in VNV. WAP/WWP weapon models are specifically *not* in VNV for this reason.
It's good to see you being wrong in new and exciting ways.