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Comunicar un error de traducción
Wish he got a replacement...
You can try and fix it with console commands like this
set "e7363".<var name> to #
Here's what the script says the values should be at each stage of the quest, but I can guarantee that what it says is completely different from what happens, especially for iSuppliesStatus, iSuppliesNCRAgentStatus, and iNCRAgent. I think they got the names mixed up several times in several places.
int iSupplyCheckOnce
; 1 = has looked at supplies available once
int iContrerasTurnIn
; 1 = player knows the packages are drugs
; 2 = player has knowledge that Contreras is a criminal
; 3 = player turned in Contreras (and he is now in jail)
int iContrerasComputer
; 1 = player has note
int iSuppliesStatus
; 1 = quest refused/delayed
; 2 = Gun Runners started
; 3 = Crimson Caravan started
; 4 = Drug Running started
; 5 = completed quest
; 6 = player told authorities about Contreras
; 7 = Contreras arrested
; 8 = Contreras hates player
int iGunRunnersMetal
; 1 = collecting metal
; 2 = done collecting metal
; 3 = returned to Contreras
int iMetalTotal
; # = total metal items turned in to Isaac.
int iMedicalSupplies
; 1 = Player told to find Blake at the Crimson Caravan
; 2 = Player has medical supplies
; 3 = Player has given medical supplies to Contreras
int iTimeA
; time checked when medical supplies turned in
int iTimeB
; time checked when the player returns to see if Contreras is ready to continue
int iTimeC
; difference in time. Use GameDaysPassed as the number to store to A & B, then B-A=C.
int iSuppliesNCRAgentStatus
; 1 = Agent persuaded
; 2 = Agent bribed (leaves)
; 3 = Agent killed
; 4 = Agent revealed his identity and let the player go.
int iNCRAgent
; 1 = spoken with once already.
; 2 = player given a choice to help Contreras
; 3 = player convinced Contreras to work with agent
; 4 = player decided to kill agent for Contreras
; 5 = agent is dead
; 6 = keller failed password and player immediately left.
; 7 = player went hostile against the ranger and is now KOS.