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The Folk-Lore stuff, that's fine. But the Giant, Mutated creatures.. It's already a stretch to think radiation alone causes giant mutants, but it's just not been enough time for anything of value like that to come out of it. Maybe the occasional Giant Wolf, You could argue "These wolves are the decedents of Dire Wolves and through naturally selection and radiation those traits are coming back into play!" Would it make perfect sense? Probably not. But, I could still get behind it because it's at least trying to make sense.
Bare-minimum you're a looking world that humans haven't really existed in for the last two decades. There's going to be noticeable changes beyond "The Forests are overgrown and taking back civilization". Humans were absent for a couple months a few years ago and the Dolphins Venice was once famed for started showing back up.
I think that's where people are fumbling the hardest at, comparing the two universes. They don't make sense because they aren't suppose to but I'd be willing to bet the reason you're trying to make sense of it is that big 'ole 3 on the end of the title. I think I already said it once, but I think that was Bethesda's biggest mistake, because it opens the door to comparisons that honestly shouldn't be happening.
Fallout 3 should have just been Fallout. Would it confuse the older fans? Probably, but let's be honest The Older Fans (As in the Older games, not actual age) probably didn't make up the majority of sales for the game.
That being said, I wouldn't probably have even bothered calling it Fallout at all. I would have went with something else.
But it's a difficult balancing act: How much of the old games lore do you respect vs how much do you change?
Respect it all and you have very uncomfortable comparisons and you wont keep the old fans happy as unless you have all the same people working on your game as the last one, you're not going to know what they were wanting to do. The most difficult job for a writer is to fill in the role of another writer.
But, if you change too much it just feels like a Knock-off. Like.. If Vault-Boy went from Blonde hair and probably blue eyes to Red-Hair, Green eyes and freckles and was called "Vault Lad" it would feel like a cheap knock-off.
Fallout 2 sold 123,000 copies, Fallout 3 sold 9.9 million. Literally a drop in the bucket.I think Drop in the ocean would be a much fairer comparison.
As far as Fallout 4 goes: 13.41 million units says otherwise. Even from a critical perspective It's steam reviews are very positive and it's metacritic reviews are also very good. All sitting in the 80's. Most of them High 80's.
I think maybe you're letting your bias cloud things somewhat as reality says otherwise. It's okay to have a preference, but you can't state that as if it were fact.
I would even take it one step further and say if Gambryo wasn't so dated and held together with Duct-tape that Fallout 3 and New-Vegas would likely also be Action RPG. Instead they exist in a sort of Limbo where they can't really go down that path without investing a ton of time rebuilding the engine.
You also can name your character in Fallout 4. Some NPC's will even mention you by name, depending on the name you told the Vault-Tec Salesmen at the start of the game.
Fallout New-Vegas is also much faster in actually getting into the game. You get right into the action within... a couple mins, Fallout 4 takes forever and it's not terribly engaging the way the prologue Fallout 3 is.
And as far as Skill-Checks go, They aren't actually gone in 4, they still exist. Although they're mostly just speech checks which none of the fallouts, even Interplay era, have ever gotten right. Charisma does more in 4 then it does in 3 and NV though.
It increases follower damage, increases Settler Cap and there is a trait that acts like a Mesamatron without having to sell slaves. Although if we're being honest I would have loved the Mesamatron making a return. My Fav gun in all the Fallouts.
But speech Checks specifically, you can't expect people that aren't charismatic to write super charismatic lines. they should have brought someone who does have those skills to check the Speech-Checks and write something more persuasive. Or in the case of Intimidation, had someone who's job revolved around Intimidation. I would have paid a former Mafia Enforcer to write the Intimidation because a bunch of nerds that aren't in amazing shape and probably haven't been in any real fight likely don't know how to write intimidating dialogue.
I would even argue Intimidation Dialogue is a little... silly because there's more to it. Same can be said for Charismatic, the actual words only make up a small percentage of human communication.
I said Fallout N-V is the worst Modern Fallout because it doesn't do anything new, implying it's the same as 3, but fails because it made the lore messy by trying to merge the two universes.
I'm saying Bethesda Universe Fallout and Interplay Universe Fallout are not the same and you should not attempt to mix the two.
New-Vegas is... eh.... was? a canon game, but in doing it's own thing, by acknowledging the old games as much as they do, they break the lore for the new games. Lore that was already being established in Fallout 3.
Using Super-Mutants as an example: Right now, because of NV, Super-Mutants came from two different groups: The Institute on the East Coast and the Master on the West. The two are functionally identical in all ways but intelligence.
I can understand simpler things existing removed from one another. Jet as an example, is mostly just Brahmin ♥♥♥♥ fumes people are inhaling. Not very complex, safe to say Myron probably wasn't the first in the entire American Wasteland to make it. and since it's inhaled, makes sense you use an inhaler.
He had hundreds of slaves to try it on, but in the Capital Wastes Paradise falls exists so it wouldn't be hard for someone with money to get their hands on enough guinea pigs.
But for more complex things, like Super-Mutants, it's just stupid.
As much as I personally ♥♥♥♥ on Emal, I wouldn't want to be him in regards to Fallout because I couldn't put out anything I'd have any real pride in because I'd have to deal with New-Vegas contradicting it. The easiest solution would be to "Just ignore it" but I personally couldn't.
Basically, I view New-Vegas as the worst because it creates so many holes.
With the potential of a New-Vegas 2 maybe, sort of (But probably not) happening, I feel like Bethesda will have an even harder time working in their own universe.
And you can't just say "There's a line. Obsidian cover the West, Bethesda the East" because Obsidian also acknowledged Fallout 3 several times in New-Vegas and they weren't Easte-egg one-offs like with Harold.
Colonel Autmun is mentioned by Ed-E
The Outcasts and the Civil-War that started them is mentioned by Veronica
Arcade mentions the Enclave heading East
Mr.House is shown with a prototype of Liberty Prime
Mr.House was an Alumni from the CIT before it became the Institute
Ed-E himself is also a reference as his line of Eye-Bots were the last to not scrapped into Hell-Fire Power Armor
Greener Pasture Waste Disposal is mentioned in New-Vegas
ED-E has a Roosevelt Acadamey Bumper-Sticker on him, a place you can visit in 3
Tesla Baton, which is just the Tesla Cannon from Fallout 3
You can find copies of the wasteland survival guide in the mojave
Tenpenny Tower is shown in the tops casino and James and Catherine can be seen photos in Vault 21
Super Duper Mart Sign inside the El ray motel
Euolgy's Hat (The leader of Paradise Falls)
List goes on, some of these may just be easter-eggs (Like Euolgy's hat, Super Duper Mart Sign) But the others, like Veronica mentioning the Outcasts, that's not. It's too direct.
I mentioned a few times already, but it's probably the best example of it: But thanks to New-Vegas Super-Mutants now came from the Institute on the East Coast and Master on the West.
Whether or not you think one is better writing then other is irrelevant, it created a huge plot-hole.
I find it extremely unlikely, I can only suspend my disbelief for so long, that Both groups that had nothing to do with one another created more or less the same creatures. Institute Super-mutants seem to be larger and reproduce (IF what you can call what they do reproduction) more often, where's Master Super-Mutants are smaller (Behemoths. If Institute Super-Mutants live long enough they turn into Behemoths) but smarter and aren't as numerous.
If New-Vegas were it's own thing that had no connection to 3, it would be one thing. But it is connected to 3 and is considered canon.
What Bethesda did afterwards is not irrelevant because it's their game. They own it. Some of it already being set up in Fallout 3. The Institute specifically is mentioned as is the Railroad and you meet at least one Synth.
Fallout 4 is about the future of the Commonwealth, your son leading one of the factions.
You can argue both are weak, and you'd be right. But you can't argue they are "Word for word" the same.
I don't remember James turning around, pulling a mask off to revel he was secretly Colonel Autumns and then give you the option to take over the Enclave.
I missed that Episode of Scooby-Doo.
Radioactive Fog also had nothing to do with Point-Lookout. It doesn't even have a specific goal which Far Harbor does.
This is the Wikipedia description of the plot, so don't cry "Bias"
This is Far Harbor
"Valentine's Detective Agency receives a request for help from the Nakano family, who live in a remote corner of the Commonwealth. Their daughter, Kasumi, has vanished without a trace or explanation, and the Sole Survivor is enlisted to investigate. They discover that Kasumi had been in contact with Acadia, a colony of escaped synths living on an island in Maine.
With the aid of a local hunter named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. At Kasumi's behest, the player switches focus to investigating the synth DiMA, leader of Acadia, and learns that he has stored some of his memories outside his body. He has hidden them inside a computer simulation in the Children of Atom's base of Operations, the Nucleus, but has grown concerned that if the Children access the memories, they will have the means to destroy Far Harbor.
The Sole Survivor travels to a former submarine base to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia and to preserve the balance of power between Far Harbor and a cult of the Children of Atom who have occupied the base. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia. At this point, the player is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, inform the people of Far Harbor of DiMA's crime and start a war with Acadia, or, depending on the story's progress back at the Commonwealth, inform any of the three main Factions there and let them decide their fate themselves. Alternatively, the player may establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards Far Harbor.
In the aftermath, the Sole Survivor returns to the Nakano family back at the Commonwealth, with or without Kasumi."
This is Point Lookout
Point Lookout, unlike the other DLCs, does not have a specific goal. Rather, it adds a large area for the player to explore, with new enemies, such as swamp mirelurks, and swampfolk, as well as items to find, such as the lever-action rifle, axe, and double-barreled shotgun. One major quest line focuses on the rivalry between Desmond Lockheart and Professor Calvert, two scientists who have been feuding since before the Great War. Desmond has survived as a ghoul, while Calvert became a living brain. The feud can be ended by the Lone Wanderer in either Desmond's or Calvert's favor. Other quests include following the trail of a long-dead Chinese spy and discovering the mystery of the Lovecraftian tome known as the Krivbeknih.
They don't even have the same enemies.
I don't want to be rude, largely because? You are a literal stranger behind a screen, how big and bad would I really be to start a fight?
But, I'm questioning if you ever even played Fallout 3, any of it's DLCs or Fallout 4 and any of it's.
New Vegas used to be my favorite one, but it has sort of moved back to FO3 for some reason. I can't help but play NV the same way now every time...going down to Primm, up to Nipton, loot and decide my first fate, get Ratslayer, up to Novac. As I type this I have to admit I want to play again, but I always feel inclined to mod character run speed. Just don't have time for the old school concept of wasting time running...this wasteland feels a bit TOO empty. Again, without mods.
Correct.