Fallout: New Vegas

Fallout: New Vegas

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MonkeyMummyMoney 19 ENE 2023 a las 2:01 a. m.
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Hot-Take: New-Vegas is probably the worst modern Fallout.
Before I develop this post any further I want to get my point on the game clear: I love it. I like it more then Fallout 3.

But, I think it's probably the weakest of the modern Fallouts, Fallout 4 being the strongest.

I'll explain:
Fallout 3 is a game that doesn't know exactly what it wants to be, with bad gun-play, bad world design, little-to-no immersion and almost no reactivity. On top of all that it's graphically dated, even when it came out it was dated. It's like 1980 cheap Hasbro Action-Figures without the charm of them being actual toys.

New-Vegas has all the same problems as Fallout 3 with mechanics that come off half-baked and a world and story that were so aggressively rushed any writer or developer that took even an ounce of pride in their work would have bounced once they got hit with the 18 month time-frame.

It's biggest problem though is how it tried to mix the Lore of Interplay Era with Bethesda Era: In light of Fallout 4, it makes no sense. Infact I would argue that NV shouldn't even be considered Canon because of the holes.

In Interplay Fallout the Master created Super-Mutants on the West-Coast.
In Bethesda Fallout the Master isn't mentioned outside NV and it's implied the Institute made them but then gave up at some point.

It would explain why Bethesda Era Mutants are so much dumber and crude and how they ended up in the Capital Wastelands so quickly.

Some may argue "The Wiki says The Master is mentioned in Fallout 3, therefore he is canon!"

But in reality the very excerpt the wiki uses as proof is just something Harold Said and even then he doesn't mention the master by name. At best I view it as an Easter-Egg. You wouldn't say Dr.Who is now Fallout Canon because the Tardis appears as a random encounter in the earlier games would you?

Now before people argue over which is the better writer Bethesda or Obsidian, I think they realistically aren't any different. At best Obsidian wasn't Jaded by the industry when they worked on NV, but if Outerworlds is any indicator they since have. Not ♥♥♥♥♥♥♥♥ on that game either, I enjoyed it.

If roles were reversed and Bethesda went under and Interplay came out on top, the games would largely be the same at this point. Watered down Action RPGs stripped of any degree of complexity with a unspoken design philosophy of "Why make something ourselves when the players can make it for us?" The only difference is the Lore would be different.

To summarize: I don't dislike NV or Fallout 3 or really even Fallout 4.
I just think in the context of the rest of the games in the Bethesda Era Fallouts (As I think it's awful stupid to compare Interplay era to Bethesda Era. Completely different games. One is a 1st person Action RPG, the other is a Top-Down CRPG. Both are made by different companies, both have different lores, they just share the name.) NV is the worst because it doesn't really do anything new and breaks both Fallout Universes Lore.
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MonkeyMummyMoney 23 ENE 2023 a las 8:58 a. m. 
Publicado originalmente por Unseen:
I thought FO3 mentioned the geck and some lore from FO1/2 in the overseers terminal?

I also find the graphics in 3 more structured than NV, and also think the storyline in NV is all over the place, doesn't focus much on the main theme of FO, and feels like an open ended wild west game that was given a FO coat. The good thing about NV, mods, gameplay, and replay. Sometimes a bit to much, the game was obviously padded like a large pillow to artificially lengthen gameplay.

FO3 got me into the series, I got the first 2 on disc and the gameplay never sucked me in. The storyline for both 1 and 2 are interesting tho would rather watch ytube lore videos the gameplay is very dull. And this is coming from someone who likes oldschool NES rpgs.
It does mention the GECK, you have to get one for the water purifier (A rehashing of the first game somewhat. The plot behind that is your Vault's Water Chip is going bad and you have to wander out into the wastes to find a new one. Not the strongest plot, I will admit.) But that's the thing of Fallout 3, it takes and bits and pieces from Interplay Era Fallout and injects it into it's own thing. You can argue over how kosher that is, but Bethesda bought it (Well, Zeni-max, but you know what I mean) and they can do what they want with it. The only ♥♥♥♥♥♥ is they didn't name their Fallout, Fallout 1 and instead went 3 implying a connection to the first two when in reality it has nothing to do with them. It's not even in the same universe. more of a Parallel universe where things are similar yet slightly different.
Última edición por MonkeyMummyMoney; 23 ENE 2023 a las 8:59 a. m.
MonkeyMummyMoney 23 ENE 2023 a las 9:02 a. m. 
Publicado originalmente por psychotron666:
Publicado originalmente por Unseen:
I thought FO3 mentioned the geck and some lore from FO1/2 in the overseers terminal?

I also find the graphics in 3 more structured than NV, and also think the storyline in NV is all over the place, doesn't focus much on the main theme of FO, and feels like an open ended wild west game that was given a FO coat. The good thing about NV, mods, gameplay, and replay. Sometimes a bit to much, the game was obviously padded like a large pillow to artificially lengthen gameplay.

FO3 got me into the series, I got the first 2 on disc and the gameplay never sucked me in. The storyline for both 1 and 2 are interesting tho would rather watch ytube lore videos the gameplay is very dull. And this is coming from someone who likes oldschool NES rpgs.

What's the main theme of Fallout?

Because Bethesda's fallout 3 post apocalyptic theme is not it. Since fallout 1 and 2 the theme was post-post apocalypse, and about society rebuilding itself afterwards.
Fallout 3 is designed like the bombs went off 20 years ago, not 200. Same with fallout 4. Absolute stagnation for 200 years and then some military guy with no engineering background comes by and builds an empire in a couple weeks in fallout 4. In 3 nobody has done anything to progress in 200 years.

New Vegas fits the fallout theme far more than Fallout 3 and 4 which might as well be set in an alternative universe (due to the nonsensical lore breaking Bethesda did).

If you actually played 1 and 2 you'd know this. New Vegas is a direct sequel to 2. Fallout 3 is a reboot that the creators skimmed over a wiki and played a couple hours of 1 and 2 and then made them game, hence why so much discombobulated lore and information and mess in fallout 3 and 4 lore. (Regulators make no sense, changed super mutants lore, changed origins of ghouls, enclave being defeated then going to the east coast and creating an AI to be their president even though they are a democracy, and then having power struggles with the AI, and so much more).
Again, Fallout 3's biggest mistake is calling it's self Fallout 3 when it has nothing to do with the others. Take the 3 off it, view it as it's own thing, and suddenly it and Fallout 4 (Which should be 2) make more sense. I'd be willing to bet there had to be at least one person at Bethesda who thought the name was a bad idea as well.
MonkeyMummyMoney 23 ENE 2023 a las 9:11 a. m. 
Publicado originalmente por Spartykins:
Bethesda has always been afraid to deviate from having specific things in their fallout titles, probably for fear that fans would think it has zero to do with the original titles

ironically this leads to tons of plot holes and weird choices on the parts of some factions and creatures they choose to reuse, which upsets the fans anyways

Bethesda's original factions and ideas aren't bad for the most part and I wish they'd go that route instead of "bos, mutants, enclave, ect"

though nothing can really be as bad as 76, that's for sure
76 isn't canon from what I understand. Even using Bethesda Era Fallout as the only thing that really matters anymore, it still doesn't make sense. There's no reason Super-Mutants would be that far South that quickly. 76 is what... 20-25 years? There's a bunch of elements in it though that even if you were to say 76 was it's own thing again, still wouldn't make any sense.

The Folk-Lore stuff, that's fine. But the Giant, Mutated creatures.. It's already a stretch to think radiation alone causes giant mutants, but it's just not been enough time for anything of value like that to come out of it. Maybe the occasional Giant Wolf, You could argue "These wolves are the decedents of Dire Wolves and through naturally selection and radiation those traits are coming back into play!" Would it make perfect sense? Probably not. But, I could still get behind it because it's at least trying to make sense.

Bare-minimum you're a looking world that humans haven't really existed in for the last two decades. There's going to be noticeable changes beyond "The Forests are overgrown and taking back civilization". Humans were absent for a couple months a few years ago and the Dolphins Venice was once famed for started showing back up.
MonkeyMummyMoney 23 ENE 2023 a las 9:23 a. m. 
Publicado originalmente por psychotron666:
New Vegas fits the fallout theme far more than Fallout 3 and 4 which might as well be set in an alternative universe (due to the nonsensical lore breaking Bethesda did).
Well yeah, the entire crux of my argument (I'm aware this comment wasn't direct at me by the way) is that Fallout 3 is it's own separate universe. A separate but equal one. I don't really view it any better or worse then Interplay's.

I think that's where people are fumbling the hardest at, comparing the two universes. They don't make sense because they aren't suppose to but I'd be willing to bet the reason you're trying to make sense of it is that big 'ole 3 on the end of the title. I think I already said it once, but I think that was Bethesda's biggest mistake, because it opens the door to comparisons that honestly shouldn't be happening.

Fallout 3 should have just been Fallout. Would it confuse the older fans? Probably, but let's be honest The Older Fans (As in the Older games, not actual age) probably didn't make up the majority of sales for the game.

That being said, I wouldn't probably have even bothered calling it Fallout at all. I would have went with something else.

But it's a difficult balancing act: How much of the old games lore do you respect vs how much do you change?

Respect it all and you have very uncomfortable comparisons and you wont keep the old fans happy as unless you have all the same people working on your game as the last one, you're not going to know what they were wanting to do. The most difficult job for a writer is to fill in the role of another writer.

But, if you change too much it just feels like a Knock-off. Like.. If Vault-Boy went from Blonde hair and probably blue eyes to Red-Hair, Green eyes and freckles and was called "Vault Lad" it would feel like a cheap knock-off.
MonkeyMummyMoney 23 ENE 2023 a las 9:28 a. m. 
Publicado originalmente por Unseen:
I think you are leaving out the core atmosphere of a world ravaged by nuclear apoc. Yes nv shows obvious signs of a nuclear catastrophe but not like fo3. And why should I push myself to play 2 old isometric games if the gameplay is real boring and I’m turn based shooting rats with little much else? I enjoyed Zelda 1 and Diablo 1. Fo1/2 have interesting story lines but the gameplay didn’t appeal to me at all. So yea for me first good fo was 3. And nv was actually the other one, and the one you all prefer as well, even tho it’s using fo3s very system.

Also I think many of you fo1-2 fans and nv fans seem to think all of us followed fo cause of 1 and 2. No it was Bethesda and morrowind for me.
Anyone that claims Modern Fallout Fans are fans because of 1, 2 are... Not really wanting to be rude, but stupid. It statistically makes no sense. They aren't even the same kind of games. These are people that are overestimating the importance of 1 and 2. Yes, technically if those didn't exist, 3 wouldn't either. But, those aren't the reason people bought 3. well, most people.

Fallout 2 sold 123,000 copies, Fallout 3 sold 9.9 million. Literally a drop in the bucket.I think Drop in the ocean would be a much fairer comparison.
Última edición por MonkeyMummyMoney; 23 ENE 2023 a las 9:29 a. m.
MonkeyMummyMoney 23 ENE 2023 a las 9:40 a. m. 
Publicado originalmente por Alex Darkcrowne:
Except NV doesn't use Bethesda's canon.
You literally talk to a Super Mutant from Fallout 2, Marcus, and he discusses the origins of the species, as per Fallout 1 canon.

Publicado originalmente por Fische:
all fallout games good.
theres no best.
each has ups and downs.

Except FO4 was a disappointment and 76 is. Well, it's FO76.
I never said NV did. I specifically said it tries to mix the two to various degrees of success and that's why it's the worst. In trying to do both, on a super tight time frame, it fails. It is the least Cohesive and can be viewed as "Non-Canon" same as 76.

As far as Fallout 4 goes: 13.41 million units says otherwise. Even from a critical perspective It's steam reviews are very positive and it's metacritic reviews are also very good. All sitting in the 80's. Most of them High 80's.

I think maybe you're letting your bias cloud things somewhat as reality says otherwise. It's okay to have a preference, but you can't state that as if it were fact.
MonkeyMummyMoney 23 ENE 2023 a las 9:42 a. m. 
Publicado originalmente por BOXman:
Publicado originalmente por Live, Laugh, Love-Craft:
Before I develop this post any further I want to get my point on the game clear: I love it. I like it more then Fallout 3.

But, I think it's probably the weakest of the modern Fallouts, Fallout 4 being the strongest.

I'll explain:
Fallout 3 is a game that doesn't know exactly what it wants to be, with bad gun-play, bad world design, little-to-no immersion and almost no reactivity. On top of all that it's graphically dated, even when it came out it was dated. It's like 1980 cheap Hasbro Action-Figures without the charm of them being actual toys.

New-Vegas has all the same problems as Fallout 3 with mechanics that come off half-baked and a world and story that were so aggressively rushed any writer or developer that took even an ounce of pride in their work would have bounced once they got hit with the 18 month time-frame.

It's biggest problem though is how it tried to mix the Lore of Interplay Era with Bethesda Era: In light of Fallout 4, it makes no sense. Infact I would argue that NV shouldn't even be considered Canon because of the holes.

In Interplay Fallout the Master created Super-Mutants on the West-Coast.
In Bethesda Fallout the Master isn't mentioned outside NV and it's implied the Institute made them but then gave up at some point.

It would explain why Bethesda Era Mutants are so much dumber and crude and how they ended up in the Capital Wastelands so quickly.

Some may argue "The Wiki says The Master is mentioned in Fallout 3, therefore he is canon!"

But in reality the very excerpt the wiki uses as proof is just something Harold Said and even then he doesn't mention the master by name. At best I view it as an Easter-Egg. You wouldn't say Dr.Who is now Fallout Canon because the Tardis appears as a random encounter in the earlier games would you?

Now before people argue over which is the better writer Bethesda or Obsidian, I think they realistically aren't any different. At best Obsidian wasn't Jaded by the industry when they worked on NV, but if Outerworlds is any indicator they since have. Not ♥♥♥♥♥♥♥♥ on that game either, I enjoyed it.

If roles were reversed and Bethesda went under and Interplay came out on top, the games would largely be the same at this point. Watered down Action RPGs stripped of any degree of complexity with a unspoken design philosophy of "Why make something ourselves when the players can make it for us?" The only difference is the Lore would be different.

To summarize: I don't dislike NV or Fallout 3 or really even Fallout 4.
I just think in the context of the rest of the games in the Bethesda Era Fallouts (As I think it's awful stupid to compare Interplay era to Bethesda Era. Completely different games. One is a 1st person Action RPG, the other is a Top-Down CRPG. Both are made by different companies, both have different lores, they just share the name.) NV is the worst because it doesn't really do anything new and breaks both Fallout Universes Lore.
No idea how you came to this horrendous take, most of what you say is literally wrong.
Then explain.
Mechenyi 23 ENE 2023 a las 9:57 a. m. 
Publicado originalmente por Live, Laugh, Love-Craft:
I never said NV did. I specifically said it tries to mix the two to various degrees of success and that's why it's the worst. In trying to do both, on a super tight time frame, it fails. It is the least Cohesive and can be viewed as "Non-Canon" same as 76.
I don't see how. If anything, New Vegas made sense of Bethesda's ♥♥♥♥♥♥ lore from F3(until they ♥♥♥♥♥♥ it up again in F4, which contradicts F3 far more than NV), and did it extremely well. There really isn't any glaring inconsistencies lore-wise with NV and Fallout 3, what bethesda did afterwards is kind of irrelevant.
MonkeyMummyMoney 23 ENE 2023 a las 9:57 a. m. 
Publicado originalmente por Carl Brutananadilewski:
NV and 3 were also heavily hindered by Gamebryo and... That can make them mechanically laborious and frustrating just because that engine is so dated even when the games were released. The Creation Engine helped a LOT with improving the feel in FO4 but one of the biggest sins FO4 committed for me was how they gutted the skill system. I never felt, in FO4, that another playthrough would benefit me because it felt like my character could do ANYTHING in the game without being locked out by skill checks or that I could just come back with some more levels and do the content I could not have previously because rather than having to allocate skillpoints I just had to have the SPECIAL score and appropriate perk.

The biggest problem I have with 4 is the voiced protagonist and the dedicated '♥♥♥♥♥♥♥ button'. This means that dialogue is extremely expensive and adding anything required more money for the VA work of the MC. This, with the dedicated ♥♥♥♥♥♥♥ button, left basically all interactions, at any point, with 3 actual options for dialogue (that didn't even tell you exactly WHAT you were going to say, just a hint at it that could actually turn out being something you did not associate with that hint of dialogue. There was a mod, basically day 1, to turn the dialogue back into the 'normal' style instead of the button prompts and I don't remember how swiftly it updated but it inevitably was updated to tell you EXACTLY what your response would be, it didn't take long but my memory is fuzzy).

So you immediately have two issues that really trim out a lot of the RP in the RPG. Less variation in available responses, less opportunities to diverge onto 'your' Sole Survivor (and I don't remember if you could change their names, it seems like something they could have let you do but it has been a minute). One of those issues makes it feel much less like Fallout- not that change isn't good. Rolling Doctor and First Aid into 'Medicine' is a damn smart change and you can see similar changes with Wasteland 3 where they condensed what was a dizzying amount of weapon skills into smaller categories to make the game feel less daunting to get into and also not just lock you into one specific weapon type.

The gunplay in FO4 is great but they also deliberately put a lot of focus on it. I believe they brought people in from Bungee to help them get it to feel right but that could be apocrypha. But Fallout 4 just felt like an FPS with light RP elements instead of an RPG with some good shooting.

I'll be honest with you, I have a bias but you can check my hour count and tell I spent no small amount of time with FO4 but when I finished FO4 I didn't feel a desire to go back. Whereas with FNV (and 3 to an extent, though the underground segments they used to break up the city were very tedious to a point that the ghoul mask just felt like a necessity if I didn't want to get bogged down into an annoying gunfight) I had a desire to go explore paths I was locked out of that weren't just choice based.

Also, 3 was their first stab so I can forgive some of its issues but there were some things that were just absolutely dumb in their choices with the story (infamously, Strong not actually going in and fixing the thing and railroading you into an endgame choice). I think my biggest disappointment with 3 was Rivet City just because on paper it sounds like such a stupidly awesome idea for a town but in the game it's so small that it never feels like a real 'city'.

FNV admittedly had a real doosie of a stumble with its first DLC (for most people, at least) but the writing just feels so much more solid and the factions feel so much more than 'good option, evil option'. Given, NV takes HEAVILY from Van Buren, Josh Sawyer's Fallout 3 that got canned before he got to finish it and being an old Fallout fan I had read over design documents for Van Buren a number of times and seeing them show up in New Vegas really made me happy that JE Sawyer got to at least have stab at making his Fallout 3 even though Bethesda really screwed Obsidian over in a few ways.

It was really great to see something and go 'I know exactly what this was originally envisioned as' and having Joshua Graham show up was one of the most awesome things for me because The Burned Man in the design documents had such an intriguing element to him (you actually found him hanging from a noose and he could join your party and a majority of NPCs would see him and basically ♥♥♥♥ their pants or respond to you differently because of his presence) and his story did end up in New Jericho in those documents. It was just great to see a character who sounded so cool actually get to be envisioned. I heavily recommend looking up the Van Buren design documents if you're interested in the lore of the series.

There were definitely things that did NOT get to be put into NV but there s a tech demo out there you can 'play' (not much of one) and I still wish they had brought in the idea of restoring the old train to give you a Highwayman-like fast travel upgrade via the rails it rode on. Fallout 3 may well have taken inspiration from the documents in places, in VB you were going to be able to nuke one town off the face of the map entirely and that could be the inspiration behind the Megaton choice but, then again, it's not really hard to come up with 'What if there was a nuke we let the player destroy in a town as a moral choice?'

Sorry, I rambled. Kind of a passionate fan but never got the rabid vitriol elements some of the oldschool FO fans have around Bethesda. I enjoy the Fallout world even if I don't really like everything they did with it or the ways they implemented game mechanics. I feel like New Vegas is the closest you get but I was also someone who read the VB design documents going 'Man it would've been awesome if we really got to see this game...' back when Interplay was just a company in enormous debt for years and years and Bethesda's name hadn't even been uttered.
E: Minor clarifications
Like Is said: Fallout 4 is an Action-RPG, not terribly different from Assassin's Creed in that regard although it does have stronger RPG elements. The stream-lining of things is a double edged sword. Condescending certain traits together that are already kind of doing the same thing, removing ones that were really way too niche.

I would even take it one step further and say if Gambryo wasn't so dated and held together with Duct-tape that Fallout 3 and New-Vegas would likely also be Action RPG. Instead they exist in a sort of Limbo where they can't really go down that path without investing a ton of time rebuilding the engine.

You also can name your character in Fallout 4. Some NPC's will even mention you by name, depending on the name you told the Vault-Tec Salesmen at the start of the game.

Fallout New-Vegas is also much faster in actually getting into the game. You get right into the action within... a couple mins, Fallout 4 takes forever and it's not terribly engaging the way the prologue Fallout 3 is.

And as far as Skill-Checks go, They aren't actually gone in 4, they still exist. Although they're mostly just speech checks which none of the fallouts, even Interplay era, have ever gotten right. Charisma does more in 4 then it does in 3 and NV though.

It increases follower damage, increases Settler Cap and there is a trait that acts like a Mesamatron without having to sell slaves. Although if we're being honest I would have loved the Mesamatron making a return. My Fav gun in all the Fallouts.

But speech Checks specifically, you can't expect people that aren't charismatic to write super charismatic lines. they should have brought someone who does have those skills to check the Speech-Checks and write something more persuasive. Or in the case of Intimidation, had someone who's job revolved around Intimidation. I would have paid a former Mafia Enforcer to write the Intimidation because a bunch of nerds that aren't in amazing shape and probably haven't been in any real fight likely don't know how to write intimidating dialogue.

I would even argue Intimidation Dialogue is a little... silly because there's more to it. Same can be said for Charismatic, the actual words only make up a small percentage of human communication.

Última edición por MonkeyMummyMoney; 23 ENE 2023 a las 10:01 a. m.
MonkeyMummyMoney 23 ENE 2023 a las 10:41 a. m. 
Publicado originalmente por Lotus Carlton:
I think it's a slow day for me. I read your post about 3 times and still couldn't understand it.

I assume the point you were going at it is that Fallout New Vegas, compared to 3 and 4, is the worst because the lore isn't consistent with 3 and 4. But you never explained why you think not following 3 and 4's lore makes a game bad.

Lore consistency in Fallout is all over the place. I honestly wanted to mention Emil Pagliarulo again but when Fallout 2 has a gun made in 1990... I think I will give him a break from now on.
I think you genuinely didn't get any of what I said.
I said Fallout N-V is the worst Modern Fallout because it doesn't do anything new, implying it's the same as 3, but fails because it made the lore messy by trying to merge the two universes.

I'm saying Bethesda Universe Fallout and Interplay Universe Fallout are not the same and you should not attempt to mix the two.

New-Vegas is... eh.... was? a canon game, but in doing it's own thing, by acknowledging the old games as much as they do, they break the lore for the new games. Lore that was already being established in Fallout 3.

Using Super-Mutants as an example: Right now, because of NV, Super-Mutants came from two different groups: The Institute on the East Coast and the Master on the West. The two are functionally identical in all ways but intelligence.

I can understand simpler things existing removed from one another. Jet as an example, is mostly just Brahmin ♥♥♥♥ fumes people are inhaling. Not very complex, safe to say Myron probably wasn't the first in the entire American Wasteland to make it. and since it's inhaled, makes sense you use an inhaler.

He had hundreds of slaves to try it on, but in the Capital Wastes Paradise falls exists so it wouldn't be hard for someone with money to get their hands on enough guinea pigs.

But for more complex things, like Super-Mutants, it's just stupid.

As much as I personally ♥♥♥♥ on Emal, I wouldn't want to be him in regards to Fallout because I couldn't put out anything I'd have any real pride in because I'd have to deal with New-Vegas contradicting it. The easiest solution would be to "Just ignore it" but I personally couldn't.

Basically, I view New-Vegas as the worst because it creates so many holes.
With the potential of a New-Vegas 2 maybe, sort of (But probably not) happening, I feel like Bethesda will have an even harder time working in their own universe.

And you can't just say "There's a line. Obsidian cover the West, Bethesda the East" because Obsidian also acknowledged Fallout 3 several times in New-Vegas and they weren't Easte-egg one-offs like with Harold.

Colonel Autmun is mentioned by Ed-E
The Outcasts and the Civil-War that started them is mentioned by Veronica
Arcade mentions the Enclave heading East
Mr.House is shown with a prototype of Liberty Prime
Mr.House was an Alumni from the CIT before it became the Institute
Ed-E himself is also a reference as his line of Eye-Bots were the last to not scrapped into Hell-Fire Power Armor
Greener Pasture Waste Disposal is mentioned in New-Vegas
ED-E has a Roosevelt Acadamey Bumper-Sticker on him, a place you can visit in 3
Tesla Baton, which is just the Tesla Cannon from Fallout 3
You can find copies of the wasteland survival guide in the mojave
Tenpenny Tower is shown in the tops casino and James and Catherine can be seen photos in Vault 21
Super Duper Mart Sign inside the El ray motel
Euolgy's Hat (The leader of Paradise Falls)

List goes on, some of these may just be easter-eggs (Like Euolgy's hat, Super Duper Mart Sign) But the others, like Veronica mentioning the Outcasts, that's not. It's too direct.
MonkeyMummyMoney 23 ENE 2023 a las 10:49 a. m. 
Publicado originalmente por Mechenyi:
Publicado originalmente por Live, Laugh, Love-Craft:
I never said NV did. I specifically said it tries to mix the two to various degrees of success and that's why it's the worst. In trying to do both, on a super tight time frame, it fails. It is the least Cohesive and can be viewed as "Non-Canon" same as 76.
I don't see how. If anything, New Vegas made sense of Bethesda's ♥♥♥♥♥♥ lore from F3(until they ♥♥♥♥♥♥ it up again in F4, which contradicts F3 far more than NV), and did it extremely well. There really isn't any glaring inconsistencies lore-wise with NV and Fallout 3, what bethesda did afterwards is kind of irrelevant.
Again, you're looking at this through the lens that that they are same universes, they aren't. That's why I say it's the worst. In trying to mix the two, it failed and caused more problems by the time 4 rolled around.

I mentioned a few times already, but it's probably the best example of it: But thanks to New-Vegas Super-Mutants now came from the Institute on the East Coast and Master on the West.

Whether or not you think one is better writing then other is irrelevant, it created a huge plot-hole.

I find it extremely unlikely, I can only suspend my disbelief for so long, that Both groups that had nothing to do with one another created more or less the same creatures. Institute Super-mutants seem to be larger and reproduce (IF what you can call what they do reproduction) more often, where's Master Super-Mutants are smaller (Behemoths. If Institute Super-Mutants live long enough they turn into Behemoths) but smarter and aren't as numerous.

If New-Vegas were it's own thing that had no connection to 3, it would be one thing. But it is connected to 3 and is considered canon.

What Bethesda did afterwards is not irrelevant because it's their game. They own it. Some of it already being set up in Fallout 3. The Institute specifically is mentioned as is the Railroad and you meet at least one Synth.
MonkeyMummyMoney 23 ENE 2023 a las 11:10 a. m. 
Publicado originalmente por Mechenyi:
Because over half of the main storyline is made up of radiant quests and fetch quests. And the story itself is almost word for word lifted from fallout 3, same with the far harbor DLC being a clone of point lookout's.
Fallout 3's plot was purifying radioactive water, your father sacrificing himself in the process.
Fallout 4 is about the future of the Commonwealth, your son leading one of the factions.
You can argue both are weak, and you'd be right. But you can't argue they are "Word for word" the same.

I don't remember James turning around, pulling a mask off to revel he was secretly Colonel Autumns and then give you the option to take over the Enclave.

I missed that Episode of Scooby-Doo.

Radioactive Fog also had nothing to do with Point-Lookout. It doesn't even have a specific goal which Far Harbor does.

This is the Wikipedia description of the plot, so don't cry "Bias"

This is Far Harbor

"Valentine's Detective Agency receives a request for help from the Nakano family, who live in a remote corner of the Commonwealth. Their daughter, Kasumi, has vanished without a trace or explanation, and the Sole Survivor is enlisted to investigate. They discover that Kasumi had been in contact with Acadia, a colony of escaped synths living on an island in Maine.

With the aid of a local hunter named Old Longfellow, the Sole Survivor finds Kasumi living in Acadia. At Kasumi's behest, the player switches focus to investigating the synth DiMA, leader of Acadia, and learns that he has stored some of his memories outside his body. He has hidden them inside a computer simulation in the Children of Atom's base of Operations, the Nucleus, but has grown concerned that if the Children access the memories, they will have the means to destroy Far Harbor.

The Sole Survivor travels to a former submarine base to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia and to preserve the balance of power between Far Harbor and a cult of the Children of Atom who have occupied the base. These are the access codes to a nuclear warhead, stored within the Nucleus, and the means to sabotage the fog condensers protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery and replaced her with a synth to maintain peace between Far Harbor and Acadia. At this point, the player is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, inform the people of Far Harbor of DiMA's crime and start a war with Acadia, or, depending on the story's progress back at the Commonwealth, inform any of the three main Factions there and let them decide their fate themselves. Alternatively, the player may establish a more permanent peace between all parties by assassinating or chasing away High Confessor Tektus, and allowing DiMA to replace him with a synth who will adopt a more moderate stance towards Far Harbor.

In the aftermath, the Sole Survivor returns to the Nakano family back at the Commonwealth, with or without Kasumi."

This is Point Lookout
Point Lookout, unlike the other DLCs, does not have a specific goal. Rather, it adds a large area for the player to explore, with new enemies, such as swamp mirelurks, and swampfolk, as well as items to find, such as the lever-action rifle, axe, and double-barreled shotgun. One major quest line focuses on the rivalry between Desmond Lockheart and Professor Calvert, two scientists who have been feuding since before the Great War. Desmond has survived as a ghoul, while Calvert became a living brain. The feud can be ended by the Lone Wanderer in either Desmond's or Calvert's favor. Other quests include following the trail of a long-dead Chinese spy and discovering the mystery of the Lovecraftian tome known as the Krivbeknih.

They don't even have the same enemies.

I don't want to be rude, largely because? You are a literal stranger behind a screen, how big and bad would I really be to start a fight?

But, I'm questioning if you ever even played Fallout 3, any of it's DLCs or Fallout 4 and any of it's.
-Leadbelcher- 23 ENE 2023 a las 5:09 p. m. 
Both are equally empty and feel soulless on high end systems as they lose the ♥♥♥♥♥♥ quirks that once made NV for instance feel fun as it was. But now I grow bored of running on both of them, but FO4 is especially void of any decent feeling for me, without mods. If you add the dangerous wasteland mod for more raider settlements, it feels realistic and becomes a great new game to actually validate using strong defenses.

New Vegas used to be my favorite one, but it has sort of moved back to FO3 for some reason. I can't help but play NV the same way now every time...going down to Primm, up to Nipton, loot and decide my first fate, get Ratslayer, up to Novac. As I type this I have to admit I want to play again, but I always feel inclined to mod character run speed. Just don't have time for the old school concept of wasting time running...this wasteland feels a bit TOO empty. Again, without mods.
Stealth-Boy 3000 24 ENE 2023 a las 3:11 a. m. 
Publicado originalmente por Carl Brutananadilewski:
NV and 3 were also heavily hindered by Gamebryo and... That can make them mechanically laborious and frustrating just because that engine is so dated even when the games were released. The Creation Engine helped a LOT with improving the feel in FO4 but one of the biggest sins FO4 committed for me was how they gutted the skill system. I never felt, in FO4, that another playthrough would benefit me because it felt like my character could do ANYTHING in the game without being locked out by skill checks or that I could just come back with some more levels and do the content I could not have previously because rather than having to allocate skillpoints I just had to have the SPECIAL score and appropriate perk.

The biggest problem I have with 4 is the voiced protagonist and the dedicated '♥♥♥♥♥♥♥ button'. This means that dialogue is extremely expensive and adding anything required more money for the VA work of the MC. This, with the dedicated ♥♥♥♥♥♥♥ button, left basically all interactions, at any point, with 3 actual options for dialogue (that didn't even tell you exactly WHAT you were going to say, just a hint at it that could actually turn out being something you did not associate with that hint of dialogue. There was a mod, basically day 1, to turn the dialogue back into the 'normal' style instead of the button prompts and I don't remember how swiftly it updated but it inevitably was updated to tell you EXACTLY what your response would be, it didn't take long but my memory is fuzzy).

So you immediately have two issues that really trim out a lot of the RP in the RPG. Less variation in available responses, less opportunities to diverge onto 'your' Sole Survivor (and I don't remember if you could change their names, it seems like something they could have let you do but it has been a minute). One of those issues makes it feel much less like Fallout- not that change isn't good. Rolling Doctor and First Aid into 'Medicine' is a damn smart change and you can see similar changes with Wasteland 3 where they condensed what was a dizzying amount of weapon skills into smaller categories to make the game feel less daunting to get into and also not just lock you into one specific weapon type.

The gunplay in FO4 is great but they also deliberately put a lot of focus on it. I believe they brought people in from Bungee to help them get it to feel right but that could be apocrypha. But Fallout 4 just felt like an FPS with light RP elements instead of an RPG with some good shooting.

I'll be honest with you, I have a bias but you can check my hour count and tell I spent no small amount of time with FO4 but when I finished FO4 I didn't feel a desire to go back. Whereas with FNV (and 3 to an extent, though the underground segments they used to break up the city were very tedious to a point that the ghoul mask just felt like a necessity if I didn't want to get bogged down into an annoying gunfight) I had a desire to go explore paths I was locked out of that weren't just choice based.

Also, 3 was their first stab so I can forgive some of its issues but there were some things that were just absolutely dumb in their choices with the story (infamously, Strong not actually going in and fixing the thing and railroading you into an endgame choice). I think my biggest disappointment with 3 was Rivet City just because on paper it sounds like such a stupidly awesome idea for a town but in the game it's so small that it never feels like a real 'city'.

FNV admittedly had a real doosie of a stumble with its first DLC (for most people, at least) but the writing just feels so much more solid and the factions feel so much more than 'good option, evil option'. Given, NV takes HEAVILY from Van Buren, Josh Sawyer's Fallout 3 that got canned before he got to finish it and being an old Fallout fan I had read over design documents for Van Buren a number of times and seeing them show up in New Vegas really made me happy that JE Sawyer got to at least have stab at making his Fallout 3 even though Bethesda really screwed Obsidian over in a few ways.

It was really great to see something and go 'I know exactly what this was originally envisioned as' and having Joshua Graham show up was one of the most awesome things for me because The Burned Man in the design documents had such an intriguing element to him (you actually found him hanging from a noose and he could join your party and a majority of NPCs would see him and basically ♥♥♥♥ their pants or respond to you differently because of his presence) and his story did end up in New Jericho in those documents. It was just great to see a character who sounded so cool actually get to be envisioned. I heavily recommend looking up the Van Buren design documents if you're interested in the lore of the series.

There were definitely things that did NOT get to be put into NV but there s a tech demo out there you can 'play' (not much of one) and I still wish they had brought in the idea of restoring the old train to give you a Highwayman-like fast travel upgrade via the rails it rode on. Fallout 3 may well have taken inspiration from the documents in places, in VB you were going to be able to nuke one town off the face of the map entirely and that could be the inspiration behind the Megaton choice but, then again, it's not really hard to come up with 'What if there was a nuke we let the player destroy in a town as a moral choice?'

Sorry, I rambled. Kind of a passionate fan but never got the rabid vitriol elements some of the oldschool FO fans have around Bethesda. I enjoy the Fallout world even if I don't really like everything they did with it or the ways they implemented game mechanics. I feel like New Vegas is the closest you get but I was also someone who read the VB design documents going 'Man it would've been awesome if we really got to see this game...' back when Interplay was just a company in enormous debt for years and years and Bethesda's name hadn't even been uttered.
E: Minor clarifications
Not Bungee. I think they were ID. Guys that made DOOM?
Salamand3r- 24 ENE 2023 a las 6:56 a. m. 
Publicado originalmente por Stealth-Boy 3000:
Not Bungee. I think they were ID. Guys that made DOOM?

Correct.
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