Fallout: New Vegas

Fallout: New Vegas

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ENB?
I recently re-installed my new vegas with 4 gb enabler and figured out all that crap, anyways the Blackout enb seems a bit off from the screenshots, i mean it is REALLY bright compared to said screenshots. Any assistance? And i have tried every preset for Blackout.
Last edited by Brotherman Bill; Apr 3, 2016 @ 2:14pm
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Showing 1-8 of 8 comments
Seamus Apr 3, 2016 @ 2:31pm 
Checked your ingame brightness settings and monitor brightness?
Zeno Apr 3, 2016 @ 2:47pm 
Originally posted by WSC M4RK CHAO5:
I recently re-installed my new vegas with 4 gb enabler and figured out all that crap, anyways the Blackout enb seems a bit off from the screenshots, i mean it is REALLY bright compared to said screenshots. Any assistance? And i have tried every preset for Blackout.

IIRC, the sun absolutely absurdly bright in Blackout (the stock version, anyway). I'd suggest hitting shift+enter and using the editor to turn down the sun's brightness and decreasing sun rays (maybe sun corona intensity as well, if that's there). If that doesn't work, try playing with the variables under the "Environment" heading.
Zeno Apr 3, 2016 @ 9:11pm 
Originally posted by Squid:
Yeah I had to disable Ambient Occlusion with the ENB I used, it was causing buggy visuals probably due to my hardware or some setting I have no idea about somewhere. I followed all the install instructions (ENB isn't hard to install if you've installed one before you can install most usually).

I turned the brightness in the game options almost all the way down for the ENB I used most recently because default it was way, way too bright.

You can edit the brightness by changing "DirectLightingIntensityDay" and "AmbientLightingIntensityDay" under the "Environment" section of the editor. If there's an extraneous file (i.e., if the editor allows you to edit enbeffect and other stuff), I think you should be able to mess with the brightness there as well. If the buggy visuals include massive transparency bugs, try disabling the Steam overlay in-game; that's what I had to do to get mine to work properly without seeing through the ground, although I don't think disabling ambient occlusion fixed that for me. Still, might be worth a shot.
Zeno Apr 3, 2016 @ 10:00pm 
Originally posted by Squid:
Originally posted by Zeno:

You can edit the brightness by changing "DirectLightingIntensityDay" and "AmbientLightingIntensityDay" under the "Environment" section of the editor. If there's an extraneous file (i.e., if the editor allows you to edit enbeffect and other stuff), I think you should be able to mess with the brightness there as well. If the buggy visuals include massive transparency bugs, try disabling the Steam overlay in-game; that's what I had to do to get mine to work properly without seeing through the ground, although I don't think disabling ambient occlusion fixed that for me. Still, might be worth a shot.

Yes, I had to change some values in enbseries.ini for night brightness with the ENB I used for Skyrim (RealVision - performance option, but with DOF turned on). I still can't get it looking 100% because at night there is a fog past a certain distance but it is bright enough to be playable now. The way I figure it, if all and any enemies can spot you in the dark then you should be able to spot them also, if the darkness level at night actually made it easier to sneak and such then I might try it, but I like the game to be playable.

I only changed DirectLightingIntensityNight and AmbientlightingIntensityNight though, I didn't mess with the values labeled with Curve.

I think maybe if you decrease the "FogMultiplierNight" value, that should decrease the distant fog. I've found that messing with the "Curve" values usually allows me to customize the color I want a bit more, but I usually leave those alone because I don't usually find them particularly useful except in specific circumstances. The "Curve" values usually darken colors when increased and lighten them when decreased.

I use a personally edited version of Dovah Nakiin ENB right now, and I absolutely love it. I can share the preset with you sometime later if you want; my newest uploaded screenshots are from it, if you're interested in looking at it. For now, I'm going to bed lol.
Zeno Apr 4, 2016 @ 5:06am 
Originally posted by Squid:
Ah well that seems very interesting, the thing is my system can't handle a very graphically demanding ENB. I use the RealVision Performance option, but I turned on DOF after because it is off by default in the performance version (and turning it on didn't have much impact on my performance and I like a strong Depth of Field). I only have a GTX 660, it is a decent graphics adapter but isn't the greatest. I get around 25 FPS with the Performance option when outdoors, and in some dungeons my FPS drops dramatically like in Moss Mother Cavern or whatever it's called, the one with the injured hunter waiting out front.

I also use Enhanced Lights and FX, maybe that causes some performance reduction in said dungeons (it wasn't only in that one cave when FPS dropped)

You should upload it to the Nexus maybe if you haven't already. I will check out that ENB you mentioned though also.

Thanks for the tip on the FogMultiplierNight, I wasn't aware of that, next time I will have to edit the enbseries.ini more.

But anyway yeah, I like a strong depth of field (my favorite DOF effect I've ever used is from an ENB for Fallout 3 called ENB of the Apocalypse I believe, where lights have this scattering effect I don't know how to describe it.) But I like the DOF in RealVision.

Just a couple of things here. ELFX has, I think, been known to send some people's FPS plummeting in some interiors. That's not to say you should get rid of it by any means, just that it's something of which you should be mindful. My personal config is also basically just Dovah Nakiin with a bit more saturation and contrast and edited weathers to make the nights much darker, so I feel that if I uploaded it to the Nexus, the mod maker would probably feel that I stole his work and reuploaded it—and so would I, to be honest.

I personally don't use DOF because I think a lot of ENBs greatly overexaggerate it, actually. I like DOF if my character is really close to an object, but most of them start blurring at too great of a distance away. I looked into ENB of the Apocalypse as well; it's definitely prettier than it initial release (which has much harsher reds and yellows, if I'm remembering correctly). The DOF on there looks cinematic imo, and I can definitely see why that'd appeal to you. I may have to try it when I finally get around to playing FO3 again. My old favorite was One Step Closer to Reality for the standalone game (i.e., not TTW).

And I'm sorry about the 660; I should've asked what kind of GPU you had before I asked. I have a 980, and even my GPU struggles in some areas, granted I also have SFO and some hefty texture mods installed as well. If you still want it just to try it out, though, I could send it anyway.
Last edited by Zeno; Apr 4, 2016 @ 5:07am
Zeno Apr 4, 2016 @ 2:25pm 
Originally posted by Squid:
The coolest mod ever is Skybirds, and I used to not be able to use it because I was using an outdated version of SFO. I stopped using the Basic edition of SFO recently because bushes would disappear always and it's kind of annoying. But I miss the nice looking grass and plant textures, maybe there is a different mod available that doesn't add in as much but still changes some of the plants. Oh yeah also the old version of SFO I was using had glitchy visuals with distant trees, I can't comment on the newest version of SFO (the full version that includes the trees) since it drops my FPS too much to use.

I highly suggest skybirds if you use either the Basic edition of SFO or the full version that is the newest version, I think skybirds works with that also. Also it would help if you have all the DLCs otherwise random bandits and ♥♥♥♥ will attack all the birds which just looks stupid, lol.

In New Vegas I can get very satisfactory FPS using ENB with my GTX660 but without using ambient occlusion and some other effects maybe.

I know a strong Depth of Field is pretty unrealistic, but in some ways it is realistic I think to a certai n extent, maybe not as much as in many presets. I like the added effects that aren't entirely realistic though. I also like nights to be bright but not insanely bright, but very playable.

When I see reporters on TV the background is always blurry as the lights of the cars go by, and I think of these games, it looks like how it does in the game (sometimes, kind of, not always).

I will make a note of that, I thought I heard of a problem like that on the ELFX comments section. I will continue to use it though because it just is so amazing, but certain taverns aren't correctly lit for me it seems, I used to use ETAC and I think the ETAC mod messed up my ELFX or something.

I used Skybirds when it was really early in development—as in, the birds would quite literally fly through the ground in some areas lol. I should get it again, though; I liked the mod and the idea behind it, but at that stage in its development, it was too glitchy for me.

I have a customized version of Oxide ENB, if you'd like to try that out. To be honest, I'd like to release my presets, but as I said earlier, most of the heavy-lifting, so to speak, was done my the original authors; mine are just a spin on their original works. Still, I have some screenshots uploaded to Steam Cloud with the ENB active.

In any case, though, I know where you're coming from with DOF. I'm very picky when it comes to sky color, brightness, saturation, and DOF in particular, and I'm honestly not sure how I'd go about editing the DOF, so it's just something I leave off altogether. (I know it has something to do with the enbeffectprepass file, though.) I know what you mean about the scenes with the blurry lights and taillights; it gives the look of the scene a more ethereal appearance. In my experience, sadly, few ENBs capture this correctly.

EDIT: Maybe uninstall ELFX and let it overwrite any stuff involving ETAC while reinstalling. That's the only solution I can come up with :P.

EDIT 2: Well, I just happened to go into the discussion portion of ETAC, and this note from the mod author was there from March 25:

"A QUICK NOTE ON PATCHES...

- ELFX patches need updating for ELFX v3.0+ so if you're using them, please uninstall them for now. New patches will be out with the next update, and yes I realize your lighting is going to look a like weird until then, but I promise it won't be too long, and with the current patches you're going to be getting a bunch of errors that would be better avoided lol."

Don't know if those patches have been released, or if you're using v3.0+, but it's there.
Last edited by Zeno; Apr 4, 2016 @ 2:40pm
Zeno Apr 4, 2016 @ 8:57pm 
Originally posted by Squid:
Oh I see, well thanks for the all that. I uninstalled ETAC because I used to have the ETAC ELFX patch but it wouldn't add in cool new lighting to the new buildings added in with ETAC, and even though I kind of liked ETAC I figured I could play the game without it and none of the buildings had cool lighting effects anyway even with the patch (unless I did something wrong but did the correct load order), I just miss the cool new textures it gave buildings and inns. But now the lighting in certain inns is messed up or incorrect.

I am using the newest ELFX but I uninstalled ETAC. Most of the lighting looks good except for in the inn in Dawnstar and the inn in Morthal I think and maybe a couple others.

Oxide ENB for New Vegas looks nice, maybe a little too bright for my liking although the ENB I used last for NV was very bright also, and it gave me better performance than a couple others I tried, but I didn't really try that many for New Vegas.

No problem, man. It looks like the patch to get the newest ELFX working for Skyrim will be out around the tenth or so, anyway, so I'd just keep an eye out for it.

The Oxide on the Nexus was way too desaturated imo, but other than that, I really like using it. (As you probably guessed, I increased the saturation :P.) I've adapted it for URWLNV recently, as the other weather mods made it look incredibly derpy (i.e., Nevada Skies and the 47 Weather.esp file that comes with Oxide by default).
SoldierScar Apr 5, 2016 @ 11:57am 
I never liked those bright/oversaturated/sunny/blue/"realistic" presets, it just doesn't go well in this game imo since there are no shadows..it looks dull..i always liked more of the stylish presets, like desert enb
http://www.nexusmods.com/newvegas/mods/52454/?
Looks more like desert, gives good performance, colors and sharpening
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Date Posted: Apr 3, 2016 @ 2:11pm
Posts: 8