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IIRC, the sun absolutely absurdly bright in Blackout (the stock version, anyway). I'd suggest hitting shift+enter and using the editor to turn down the sun's brightness and decreasing sun rays (maybe sun corona intensity as well, if that's there). If that doesn't work, try playing with the variables under the "Environment" heading.
You can edit the brightness by changing "DirectLightingIntensityDay" and "AmbientLightingIntensityDay" under the "Environment" section of the editor. If there's an extraneous file (i.e., if the editor allows you to edit enbeffect and other stuff), I think you should be able to mess with the brightness there as well. If the buggy visuals include massive transparency bugs, try disabling the Steam overlay in-game; that's what I had to do to get mine to work properly without seeing through the ground, although I don't think disabling ambient occlusion fixed that for me. Still, might be worth a shot.
I think maybe if you decrease the "FogMultiplierNight" value, that should decrease the distant fog. I've found that messing with the "Curve" values usually allows me to customize the color I want a bit more, but I usually leave those alone because I don't usually find them particularly useful except in specific circumstances. The "Curve" values usually darken colors when increased and lighten them when decreased.
I use a personally edited version of Dovah Nakiin ENB right now, and I absolutely love it. I can share the preset with you sometime later if you want; my newest uploaded screenshots are from it, if you're interested in looking at it. For now, I'm going to bed lol.
Just a couple of things here. ELFX has, I think, been known to send some people's FPS plummeting in some interiors. That's not to say you should get rid of it by any means, just that it's something of which you should be mindful. My personal config is also basically just Dovah Nakiin with a bit more saturation and contrast and edited weathers to make the nights much darker, so I feel that if I uploaded it to the Nexus, the mod maker would probably feel that I stole his work and reuploaded it—and so would I, to be honest.
I personally don't use DOF because I think a lot of ENBs greatly overexaggerate it, actually. I like DOF if my character is really close to an object, but most of them start blurring at too great of a distance away. I looked into ENB of the Apocalypse as well; it's definitely prettier than it initial release (which has much harsher reds and yellows, if I'm remembering correctly). The DOF on there looks cinematic imo, and I can definitely see why that'd appeal to you. I may have to try it when I finally get around to playing FO3 again. My old favorite was One Step Closer to Reality for the standalone game (i.e., not TTW).
And I'm sorry about the 660; I should've asked what kind of GPU you had before I asked. I have a 980, and even my GPU struggles in some areas, granted I also have SFO and some hefty texture mods installed as well. If you still want it just to try it out, though, I could send it anyway.
I used Skybirds when it was really early in development—as in, the birds would quite literally fly through the ground in some areas lol. I should get it again, though; I liked the mod and the idea behind it, but at that stage in its development, it was too glitchy for me.
I have a customized version of Oxide ENB, if you'd like to try that out. To be honest, I'd like to release my presets, but as I said earlier, most of the heavy-lifting, so to speak, was done my the original authors; mine are just a spin on their original works. Still, I have some screenshots uploaded to Steam Cloud with the ENB active.
In any case, though, I know where you're coming from with DOF. I'm very picky when it comes to sky color, brightness, saturation, and DOF in particular, and I'm honestly not sure how I'd go about editing the DOF, so it's just something I leave off altogether. (I know it has something to do with the enbeffectprepass file, though.) I know what you mean about the scenes with the blurry lights and taillights; it gives the look of the scene a more ethereal appearance. In my experience, sadly, few ENBs capture this correctly.
EDIT: Maybe uninstall ELFX and let it overwrite any stuff involving ETAC while reinstalling. That's the only solution I can come up with :P.
EDIT 2: Well, I just happened to go into the discussion portion of ETAC, and this note from the mod author was there from March 25:
"A QUICK NOTE ON PATCHES...
- ELFX patches need updating for ELFX v3.0+ so if you're using them, please uninstall them for now. New patches will be out with the next update, and yes I realize your lighting is going to look a like weird until then, but I promise it won't be too long, and with the current patches you're going to be getting a bunch of errors that would be better avoided lol."
Don't know if those patches have been released, or if you're using v3.0+, but it's there.
No problem, man. It looks like the patch to get the newest ELFX working for Skyrim will be out around the tenth or so, anyway, so I'd just keep an eye out for it.
The Oxide on the Nexus was way too desaturated imo, but other than that, I really like using it. (As you probably guessed, I increased the saturation :P.) I've adapted it for URWLNV recently, as the other weather mods made it look incredibly derpy (i.e., Nevada Skies and the 47 Weather.esp file that comes with Oxide by default).
http://www.nexusmods.com/newvegas/mods/52454/?
Looks more like desert, gives good performance, colors and sharpening