Fallout: New Vegas

Fallout: New Vegas

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Modding Help
My game keeps crashing when i equip weapons. learned my lessons so i'm turning to the nerds.
I've tried sorting them and I've tried removing mods related to weapons piece by piece to no avail. am i missing a unknown master/requirements?
here is my load order.
# Automatically generated by Vortex
Weapon Mod Expansion.esm
Weapon Mod Expansion.esp
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Ragdolls.esm
wsex.esm
IWR.esm
rePopulated Wasteland.esm
Lucky38Suite_Reloaded.esm
More Traits.esm
STUN.esm
Animated Player Interactions.esm
More Perks.esm
cortexscrambler.esm
IntimacyOverhaul_v1.0.esm
Mojave Raiders.esm
WMIMNV.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Animated Ingestibles.esp
45PistolMeshFixes.esp
yearrespawn.esp
360Movement.esp
Diagonal movement.esp
360Movement - Diagonal movement Patch.esp
The Mod Configuration Menu.esp
Sprint Mod.esp
Slave In Pose NV Edition.esp
Better Game Performance.esp
More Perks Update.esp
Mojave Raiders.esp
More Traits Update.esp
Clean-Deluxe FNV.esp
wsexInnuendoAnims.esp
WeaponModsExpanded.esp
wsexInnuendoNPCs.esp
PlayableLobotomites.esp
ShovelsBuryPeople.esp
UWU.esp
IWR - Rebuilt.esp
Companion Sandbox Mode3.esp
RaiderBitch.esp
Bouncing Natural Breasts.esp
ammoingredientsloot.esp
Animated Chems.esp
STUN.esp
Distributed Necklaces and Chains.esp
DustydistanceNV.esp
I Need Glove.esp
Immersive Hit Reactions.esp
Lootable_Necklaces.esp
NPCsSprint.esp
OnTheRoadAgainTrait.esp
Readius_NV.esp
STUN Nabber Perk Tweak.esp
UndiesUnderneath.esp
UnlimitedTraits.esp
_SIVFBlingerie.esp
Animated Sleeping.esp
Armored Duster.esp
HeadgearRevamp.esp
HeadgearRevampHH.esp
HeadgearRevampLR.esp
HeadgearRevampOWB.esp
Near Death.esp
The Courier.esp
XFO - 9a - Enemies - AI revamp.esp
XFO - 9da - Enemies - NPC Healing - low.esp
XFO - 9db - Enemies - NPC Healing - med.esp
XFO - 9dc - Enemies - NPC Healing - high.esp
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Showing 1-10 of 10 comments
Ladez Nov 22, 2022 @ 8:24am 
How in the world do you have Weapon Mod Expansion loading before FalloutNV.esm?

I don't even think that's possible, it would probably be loaded right after, and then subsequently overridden by the unofficial patch and whatever else you have loaded that modifies weapons.
Red_Returns Nov 22, 2022 @ 10:16am 
Seeing that amount of mods scares me. I try stick to the absolute minimum amount of mods possible to avoid all the conflict problems and adding general bloat to my game. I have the viva new vegas setup + some mods they recommended. In terms of load order idk why the weapon mods expanded is before your standard base ESMs. try to stray from auto generated load orders/conflict detectors because 9 times out of 10 they dont work.
Ladez Nov 22, 2022 @ 10:25am 
Originally posted by Red_Returns:
Seeing that amount of mods scares me. I try stick to the absolute minimum amount of mods possible to avoid all the conflict problems and adding general bloat to my game.
This is actually a relatively light mod list. But I get it. This is why I tend not to help with load order issues. I have no idea how a long list of mods that I don't use is going to impact your game, and I have no interest in finding out when I don't care about those specific mods. So I can only really give general pointers.

And yeah, staying away from stuff like LOOT is good advice.
Red_Returns Nov 22, 2022 @ 10:27am 
Originally posted by Ladez:
Originally posted by Red_Returns:
Seeing that amount of mods scares me. I try stick to the absolute minimum amount of mods possible to avoid all the conflict problems and adding general bloat to my game.
This is actually a relatively light mod list. But I get it. This is why I tend not to help with load order issues. I have no idea how a long list of mods that I don't use is going to impact your game, and I have no interest in finding out when I don't care about those specific mods. So I can only really give general pointers.

And yeah, staying away from stuff like LOOT is good advice.
Hats off to people who have twice as many mods as this and manually resolve all their load order conflicts while keeping a perfectly stable game. :steamthumbsup:
*Logan* Nov 22, 2022 @ 12:54pm 
Haha tell me more about that sexual innuendo mod and the intinmacy overhaul.
Lol why would you bother with those this game is ugly.
You want hot girls go play ffxiv the game i play when im not playing new vegas.
Salamand3r- Nov 22, 2022 @ 12:59pm 
Give me about 10 minutes to finish up something else and I will let you know what broken mods you have.
Salamand3r- Nov 22, 2022 @ 1:45pm 
First, as Ladez said, you have mods loading before vanilla masters.

I don't know how you are doing that - Vortex literally does not actually allow that. WMX needs to be after the vanilla game files and YUP - or better yet, just don't use WMX/WME.

The following mods are broken or have are conflict prone in the extreme - you will need to manually patch them.

  • Weapon Mod Expansion - just avoid. Most of what it does is remove innate effects only to add them back as weapon mods, or add balance-breaking nonsense. That's fine if that's how you want to play, but it is also highly incompatible with a vast array of other mods and requires patches. It's not worth the trouble if you don't know how to make your own patches.
  • Sex mods - all of them. I'm not shaming here. They are are all, universally, poorly made and implemented *as mods*. This isn't content related, they're just badly made and will break your game and/or other mods.
  • Invisible Wall Remover - horrendously, game-breakingly busted. Avoid mods that old like the plague in general, and avoid mods that deliberately break intended parts of optimization.
  • rePopulated Wasteland - another antique and horrendously game-breaking mod. Again, avoid mods that old. Use The Living Desert and Mojave Raiders/Wildlife instead.
  • More Traits/More Perks - both will destroy your saves and are game breakingly busted. Use Sweet6Shooter's perk and trait mods instead.
  • STUN - theoretically mostly works. Dangerous to use, as applying the effects to some scripted NPCs can and will break your save.
  • WMIMNV - Excellent mod to use, but that is one example of why you shouldn't use WME/WMX - they literally re-break everything that WMIM fixes. Use WMIM, don't use other mods that re-break things back to vanilla meshes.
  • 360/Diagonal movement - make sure you have the Compatibility Skeleton installed
  • Sprint Mod - ancient and broken. Use Just Vanilla Sprint (or better yet, Just Assorted Mods) instead.
  • Slave in Pose - as with all pose mods and sex mods, broken and will break your save. I assume all of these were just coded one-handed.
  • Better Game Performance - 100%, totally, completely, utterly, inarguably BREAKS YOUR GAME. DO NOT USE *ANY* of these nonsense mods - Performance of the Gods, etc., all absolutely trash critical things that the game needs to function. The game runs extremely well on a modern machine, with proper stability and performance mods, as long as you don't also run broken mods. The only similar but working mod is Aqua Performa - that one is actually GREAT to use.
  • More sex mods - again, don't use.
  • IWR Rebuilt - see above.
  • WMX - see above.
  • Lootable Necklaces - Distributed Necklaces and Chains has this functionality built into the ini for that mod. DO NOT USE this additional esp. It will break the game.
  • OnTheRoadAgainTrait - again, do not use old mods. Especially traits and perks, as they are almost always broken.
  • Readius - handheld PipBoys are, and always have been, mostly buggy garbage. You can use them with Universal PipBoy Customization to eliminate most issues. Readius will need to be manually added.
  • Unlimited Traits - totally broken and will break your game. Use the settings in Stewie's Tweaks
  • XFO - 100% totally breaks AI packages in the game. Useless, non-functional, game and save breaking. Do not use.
  • Year Respawn - no experience specifically, can't find anything that matches it, but like anything that messes with NPC respawn timers in such a blunt way, guessing it has potential to break a few quests.

I would honestly start fresh, following the Viva New Vegas[vivanewvegas.github.io] guide for your setup, and WallSoGB's performance guide[wallsogb.github.io] to actually improve performance.

Your modlist is majority broken mods anyway, and any save games in progress will not be able to be played until completion. Just start fresh, using MO2 instead of Vortex.

Originally posted by Ladez:
I have no idea how a long list of mods that I don't use is going to impact your game, and I have no interest in finding out when I don't care about those specific mods.

Unfortunately, despite having not personally used a lot of them, I have several times made the mistake of opening many of them up in xEdit or GECK. I may never recover from the trauma in a few cases.
Last edited by Salamand3r-; Nov 22, 2022 @ 4:12pm
Ladez Nov 22, 2022 @ 1:55pm 
Originally posted by Salamand3r-:
The only similar but working mod is Aqua Performa - that one is actually GREAT to use.
This was new to me so I looked it up and checked the description.

"Drastically improves performance on The Strip by getting rid of... water LOD"

This game...
Salamand3r- Nov 22, 2022 @ 1:57pm 
Originally posted by Ladez:
Originally posted by Salamand3r-:
The only similar but working mod is Aqua Performa - that one is actually GREAT to use.
This was new to me so I looked it up and checked the description.

"Drastically improves performance on The Strip by getting rid of... water LOD"

This game...

Yup. Wall deserves a lot of credit on that one - aside from all his other vanilla bug fixes (seriously, check out his uploaded mods, really good stuff in there), his performance guide (real HDR output in NV!!) is equally useful.
Ladez Nov 22, 2022 @ 2:13pm 
Some good stuff indeed.

Originally posted by Salamand3r-:
Unfortunately, despite having not personally used a lot of them, I have several times made the mistake of opening many of them up in xEdit or GECK. I may never recover from the trauma in a few cases.
Well, it comes in useful in threads like these, so kudos. :Upvoter:
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Date Posted: Nov 21, 2022 @ 8:51pm
Posts: 10