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If you want to replace specific existing sounds, you can place the audio files at the same paths as the originals relative to the data folder. This will make them override the originals from the sounds archive, assuming archive invalidation is enabled. You can look up the original path of a sound by locating the sound object in the GECK, but note that this path is relative to data/sound.
If you want to add a new sound and apply it to something, the audio file should be placed in a new location within data/sound/fx. You might want to create a new folder at that location with the name of your mod and put the file there. You then need to create a new sound object in the GECK and add the audio file to it. Give the sound object a unique ID and save it. Then you can add start adding the sound to other objects, like weapons.