Fallout: New Vegas

Fallout: New Vegas

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baumgartner 4 JUL 2016 a las 11:53 a. m.
ONE REASON WHY FNV GETS ‘OVERWHELMINGLY’ POSITIVE REVIEWS
Started writing this to OutsidR about the Lonesome Road DLC setting for the last 10 chapters of my fan fiction but decided to post on its own. I’ve been so awed and impressed with the Lonesome Road DLC game world that I looked up the design team on the ‘Fallout:New Vegas Lonesome Road Design Team’ gamepedia (the gamepedia is the best wiki I've found for this game) - good grief - looked at their pictures and read their bios - WOW - the one's doing the work are younger then my kids and a much higher proportion of girls (well really young women but ‘girls’ to my eyes) than I would have expected with my gender bias for computer games. In fact the entire ‘World Builder’ team’ except for the leadership of Scott Everts was 100% feminine: Jessica Edge, Denise McMurry, Megan Parks, and Sydney Wolfram.

Congrats guy and gals – the world you built really does remind me of a vertical, adrenaline laced, version of the poem ‘Ozymandias’

So maybe one of the reasons why FNV is so good is due to an increased ‘FEMININE' influence on the overall FNV design team. Something one of you college undergrads looking for a thesis might consider as a subject.
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Ladez 4 JUL 2016 a las 12:04 p. m. 
Sorry, but that argument doesn't work at all. FNV is a good game because the people involved with it are talented as a whole. Not because of some perceived feminine influence.
baumgartner 4 JUL 2016 a las 12:36 p. m. 
Hi Ladez - point taken but maybe yes/maybe no. My experience on engineering design teams suggests otherwise although it had nothing to do with their gender makeup.

I almost forgot my best 'argument' which is that boys and girls do not think or view things the same way - my son and daughter would be my evidence for that.
Última edición por baumgartner; 4 JUL 2016 a las 12:41 p. m.
Vassago Rain 4 JUL 2016 a las 2:25 p. m. 
lolwhat
I think the point was that the design quality was assisted by having a team that wasn't entirely made up of dudebros.
Tech Priest 4 JUL 2016 a las 2:45 p. m. 
ummmmm is this a SJW thread? xD
That could mean a number of things, since that term is effectively meaningless with how often it's used by idiots.
Ladez 4 JUL 2016 a las 2:52 p. m. 
Publicado originalmente por Dosbilliam, Human Dictionary:
I think the point was that the design quality was assisted by having a team that wasn't entirely made up of dudebros.
The point came across well enough. My point is that it does not follow.

Also, dudebros? Really?
Publicado originalmente por Ladez:
Publicado originalmente por Dosbilliam, Human Dictionary:
I think the point was that the design quality was assisted by having a team that wasn't entirely made up of dudebros.
The point came across well enough. My point is that it does not follow.

Also, dudebros? Really?

CliffyB managed to be huge while apparently being one, so... :P
Virgil 4 JUL 2016 a las 4:25 p. m. 
Publicado originalmente por baumgartner:
Started writing this to OutsidR about the Lonesome Road DLC setting for the last 10 chapters of my fan fiction but decided to post on its own. I’ve been so awed and impressed with the Lonesome Road DLC game world that I looked up the design team on the ‘Fallout:New Vegas Lonesome Road Design Team’ gamepedia (the gamepedia is the best wiki I've found for this game) - good grief - looked at their pictures and read their bios - WOW - the one's doing the work are younger then my kids and a much higher proportion of girls (well really young women but ‘girls’ to my eyes) than I would have expected with my gender bias for computer games. In fact the entire ‘World Builder’ team’ except for the leadership of Scott Everts was 100% feminine: Jessica Edge, Denise McMurry, Megan Parks, and Sydney Wolfram.

Congrats guy and gals – the world you built really does remind me of a vertical, adrenaline laced, version of the poem ‘Ozymandias’

So maybe one of the reasons why FNV is so good is due to an increased ‘FEMININE' influence on the overall FNV design team. Something one of you college undergrads looking for a thesis might consider as a subject.

How much you been drinking tonight, pardner?
Virgil 4 JUL 2016 a las 4:34 p. m. 
Publicado originalmente por Stevo 5000:
ummmmm is this a SJW thread? xD

Yeah, looks like it to me. I think OP's not trying to push an agenda (I hope), but it does come across that way. I always figured the Obsidian influence had more to do with things, considering a lot of 'em are ex-Black Isle folks and they did extensive work on the original two Fallouts. I will admit I have extensive experience with the first two games, but held off on the "newer generation" FOs (3, NV, 4, etc.) because of some misguided purist/hardcore mindset. It took me years before I could plunge into NV because I didn't want to "tarnish" what I thought was an otherwise perfect duo of games, but this feels to me like what Fallout 3 should have been. As far as I'm concerned, the saga of the post-apocalyptic America can end with a trilogy.

I can see OP has extensive knowledge about NV given his recorded time in the game, but I'd still argue about what exactly influenced the game to be as successful or beloved as it is. I'm still quite a newbie to NV (as you can see I have maybe 7 hours in since I bought it last night) but I'm already enjoying it a lot, as its factional system and roleplaying options - as well as the lack of "invincible NPCs" that littered Skyrim, Oblivion, etc. - are a lot of what made FO2 so enjoyable for me. That doesn't mean I don't know Fallout, though.

In any case, I'm a little buzzed right now since it's July 4th and I was out celebrating with my comrades and likely will again in less than an hour, but I don't see how a feminine/masculine influence made the game better or worse. I think OP's grasping at straws. You could look at a game like Baldur's Gate 2 or Half-Life and say "oh wow the game is so amazing because almost all the people who worked on it were men" and that would be just as inaccurate.

I don't know if I made any sense, I'll come back here and review this thread when I'm more sober and I'll be a little more responsive then. No disrespect intended for anyone here including OP, I just think we differ on the subject and that's cool. Have a good day.
baumgartner 4 JUL 2016 a las 4:56 p. m. 
Actually I was just intending to compliment the 'World Build' team for Lonesome Road when I made this post. When I saw the photos and bios, my first thought was that Obsidian must be a good place to work since it cared enough about its people to publish this kind of positive, resume boosting information. My second thought was how the gender makeup matched my experience in engineering during the years from 1970 to 2005 - 0 female engineers to about 25% and increasing. Now that's just my reaction - the 'FEMININE' was intended as a joke and Ladez you are both logical and correct about the fallacy in my 'argument', but I do agree with Dosbilliam, Human Dictionary and his 'dudebros' whether it follows or not.

Anyway I've got to get back to Chapter 35. Tuco and the Imp are outnumbered and cornered in a gunfight at the base of the Sunstone Tower in downtown Ashton and need my help to write them to safety.
Última edición por baumgartner; 4 JUL 2016 a las 4:59 p. m.
Virgil 4 JUL 2016 a las 6:38 p. m. 
Hey I don't think you're wrong, I know some bad chicks who could really write some grimdark post-apocalyptic nightmares. This isn't a gender issue, it's a quality issue. That's all I'm saying. Whether you intended it as a joke or not, this is sadly a hot button issue right now after things like "Siege of Dragonspear"; political, religious or gender bias should not enter our games. Keep my games clean and righteous, full force, because I just wanna mash some geckos in the face and be a loyal Enclave soldier.

Anyway OP you seem like a dude I could have some really interesting conversations with if I was sober, so I will bid you adieu and I hope you didn't take my criticisms personally. Keep scouring the wasteland clean of unwashed filth and purge the semi-humans from the land.

Long live the United States. Long live the Enclave!
Última edición por Virgil; 4 JUL 2016 a las 6:41 p. m.
Virgil 4 JUL 2016 a las 6:39 p. m. 
As an aside, malt foam will make you sick very quickly. It must be full of radioactive chemicals from the wasteland. Do not drink the foam.
baumgartner 4 JUL 2016 a las 6:44 p. m. 
May the foam you find in the desert not glow at you in the dark!
Publicado originalmente por Virgil:
political, religious or gender bias should not enter our games.

If they existed in a vacuum, that might be possible, but as they don't, that's always going to be a part of gaming.
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Publicado el: 4 JUL 2016 a las 11:53 a. m.
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