Fallout: New Vegas

Fallout: New Vegas

View Stats:
Tsuichoi Oct 26, 2022 @ 9:04am
Knock down effect stacking
Hello everyone, I was just wondering if the perk “Super Slam!” and the weapon “Knock Knock”, which the wiki strongly implies has the ability that is the subject of my question, increases the overall chances that an opponent will temporarily incapacitated by said power and if so, by how much of a percent? Thanks in advance for your help!
< >
Showing 1-4 of 4 comments
Tribe Reimanen Oct 26, 2022 @ 9:13am 
There is no reason for it not to stack, i think this can actually be quite overpowered. With the Perk, 2 handed melee weapons have a 30% chance to incapacitate an enemy, but i cant find the chance of Knock Knock incapacitating an enemy. Its best you just test it out on a few guys and then do some very basic math to see how out of how many hits an enemy got incapacitated.

Keep in mind to do the special move with Knock Knock you need at least melee weapons 50.
Tsuichoi Oct 26, 2022 @ 9:59am 
Originally posted by ✪Reimanen:
There is no reason for it not to stack, i think this can actually be quite overpowered. With the Perk, 2 handed melee weapons have a 30% chance to incapacitate an enemy, but i cant find the chance of Knock Knock incapacitating an enemy. Its best you just test it out on a few guys and then do some very basic math to see how out of how many hits an enemy got incapacitated.

Keep in mind to do the special move with Knock Knock you need at least melee weapons 50.

Hey thanks, I suspected as much but was curious about the exact details, but no worries I will follow your recommendation and see what happens.

Note also, that the statistics for Pushy, the unique unarmed weapon which also has a chance to knock back foes on contact, appears no where on the wiki and the web in general from what I gather anyway, though it does seem to imply that it’s 100% if the hit is successful, but I can’t be certain without the data.
Last edited by Tsuichoi; Oct 26, 2022 @ 10:02am
Facetable Oct 26, 2022 @ 4:43pm 
I think that it probably should stack, though I would also add that the "mauler" move which procs knockdown isn't exclusive to knock-knock if you are looking for something else.

As a side note, the golf driver's move "fore!!!!" actually has guaranteed knockdown so if you're trying to maximize knockdown, that might be another solid option. You could start with "fore!!!!" for the initial knockdown and then keep them glued to the floor with super slam

(I'm suddenly feeling the urge to make a golf club build)
Last edited by Facetable; Oct 26, 2022 @ 4:44pm
Tsuichoi Oct 26, 2022 @ 4:58pm 
Originally posted by Facetable:
I think that it probably should stack, though I would also add that the "mauler" move which procs knockdown isn't exclusive to knock-knock if you are looking for something else.

As a side note, the golf driver's move "fore!!!!" actually has guaranteed knockdown so if you're trying to maximize knockdown, that might be another solid option. You could start with "fore!!!!" for the initial knockdown and then keep them glued to the floor with super slam

(I'm suddenly feeling the urge to make a golf club build)

Hey thanks for the info, I didn’t know about golf driver move, so I’ll add that to my list of considerations.

On a related side note, anyone know what the fastest two-handed melee weapon is? If we limit ourselves to maximizing knock back only, this is a much more important factor then damage, so it’s worth looking into from the standpoint of this objective.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Oct 26, 2022 @ 9:04am
Posts: 4