Fallout: New Vegas

Fallout: New Vegas

View Stats:
How to get missing masters for mods?
Sup yall, I followed the Fallout New Vegas U.L.T.I.M.A.T.E modding guide (found here) https://www.sinitargaming.com/nv.html , and I have a total of 293 mods installed yet I can see that there are missing masters for these files in nexus mod manager. I'm not sure how to aquire these missing files though.

I don't know how to use FNVedit so if someone could explain the usage for that that'd be great. I've also updated my LOOT load order but that doesn't seem to matter.

im new to this help
Last edited by Gatherer of Clouds; Jul 27, 2019 @ 6:07pm
< >
Showing 1-3 of 3 comments
Vex Hilarius Jul 27, 2019 @ 6:18pm 
Yeah 293 mods is a bit much your load order should not go over 135.

Also dont use NMM use FOMM Fork, Vortex, or Mod Organizer 2.

If you are missing masters odds are the mods affected would be bolded or something, so look them up on the nexus or moddb to find what mods those mods need.
Originally posted by DiscountLouisCK:
Yeah 293 mods is a bit much your load order should not go over 135.

Also dont use NMM use FOMM Fork, Vortex, or Mod Organizer 2.

If you are missing masters odds are the mods affected would be bolded or something, so look them up on the nexus or moddb to find what mods those mods need.

Thing is I don't know how tf to know which esps are from what mods at this point. I do see the boldened mods that are missing files but still. I can give my load order here if that helps:

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
YUP - Base Game + All DLC.esm=1
oHUD.esm=1
FCOMaster.esm=1
Interior Lighting Overhaul - Core.esm=1
Navmesh Fixes and Improvements.esm=1
Interior Lighting Overhaul - L38PS.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
The Mod Configuration Menu.esp=1
FCO - NPC Changes.esp=1
CorpsesUseVanillaSkeletons.esp=1
The Weapon Mod Menu.esp=1
Inventory Search.esp=1
Vurt's WFO.esp=1
IMPACT.esp=1
WME-PN-Impact CP.esp=1
IMPACT-Weapons.of.the.New.Millenia.esp=1
IMPACT-CFWNV.esp=1
IMPACT-CFW-DLC.esp=1
IMPACT-AWOP.esp=1
IMPACT-AG Supplimentary Uniques.esp=1
dD - Enhanced Blood Main NV.esp=1
Vendors Containers Respawn Fix.esp=1
EVE FNV - ALL DLC.esp=1
Uncut Wasteland.esp=1
New Vegas Landscape Overhaul.esp=1
Mojave Raiders.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
FOOK-Impact CP.esp=1
FOOK-WME-Impact CP.esp=1
WMX-EVE-AllDLCMerged.esp=1
WMX-ArenovalisTextures.esp=1
Book of Steel.esp=1
CowFood2pointOh.esp=1
CIB Bighorners - HH.esp=1
CIB Bighorners.esp=1
karlsJnlegionledger.esp=1
New Icons For T-51B FONV Edition.esp=1
ULCurtainReplacer.esp=1
KnifeRetextureWMX.esp=1
Big Bears.esp=1
Skinny Bears.esp=1
NVAnimatedTerninalScreenSaver.esp=1
Bullet Impact Increased LOD.esp=1
ImmersivePickupSoundsFNV.esp=1
Unofficial Patch Plus.esp=1
Unofficial Patch Plus - Addendum.esp=1
IMPACT-WMX-POPMerged.esp=1
IMPACT-POPMerged.esp=1
MiscItemIconsNV.esp=1
majormodder's Junk Food to Barbeque Crisps.esp=1
FCO - GlowingOne.esp=1
FCO - Russell.esp=1
FCO3-Coito.esp=1
FCO - PathFixing Vanilla.esp=1
FCO3-UFPP.esp=1
FCO3-CSM3.esp=1
FCO3-CSM3-UFPP.esp=1
FCO3-WilderWasteland.esp=1
Distributed Necklaces and Chains.esp=1
Better Burned Man.esp=1
Universal Pip-Boy Customization.esp=1
HZSmoothLight.esp=1
Quicker PipBoy Light-0_2Sec.esp=1
AmmoCraftingSchematics.esp=1
IMPACT-WMX-ModernWeapons.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1
Sevens Sins ENB - required weather plugin.esp=1
Mojave Nights.esp=1
Nights are Darker - Ultimate Edition.esp=1
Colorado River Weather Tweaked.esp=1
Equipment Restoration Project.esp=1
WME - Impact CP [ALLDLC].esp=1
WME - Impact CP.esp=1
IMPACT-WMX.esp=1
IMPACT-WMX-DLCMerged.esp=1
FCO + YUP.esp=1
FCO + CNR.esp=1
FCO3-PNEquipment.esp=1
FCO3-FreesideOpen.esp=1
FCO3-PacersGambit.esp=1
FCO + LQE.esp=1
FCO3-CFWNV.esp=1
FCO3-PPA.esp=1
FCO + TOD.esp=1
FCO - OHSB NPC Edits.esp=1
I15REBORN1.0.esp=1
PrereleaseRestored.esp=1
ADAM Complete.esp=1
ADAM - MERGE.esp=1
lexx_brahmin-variant.esp=1
hz_Automatic Weapons Fix.esp=1
hz_1 by 1 Reload Fix.esp=1
Diagonal movement.esp=1
UltimateUnarmedMeleePerkTweaks.esp=1
Lessons Learned Overhaul.esp=1
MigMeltdown.esp=1
PlasmaSpazRedux.esp=1
ACS-DeadMoney.esp=1
ACS-GunRunnersArsenal.esp=1
ACS-HonestHearts.esp=1
ACS-LonesomeRoad.esp=1
ncrandlegionpatrols.esp=1
brotherhoodpresence.esp=1
Strip Wall Billboards.esp=1
Snowglobes Redone.esp=1
Street Light Restoration.esp=1
I15REBORN2.1.esp=1
NukaCola-Ojo.esp=1
MentatsGaloreWastelandParty.esp=1
SpoonRedone.esp=1
MuchNeededLOD.esp=1
LimestoneLOD.esp=1
khanpresence.esp=1
I15REBORN2.0Reborn.esp=1
OldWorldBlues - Improved Transportalponder.esp=1
I15REBORN1.01.esp=1
NewVegasRoadsReborn2,2.esp=1
MeleeReachFixed.esp=1
Take Chems Make Fiends.esp=1
BushSounds.esp=1
FOVSlider.esp=1
No More Double Open & Close Sounds.esp=1
QuickSearch.esp=1
Weapon Stat Viewer.esp=1
CloseMenuHotkey.esp=1
Rain Fix.esp=1
ILO - YUP Patch.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
FNVLODGen.esp=1
tmzLODadditions.esp=1
FCO + JSawyer UE.esp=1
FCO + jsawyer.esp=1
FCO + YUP + jsawyer.esp=1
FCO + YUP + JSawyer UE.esp=1
FCO3-Jsawyer.esp=1
Vex Hilarius Jul 27, 2019 @ 9:54pm 
Like i said you have way too many mods NV cant function properly when you have more than like 137 I think the actual number was. You'll need to delete some of those mods.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jul 27, 2019 @ 6:05pm
Posts: 3