Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Break down *everything* you aren't actively using, store the components in your player home (assuming you are using Stash Organizer) so you have tons of ingredients, and craft the ammo type you need for your active weapons, in the variant that does what you need.
Again, that type will generally be whichever ammo type has a -x DT effect (almost always AP ammo). Penetrating DT is generally more useful than outright damage.
As I mentioned in your other thread, AP 5.56 ammo will be your mainstay if using non-unique guns in the CW. That will transition to 5mm AP as you either switch to the unique ARs or higher tier weapons.
For specialty rounds, make them as needed - this will mainly apply to shotguns and launcher grenades. Going somewhere with robots? Craft pulse slugs. Going somewhere with swarms of enemies? Dragons Breath is great.
(Side note - seriously, pulse slogs are god-tier against robots, and damn good against power armor as well.)
The OP is playing TTW. The entire CW (and, in some instances the Mojave) is balanced around using ammo variants from the very early game onward.
Edit for the OP edit:
The meta is - you want to get through enemy DT. Scrap everything you aren't actively using in order to craft what you are using, in whatever the best -DT variant you can craft is.