Fallout: New Vegas

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Ammo Crafting Dos and Don'ts?
The crafting system is too complicated for me (you may laugh if you have the need to.) I get *how* it works, but not what is objectively good to do. Think "breakdown 9mm and then make 44 magnums" (this is a sample advice, not meant to be actually worth it.) I can't seem to find that type of content on Youtube, as the videos are literally just "What is crafting?" and not "What to do in crafting." If anybody understands what I mean, please respond.

Note: Anything applicable to TTW is appreciated.

tl;dr what is the ammo crafting meta

Thanks
Last edited by Cheese Touch; Jun 2, 2022 @ 10:13am
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Tribe Reimanen Jun 2, 2022 @ 10:11am 
Ammo crafting is basically only usefull late game for OP ammo types. For instance you break down 45-70 ammo and with its components you make SWJ 45-70 ammo which is better against Veteran rangers and high DT enemies. Thats just an example. You make these OP ammos later yourself because you cant find them anywhere besides in stores, where they are overpriced and very scarce.
Salamand3r- Jun 2, 2022 @ 10:34am 
Generally speaking, AP variants of ammo are the way to go. They are going to be more broadly useful (especially in the CW in TTW) than basically any other ammo type.

Break down *everything* you aren't actively using, store the components in your player home (assuming you are using Stash Organizer) so you have tons of ingredients, and craft the ammo type you need for your active weapons, in the variant that does what you need.

Again, that type will generally be whichever ammo type has a -x DT effect (almost always AP ammo). Penetrating DT is generally more useful than outright damage.

As I mentioned in your other thread, AP 5.56 ammo will be your mainstay if using non-unique guns in the CW. That will transition to 5mm AP as you either switch to the unique ARs or higher tier weapons.

For specialty rounds, make them as needed - this will mainly apply to shotguns and launcher grenades. Going somewhere with robots? Craft pulse slugs. Going somewhere with swarms of enemies? Dragons Breath is great.

(Side note - seriously, pulse slogs are god-tier against robots, and damn good against power armor as well.)

Originally posted by ✪Reimanen:
Ammo crafting is basically only usefull late game for OP ammo types. For instance you break down 45-70 ammo and with its components you make SWJ 45-70 ammo which is better against Veteran rangers and high DT enemies. Thats just an example. You make these OP ammos later yourself because you cant find them anywhere besides in stores, where they are overpriced and very scarce.

The OP is playing TTW. The entire CW (and, in some instances the Mojave) is balanced around using ammo variants from the very early game onward.

Edit for the OP edit:

The meta is - you want to get through enemy DT. Scrap everything you aren't actively using in order to craft what you are using, in whatever the best -DT variant you can craft is.
Last edited by Salamand3r-; Jun 2, 2022 @ 1:50pm
Tom Jun 2, 2022 @ 1:43pm 
I typically only use a couple weapons, so I convert any ammo I find and cant use into something I can use. Also what ^ said shotguns are versatile so crafting specialized rounds to take down robots or armored enemies is a good thing.
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Date Posted: Jun 2, 2022 @ 9:54am
Posts: 3