Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Engineers are toxic.
Mixing the two is just gonna be more toxic.
I would just say... ignore them. You really don't need their help. Any YouTube video will show you what you need to do. Any large mod will have a guide. Any small mod is a 2/3-click install.
If you have loads of questions, i suppose my response to that would be, why?
I can understand how a modder that's put a lot of work into their mod and provided a guide would get annoyed at, as you said, too many questions when in their mind the answers have already been given and they have other stuff to do. Why should they sit and answer all your questions when the answers are already available online? Keep in mind they gotta do it for every single person.
Even I get annoyed when people make spam posts on Steam asking the same questions that have already been answered and could be found by just using the search bar next to the new post button. If the answer is already available, and one still asks, I'd call that rude.
If your questions relate to the deeper inner workings of the mods, you're asking them to spend their time teaching you stuff when there's better alternatives like again YouTube or a Udemy course in programming or a Discord for whatever you're trying to learn.
Again, sorry to make the assumptions but I do not know what your questions are or I'd try to answer them and help you out. It just [s]seems[/] you're asking stuff beyond what you need.
Sorry, I understand it's not ideal; you want to interact with the community, but sadly the community is pretty toxic. Not just modding but the Fallout community in general.
Radposting anyone? Oof.
For the record, Vortex > MO2
People swearing by MO2 are just stuck in their ways. If you prefer it, fine, but stop pretending it's better because you're scared to try Vortex. Both are fine, Vortex just simplifies things. There's nothing MO2 does that Vortex won't, and if there is then it's not needed. Vortex will let you sort the load order, will do it all for you, find errors etc etc.
Issue is they are usually the ones in charge of the bigger projects. They probably have no time to answer, to what they perceive, basic questions that answers can be found somewhere else.
On the other hand, I've seen some newbies who are so incompetent they don't understand how to copy and paste a file into another file so why would a mod author waste time hand holding how to install TTW for someone when they lack basic computer knowledge. People really need to know basic computer work before modding it's that simple.
My biggest gripe is the lack of testing when a big mod comes out. Sometimes a mod author is good at updating it to fix bugs and issues but sometimes these mod authors release a completely unfinished project and wait months to update it, and it still is broken. WMIM I will probably never get to use because of this.
You kept refusing to follow basic advice, and essentially refused to follow a guide which was designed specifically to answer all questions you had in a concise and organized fashion.
The TTW discord doesn't discourage asking questions - it *does* discourage spamming the channels with questions to which you have already been provided the answers to, and refused to accept the answers to.
You were also not "banned and muted" - you were given the nohelp role which *only* excludes you from the two specific support channels - you could and did still post in the other channels.
And even better, that role *has already been removed* and you are *currently posting in the help channels again* after making it clear that you weren't wasting the time of others in the support channels.
I get you were frustrated, but at least update your Steam post, especially since it was already resolved.
Eh? WMIM is still an ongoing project, but nothing currently contained in it is "buggy" or "broken". Most of the Nexus bug reports are due to conflicts with other mods that rely on the old, broken meshes or issues when JIP breaks things. The changes it has are constantly tested not only on their own, but as part of TTW.
Baloney.
I've used both, extensively. Vortex is fine for hundreds of other games (because it's the literal only option) and for Creation engine games that have updated LOOT masterlists.
LOOT sorting and error checking for NV using Vortex is 100% useless. The LOOT masterlist for NV is 100% non-functional and useless - Vortex's sorting is literally a random dice roll. Two people can install absolutely identical mod lists and it will sort them differently.
Yes, you can technically re-order plugins in Vortex. But not easily, and not intuitively. The rules system doesn't let you place mods where you know they need to go, it lets you set up looping rules that end up a mess extremely easily.
Overwrites for loose files are similarly unintuitive. Want one texture to overwrite another in MO2? Simply drag it lower on the list - it's sequential, intuitive, simple. Want to do the same with more than a couple different texture mods in Vortex? Welcome to "cyclical rules" hell with a more complex mod list. It takes me an hour in Vortex to set up a simple texture overhaul for NV, and it takes me literal seconds in MO2. And this is with literally hundreds of hours in both mod managers.
Vortex doesn't simplify - it complicates by creating new methods and terminologies for simple procedures, like literally putting a load order IN ORDER, to an insane extent.
As to things MO2 does that Vortex doesn't? Easy integration with all the basic tools everyone will need - FNVLODGen, xEdit, merging, all designed with MO2 in mind. Rootbuilder, letting you non-destructively manage your root files as well as data folder. Proper virtualization instead of symlinks like Vortex (symlinks can be treated weirdly by Windows - you may end up randomly with everything taking up double the space). Integrated and simple ini editing, asset previews of basically everything, bsa decompression, bsa parsing, and a lot more stuff that I use at minimum for each modded install, some of those tools literally weekly or daily.
Idk still seemed buggy to me. And I'm not talking about what JIP caused or conflicts with other mods. I'll have to double check at some point. I remember how bad it was in like 2019 or something so I waited years for an update and when it finally came there was still a lot of bugs in my experience.
I'm not trying to sound impatient. Mod authors do stuff on their free time and bugs are bound to happen. Maybe WMIM wasn't the best example to use here but there are a plethora of huge mods that come out that seem like little to no testing was done.
Best thing you can do is learn the basics yourself, there is, depending on numerous factors, a potential high learning curve to modding - it takes some time and patience.
On another note, speaking of Vortex/MO2, anybody out there still use NMM?
I do :) *gasps*
WMIM is an offshoot of what's fixed for TTW, so progress is sometimes limited or predicated upon what is done in TTW. It has seen big updates at similar times to TTW updates, and the latest version is definitely one I can vouch for (since I use it via TTW)
That said, since a lot of other stuff relies on the old broken meshes (including Hit's S1 animations), they will re-break everything that WMIM fixes. It's more of a mod that you want to use on an otherwise rather vanilla (weapon-wise) playthrough.
At least you can reorder things sensibly in NMM :D
https://thebestoftimes.github.io/
It tells you how to set it up, too.
The same person who nohelp'd him on the TTW discord literally maintains the TBoT guide now, and had referred him to both the TBoT and WSG guides for TTW.
He was refusing to read/follow anything in either TBoT or WSG guides at the time.
Again though, it's been resolved - he was allowed back in the support channels and got TTW installed (or at least, installing).
Forgive me, it seems a bit ungrateful to get the nohelp tag removed, and actually get help from people, only to ♥♥♥♥ on them on Steam.
Edit: Hope I wasn't too "toxic" helping you in the discord just now.
Nah, just don't be a disrespectful dickwad when you do.