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In the future, use ModAV to add a positive or negative modifier to any actor value instead. This doesn't freeze the actor value or change the base vallue, making it easy to revert the change.
Any chance you know of an editable file where this stuff is stored? It seems pretty much impossible that they didn't include a way to unfreeze setav or forceav. No way to revert it is one thing, but no way to unfreeze it? Kind of weird for a debugging tool. I've read that modav leaves a + or - sign by the value as well, so it's unlikely that that's the only way, either. Thanks for your help.
As for reverting it, I think I've done it once, but I don't remember what combination of commands it required. Maybe setting it back to the base value, without STR boosting, would help.
Set alters calculations. Mod adds, but obeys rules and limits imposed by systems. Force simply places a value, ignoring calculations and effects.
GameMode=FalloutNV
FalloutNV.esm=1
HonestHearts.esm=1
DeadMoney.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
New Vegas Redesigned 3.esm=1
Casa Madrid Redesigned.esp=1
Gomorrah Redesigned v2.esp=1
MikotoBeauty.esm=1
FCOMaster.esm=0
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=0
Interior Lighting Overhaul - Core.esm=1
Interior Lighting Overhaul - L38PS.esm=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition.esm=1
Afterschool Special.esm=1
NevadaSkies.esm=0
Purge Cell Buffers.esp=1
Zan_AutoPurge_SmartAgro_NV.esp=0
Convenient Fast Travel Markers.esp=1
casinofix.esp=1
hiddenvalleybugfix.esp=1
ShaddapYaBleedinMutie.esp=1
CaesarsHead.esp=1
ShaddapYaBleedinTribal.esp=1
MusicRecovery.esp=1
Rat beats Squirrel.esp=1
MysteriousStrangerFix.esp=1
New Vegas Redesigned 3.esp=1
MikotoBeauty.esp=1
NCRTrooperOverhaul.esp=1
FCO - Mikoto Patch.esp=0
Radio Free Wasteland.esp=1
zmod_add_misc_RadioGaga.esp=0
majormodder's Junk Food to Barbeque Crisps.esp=1
Improved Sound FX.esp=1
Improved Sound FX - Weapon Sharing Fix.esp=1
Improved Sound FX - Merged Major DLCs.esp=1
Improved Sound FX - GRA.esp=1
Improved Sound FX - EVE.esp=0
ILO - PipBoy Light.esp=0
boa ncrpahelmet.esp=1
Boacombat2glove.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=0
DYNAVISION 3.esp=0
EVE FNV - ALL DLC.esp=1
dD - Enhanced Blood Main NV.esp=1
The Mod Configuration Menu.esp=1
No more giant manhole covers.esp=1
Cut Sewers Restored.esp=1
Strip Wall Billboards.esp=1
Casino Exchange All.esp=1
Too Many Quest Markers - Main.esp=1
Too Many Quest Markers - Dead Money.esp=1
Too Many Quest Markers - Honest Hearts.esp=1
Too Many Quest Markers - Lonesome Road.esp=1
Too Many Quest Markers - Old World Blues.esp=0
pyDoF.esp=0
IMPACT.esp=1
NevadaSkies - Basic Edition.esp=0
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=0
NevadaSkies - Western Edition.esp=0
ProjectRealityMkIv5HDR.esp=1
ILO - Project Reality Patch.esp=0
NevadaSkies - Darker Nights.esp=0
FNV Realistic Wasteland Lighting - Full.esp=0
FNV Realistic Wasteland Lighting - Darker Nights.esp=0
ELECTRO-CITY - Darker Nights.esp=0
MergePatch1.esp=0
MiscItemIconsNV.esp=1
LFox Sink Bug Fixes.esp=1
nexusmods.com/fallout3/mods/5122
But now why the devil am I turning invisible...
As for your invisibility, I really have no clue. Never experienced or even heard of that.
Interior Lighting Overhaul
by going to the posts and clicking view forum thread and searching in this topic "Invisible" you will see it is an issue with this mod. no fix was given and the only siolution was person found was by removing the mod everything was fine.