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>uses jury rig to repair equipment to make the money (a perk that requires a 90 repair skill and level 14 minimum)
Who would have thought that a high level perk would help out so much?
https://www.nexusmods.com/newvegas/mods/62899
The mod rehauls the price for armor and weapon so u wont get rich by selling them as the amount of caps the vender has is also lowered and it does a few other things to make it as fnv as it can get
Just increase the cost of everything by 100% and decrease sale value by 125%. Reduce the bonus of barter to nearly nothing. Reduce loot rarity to half vanilla value. After that kill the exploits like the one I mentioned then you'll be complaining about not having enough.
Funny that it takes that much effort to make the game almost unplayable. Even then you can still manage.
Personally speaking if i was in charge of the trade economy balance in a Fallout game i would have placed a great deal of emphasis on looting for 90% of your items with barter being a small part of the game if you need to pick up odds and ends for crafting or need a few mags of Ammo, etc. It should not be the whole sale buy everything in the game at one place with the vendor having 8,000 caps to trade with every 3 days. It just takes away any sense of late game challenge.
¯\_(ツ)_/¯
Also, you should know that there are really expensive items in this game.
Personally, I like it that way because you feel like you made a big purchase.
If item values were heavily nerfed across the board and the upper limit of vendor cap availability being 1 - 2k with ammunition and weapon counts reduced in vendor inventories it feel alot more balanced especially if the big purchases like GRA weapons maintained their current values i couldent just outright buy them with a bit of guns and armor i picked up but have to really work and save my money before spending a significant chunk of my wealth on said purchases.
This has been proven to not work very well both in fallout 2 and tactics. By the end of both games, you scrounge for big piles of trash items, money, and other valuables to trade for the mandatory sets of power armor, special shotgun ammo, and etc, never spending more than you have up until that point, for any reason, since you're gonna need that mega inventory for the last stretch. Oh, no, your battle medic can't actually do medic stuff, because his supplies are too expensive, and you gotta save up for slug shotgun shells? Too bad! Just mutate his good natured trait for fast shoot, since he's always using the jackhammer, anyway.
Don't even need loot. Just cheese the casinos.
with the crafting system you can get filthy rich without ever leaving town.
what do you USE your caps for in fallout 3? what are you buying that requires a huge stockpile of caps? if the most expensive thing is 300 caps does it really make the game more broken or less broken when you can buy a sniper rifle with 300 tin cans
instead in New Vegas you can buy a sniper rifle with 4000 tin cans.
not really sure your differnce. weapon value just increases the cost of its repairs. you'll be filthy rich in either game after you put points into barter skill