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Animated ingestibles
JVS-Just Vanilla Sprint
B42 Quick Throw
Smooth True Iron Sights
DK_BulletTime
DK_BulletTime
1st Person Weapon Animation Overhaul
Real Recoil
EVE-Essential Visual Enhancements
Project Nevada
FNV Clean Animation
You need NV Compatibility Skeleton, Johnny Guitar, JIP, FNV 4GB patch, StewieTweak and whatever is in the description of those in the Nexus Site. Has a delay of 5 seconds to download to avoid a lot of users pressing download at once causing the site to slow down.
Smooth True Iron Sights is obsolete - included in Stewie's Tweaks.
Project Nevada is incompatible with everything else on that list and will break your game and your saves, as well as ruining performance. Do not use.
1st Person Weapon Animation Overhaul is incompatible with everything else on that list.
DK_BulletTime is obsolete and broken, and conflicts with other mods on that list. Since you recommend Just Vanilla Sprint, why not expand the recommendation to Just Assorted Mods, which includes both JVS and a working bullet time mode?
Quick Throw isn't really an animation replacer, and it does have some issues - grenades thrown with Quickthrow don't take into account explosives skill or any perks.
EVE is incompatible with several other mods you list, and since it relies on broken vanilla meshes, can have issues with other animation packs.
Animated Ingestibles[www.nexusmods.com] is, as he says, a fun mod, although it also does change game balance since consumables are no longer instant. It does, however, replace some of the Solid Project stuff.
I'd also recommend Animated Player Interactions[www.nexusmods.com], which also replaces some Ezekiel/Solid Project stuff.
Animated Cigarettes Lite[www.nexusmods.com] is another good one for immersion.
Grappling Hook[www.nexusmods.com] is a fun little mod as well.
FNV Clean Animations is a great pack. Generally, I would recommend choosing from one of the following - please note that you generally want to stick with a single animation set for a given weapon, unless you know how to manually set up variations.
The following all use kNVSE, meaning that unlike older animation packs that only allow reanimating a overall weapon types - i.e. reanimate *all* pistols, or *all rifles* - in the vanilla game, kNVSE allows each individual weapon to have fully unique animations.
Dedicated Weapon Animations[www.nexusmods.com] is a great pack.
Hitmans packs are great -
Season 1[www.nexusmods.com]
Season 2[www.nexusmods.com]
Season 3[www.nexusmods.com]
He's also covered animating two of the best current weapon mods -
Another Milennia[www.nexusmods.com]
Classic Fallout Weapons Remastered[www.nexusmods.com]
Frozen Locomotion[www.nexusmods.com] is also great - works with any of the packs above. Actually all the Frozen[www.nexusmods.com] animations are pretty great.
SIGMA[www.nexusmods.com] are the best packs for melee - since the packs above only cover ranged weapons, you will want these as well. There are also several SIGMA mods that allow dual-wielding. I don't know if they are compatible with Gun Fu.
There are also a lot of other great kNVSE animations and packs, and unlike older animation sets (WAR, Asurah's), the don't break the game. I recommend hitting up the Nexus and just searching for "kNVSE" to get even more great options.
There are, to my knowledge, no properly working "enemy takedown" mods, outside of the VATS-exclusive melee attacks and normal power attacks. The SIGMA packs above couple with Melee Hitstop[www.nexusmods.com] will go a long way to improving melee combat though.
Melee Cleave[www.nexusmods.com] is another great mod to add to melee combat. If you want to balance it more into progression, this mod[www.nexusmods.com] makes it require a perk.
Cheers!
Pretty much the Animation section of Nexus Mod has a lot of animation you can choose from OP.
Thought that guy would comment something awful again.
CASM is also obsolete and broken. Should be using the save manager in Stewies Tweaks instead.
And several (mainly PN) of those mods will break savegames, and cannot be uninstalled mid playthrough (PN and EVE both). That's why it's good to know about them in advance.
Some mods are fundamentally broken, and just shouldn't be installed in the first place, especially when they can't safely be removed from an active save and cause save files to break.
The fact that you recommend disabling mods mid playthrough is another example why you really should refrain from giving advice.
It's not about liking them. It's about your lack of knowledge being actively harmful to others.
From a modder familiar with it:
You know the famous statement that Ghost People have infinite perception that's even quoted on the wiki? That's caused by PN's broken stealth changes, not a base game issue.
But here are some more discussions concerning PN. This is all objectively verifiable if you actually want to understand it as well - just using Script Profiler (which was actually made to try and prove PN *wasn't* bad, and even according to the author did the opposite) or GECK will show you a myriad of issues.
Here.
One of PN's original creators, Gribble, has gone so far as to state the exact same - PN will break your saves. It's a simple fact of how it works - it's not a bug, as a bug would wholly unintentional. For PN, it's totally unavoidable.
You know how the Sprint function in PN works? It works by spawning invisible explosions behind the player to push them forwards. That's why it causes explosion sounds when sprinting through water sometimes. That will also screw up aggro and some scripting as well.
It's filled with stuff that doesn't work, and stuff that literally breaks saves and will crash the game - literally according to people who ♥♥♥♥♥♥♥ MADE THE MOD.
That's a huge part of your problem - you do not have the knowledge to check things for yourself, or the wisdom to ask those who actually know.
"Salamand3r might reply like a robot with the personality module of a bitter librarian but he's likely not wrong."
Truer words were never spoken.
The link is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2415639931&searchtext=mod
List contains broken mods, and goes against several recommendations that you yourself have made.
The mods I listed out for you are broadly compatible. Most mods these days are made with those in mind.
They should be safe, minus any caveats I included in my post.