Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The three specific questions - ranged is generally better for Stealth.
No, you won't.
Regarding needing Finesse and other perks - honestly, NV's enemies are so squishy compared to FO3, you don't really "need" anything to totally dominate the game. It's perfectly plausible to use the varmint rifle all the way to endgame with not a single point put into Guns - on Very Hard.
Also forgot there are perks that gives more critical damage while sneaking. I got used to one shooting with better critical.
You can pretty much get away from anything with Sneak, works well with sniper rifles (snipe President Kimball and run off before they all kill you in hard mode, etc.)
Silent Running will definitely be important in melee, or at least make the game more fun to play.
Not really true if using silent weapons, or from enough of a distance. Silent weapons won't alert enemies to you specifically, or at least not automatically. Detection is also based on the attack point of impact, not where the attack is made from, so sufficient distance will also prevent you from going into [Danger] and allow repeated sneak attacks with limited waiting.
You can build an effective "stealth build" no problem. All you need to do is wear no armor and use sneak mode, or get silent running so you can do it in any armor.
All attacks done in sneak on unaware opponents are automatically critical hits, which is why it's so broken. Go to anywhere deathclaws spawn, sneak at max range, then unload on them with something like the BOZAR and watch them melt one by one.
Silent weapons and assassin perks aren't actually necessary to abuse the broken system. The closer the targets are, the less useful sneak is, because the game is full of high perception enemies that are very aggressive and don't stop searching for you, but if you have maxed sneak and silent running, you should have no problem killing dozens of NPCs without them ever finding you. Practice at the NCR outpost.
In 3 you get a perk every level, to a level cap of 30. That's 30 perks.
New Vegas is a perk every 2 levels, to a level cap of 50. That's 25 perks.
Should builds that don't focus on critical hits even bother with SIlent Running?
Silent running removes the armor penalty for sneaking, and noise, which is only really a problem in armor, so unless you're planning to use no armor, you should always have it. The stealth system was lifted from elder scrolls, but never explained in either F3 or NV.
NPCs get to check if they can see you visually, then another check to see if they can hear you, and silent running removes the hearing check. This is why they behave like they do when you're in sneak, and why they sometimes spot you from very far when you start moving, even though they didn't have visual sight on you.
as well as challenge builds.
I started the game, wandered around hit like level 20-24. did old world blues, did Dead money, did honest hearts, now I'm doing lonesome road. I'm like level 42.
I took 2 pointless shotgun perks I'm not going to use.
So if you want to be a sneaky boy, I'd recommend christines silenced sniper rifle and a bunch of other things, the compliance regulator is great....
I mean you score a sneak attack critical its paralyzed for like 12 seconds where you can easily finish it off with whatever.
trying to think if there are any unique one handed pistols with silencers, I mean the weathered 10mm pistol can take a silencer the .45 pistol can take a silencer and works OK.
too bad the light shining in the darkness cannot.
maybe the 12.7 mm pistol can take a silencer?
but you should have no problem going both eventually, I'd recommend starting with guns though.
Tunnel runner just gives faster movement, which is nice, but not really necessary. If you want to move faster, take it.