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NV is much more linear when it comes to world design. You basically see mountain walls on both sides when you walk on the roads. The Lucky 38 tower also kills any immersion when you play it without using the map while in Fallout 3 you can legit get lost.
Fallout 3 gets away with it because its one of its biggest strengths, majority of times rewarding the player for exploration while in NV many rooms have nothing in them.
Meh I never found 3's exploration all that appealing. The detail in the world is something to admire i'll give it that. But too many locations felt copy/pasted. Once you seen 1 raider base you've seen them all. Random loot isnt what i like in exploring. New Vegas is more going to locations to do quests. Exploration takes a back seat but I still think there's plenty to find on your own. And u find it much more varied despite being in a desert. Vault 22, Camp forlorn hope, camp searchlight, jacobstown, the strip, Westside, just to name a few unique locations with quests. Fallout 3 is pretty much the city ruins filled with baddies and the outskirts filled with baddies.
Your own review contradicts your statement.
yes we are saying the same thing Fallout 3 has a fun world to explore and New Vegas is “realistic” empty desert, which makes for a boring game
That review is almost a decade old. Opinions change and sometimes you get caught up in what everyone else is saying and go along with it.
What you find boring is not the same for everyone. There's a reason why NV is sitting at a overwhelmingly positive 97%. If you can't see why there's nothing we can do. Move on.
doing it faster isn't going to make the world/quests any more interesting lol
Literally false, according to Bethesda themselves - Fallout 3 was intentionally designed so there would never be less than 3 world landmarks in view from any point on the map, and it shows. It was adhering to Bethesda's request for similar world design that resulted in the Lucky 38 being visible from almost everywhere - that was almost always one of the 3 required landmarks, meaning they were less restricted in world design.
This. Sure, FO3 has a dense world with a lot of nooks and crannies - but they are nooks and crannies that are ultimately pointless. If you want a dense explorable environment, that's actually one of very few things that FO4 did better than FO3 - the Commonwealth is a much richer and more vertical place for exploration.
Personally, I want a strong narrative experience in an RPG - but one that doesn't solely rely on my character's backstory to drive the narrative. FO3 and FO4 aren't so much a story driven by the player as they are the player following in the footsteps of a far more interesting person.
All that said - I don't like FO3 very much. HOWEVER, with all the fixes, cut content restoration, and improved mechanics, I do enjoy playing in the Capital Wasteland using TTW. It's a fun place to mess around with good weapons and mechanics.
That review would apply to fallout 3 if you were to take it at face value but that review completely misses the point and is just regurgitating rhetoric that we have seen for old video games since the dawn of time.
Yes the game looks like ass, you don't need a reviewer to tell you that anyone with functioning eyeballs can tell you that modern fallout games look like watered dog poop, wow such a hot take, such revolution, much truth wow.
The points about combat are also a joke, fallout 3's combat is even worse but new vegas has crap combat too, the point? No one plays these games for the combat, literally no one and if you do you're honestly a babbling moron that should stay away from all future rpgs.
Yeah also the review starts with basically saying "This Neo-Nazi, former murder, cultist is completely deranged, but he is right about New Vegas" like what the hell you don't start your article like that.