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"there is literally a mandatory fetch quest hunt to get into New Vegas" What do you mean by this?
And fetching items is in your job description.
P.S.
Many FO3 quest were similar and stories sometimes were logicaly strange too.
where u need either very high science or 2,000 caps to get in basically guiding players to run errands for ppl for caps/grind to level in the area
Fetch quests are not even slightly mandatory. You can easily have the required caps just by selling the loot you picked off the bodies of the things you killed on the way there. Or you can get in via quests for the King. Which is a self contained storyline.
And there's a bunch of other storylines on the way to vegas. Any of which could get you the caps you needed. Did you just walk a straight line north from Goodsprings to vegas? You probably missed a bit if you did.
Personally, I felt like I did much more errand running in F3 than New vegas. But I'm sure everyone's playthroughs are different.
the point is side quests in this game feel a lot more like errands/grinding and have no character of their own, you’re just helping ppl with chores or aiding a faction
its no coincidence u play as a Courier
https://youtu.be/rKAk6smXcwg
Jokes aside, I never really noticed. But truth be told, aren't all RPG side quests just fetch quests?
But, you can kill them all. Securitons are not that tough.
Fallout 2, fetch us a Geck.
Fallout 3, fetch your dad and then a Geck.
Fallout New Vegas, fetch and deliver the Platinum chip.
I really dont see why Fallout 3 is such a great game to explore but NV isn't just because "it's a desert". Like what actually turns people off about a desert landscape? It's literally called Fallout New Vegas. What did you expect? Trees, greenery, everywhere? Like what??
Both games have weak exploration. But for some reason Fallout 3 gets away with it even though every other location is just a dump of random useless crafting loot and nuka cola quantum. Is this all that pleases people?
in F3, each marker on your map feels like a unique area/interesting landmark
in New Vegas it's usually a generic western town or base camp that doesn't rly deserve it's own marker
plus F3 feels like the nukes just dropped while New Vegas has moved past a post apcolyptic feel and turned into a generic cowboy game with some sci fi elements, in this way the most "Fallout" feeling game worthy of the title was made by Bethesda
it's generally acknowledged even by New Vegas fans F3 has better exploration/world design
with 3-4 armed Carvan gaurds. That why Lonesome Road is my favorite DLCs. It explains just how insane Couriers actually are. The faction dynamic plays a huge part into the game, determining different endings. Because of this they had to add a whole bunch of "errand" quest as proof of worth. However they still have the same sense of isolated story on a larger spectrum. Each faction has different values and it interesting to see how they play into eachother and react to events that transpire. Saying this it still has all of the feeling and sense of mystery as fallout 3 there is just more added on. This is why your average plus time for fallout 3 is 80 hours. And the average play time of FONV is like 400 hrs.
Spoliers
You can literally beat the game by going to Benny and talking to yes man. Boom done no factions needed. Kill everyone is the speed run tactic. So no side quests are not a requirement to progress.
I don't see how every location in NV doesn't feel like a unique area or landmark. Perhaps you haven't explored it enough. Yeah there's some locations that are basic but 3 has it as well. How many power stations, raider/ super mutant bases have you found in 3? Do they not feel samey to you?
3 feels like the bombs just dropped because it was suppose to be set earlier. Ever stopped to think why everyone in the world hasn't done anything in 200 years? Where's the farmlands for food, water, etc. How can anyone live there? You can't scavenge for 200 years. "Fallout feeling" isn't about wandering around wastes plundering for loot. 1 and 2 are about society emerging and NVis a continuation off it. 3 is considered by many not to be a true Fallout game, while NV is.