Fallout: New Vegas

Fallout: New Vegas

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kijib May 22, 2022 @ 1:30pm
is this game just a glorified fetch quest simulator?
started my first playthrough last week and so far I am not impressed every quest is just go here, talk to/kill this person, go somewhere else, rinse and repeat

I made my character high speech/barter/science like ppl recommend so literally everything is resolved with dialogue, and its starting to get repetitive

it’s weird I didnt have as much of a problem with Fallout 3 prbly because the world was so much more interesting to explore and the sidequests told self contained stories, here it’s just walking through the desert back and forth and doing errands for various factions, u literally play as a delivery boy

there is literally a mandatory fetch quest hunt to get into New Vegas, embarrassing, F3 never had anything like that
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Showing 1-15 of 67 comments
Tribe Reimanen May 22, 2022 @ 1:34pm 
First quests get you to explore the map and meet factions. Later on it gets more varied. Almost all talked encounters can indeed be solved with speech but remember the many automatically hostile enemies which turn into large groups in the late game areas, which must be killed.

"there is literally a mandatory fetch quest hunt to get into New Vegas" What do you mean by this?
Shiroi Ren May 22, 2022 @ 1:36pm 
Well, early quests are mostly your normal Courier/Mercenary job. When you get involved with politics, it would turn a little more interesting... If you gain enough trust.

And fetching items is in your job description.

P.S.
Many FO3 quest were similar and stories sometimes were logicaly strange too.
Last edited by Shiroi Ren; May 22, 2022 @ 1:37pm
kijib May 22, 2022 @ 3:29pm 
Originally posted by ✪Reimanen:
First quests get you to explore the map and meet factions. Later on it gets more varied. Almost all talked encounters can indeed be solved with speech but remember the many automatically hostile enemies which turn into large groups in the late game areas, which must be killed.

"there is literally a mandatory fetch quest hunt to get into New Vegas" What do you mean by this?


where u need either very high science or 2,000 caps to get in basically guiding players to run errands for ppl for caps/grind to level in the area
Cutlass Jack May 22, 2022 @ 5:38pm 
Originally posted by kijib:
"there is literally a mandatory fetch quest hunt to get into New Vegas" What do you mean by this?

where u need either very high science or 2,000 caps to get in basically guiding players to run errands for ppl for caps/grind to level in the area

Fetch quests are not even slightly mandatory. You can easily have the required caps just by selling the loot you picked off the bodies of the things you killed on the way there. Or you can get in via quests for the King. Which is a self contained storyline.

And there's a bunch of other storylines on the way to vegas. Any of which could get you the caps you needed. Did you just walk a straight line north from Goodsprings to vegas? You probably missed a bit if you did.

Personally, I felt like I did much more errand running in F3 than New vegas. But I'm sure everyone's playthroughs are different.
Last edited by Cutlass Jack; May 22, 2022 @ 5:39pm
kijib May 22, 2022 @ 6:26pm 
F3 never made me do side quests to progress the main quest and the side quests were unrelated to the main quest so they put more care into making them unique with a self contained story

the point is side quests in this game feel a lot more like errands/grinding and have no character of their own, you’re just helping ppl with chores or aiding a faction

its no coincidence u play as a Courier
Alienslayer2406 May 22, 2022 @ 8:26pm 
Uh oh. You talked bad about New Vegas. Here comes the FO fandom.
https://youtu.be/rKAk6smXcwg
Jokes aside, I never really noticed. But truth be told, aren't all RPG side quests just fetch quests?
Shiroi Ren May 22, 2022 @ 9:01pm 
You are qualified or you become an errrand boy. Like IRL.
But, you can kill them all. Securitons are not that tough.
Last edited by Shiroi Ren; May 22, 2022 @ 9:03pm
Tribe Reimanen May 22, 2022 @ 11:35pm 
Originally posted by kijib:
Originally posted by ✪Reimanen:
First quests get you to explore the map and meet factions. Later on it gets more varied. Almost all talked encounters can indeed be solved with speech but remember the many automatically hostile enemies which turn into large groups in the late game areas, which must be killed.

"there is literally a mandatory fetch quest hunt to get into New Vegas" What do you mean by this?


where u need either very high science or 2,000 caps to get in basically guiding players to run errands for ppl for caps/grind to level in the area
"basically guiding players to run errands for ppl for caps/grind to level in the area" Thats.... what an RPG is... you get to certain levels and unlock new stuff... You dont wanna enter the main city at level 2.
🥵 May 23, 2022 @ 5:07am 
let this bait die guys
Danny May 23, 2022 @ 5:23am 
Fallout 1, fetch us a new waterchip.
Fallout 2, fetch us a Geck.
Fallout 3, fetch your dad and then a Geck.
Fallout New Vegas, fetch and deliver the Platinum chip.
Vex Hilarius May 23, 2022 @ 6:11am 
I know it's bait but I just like to ask one thing that always seem to bother me:

I really dont see why Fallout 3 is such a great game to explore but NV isn't just because "it's a desert". Like what actually turns people off about a desert landscape? It's literally called Fallout New Vegas. What did you expect? Trees, greenery, everywhere? Like what??

Both games have weak exploration. But for some reason Fallout 3 gets away with it even though every other location is just a dump of random useless crafting loot and nuka cola quantum. Is this all that pleases people?
pnkgirl May 23, 2022 @ 7:21am 
ignore the troll guys
kijib May 23, 2022 @ 8:28am 
Originally posted by zGlur:
I know it's bait but I just like to ask one thing that always seem to bother me:

I really dont see why Fallout 3 is such a great game to explore but NV isn't just because "it's a desert". Like what actually turns people off about a desert landscape? It's literally called Fallout New Vegas. What did you expect? Trees, greenery, everywhere? Like what??

Both games have weak exploration. But for some reason Fallout 3 gets away with it even though every other location is just a dump of random useless crafting loot and nuka cola quantum. Is this all that pleases people?

in F3, each marker on your map feels like a unique area/interesting landmark

in New Vegas it's usually a generic western town or base camp that doesn't rly deserve it's own marker

plus F3 feels like the nukes just dropped while New Vegas has moved past a post apcolyptic feel and turned into a generic cowboy game with some sci fi elements, in this way the most "Fallout" feeling game worthy of the title was made by Bethesda

it's generally acknowledged even by New Vegas fans F3 has better exploration/world design
Pumpkin MAST3R May 23, 2022 @ 8:52am 
Fallout new Vegas explains pretty much everything that wasn't explained in fallout 3. They are both extremely good open world adventure games that tell extremely relatable stories about the condition of man etc. Fallout 3 you play as an alienated vault dweller and the world seems taboo. In FONV you play as a essential a wastlander that knows the struggle of the wasteland and has mastered it. Couriers in FONV are the certified badasses of the wasteland. They know where to go and what do. They go full steam ahead BY THEM SELVES instead of
with 3-4 armed Carvan gaurds. That why Lonesome Road is my favorite DLCs. It explains just how insane Couriers actually are. The faction dynamic plays a huge part into the game, determining different endings. Because of this they had to add a whole bunch of "errand" quest as proof of worth. However they still have the same sense of isolated story on a larger spectrum. Each faction has different values and it interesting to see how they play into eachother and react to events that transpire. Saying this it still has all of the feeling and sense of mystery as fallout 3 there is just more added on. This is why your average plus time for fallout 3 is 80 hours. And the average play time of FONV is like 400 hrs.
Spoliers
You can literally beat the game by going to Benny and talking to yes man. Boom done no factions needed. Kill everyone is the speed run tactic. So no side quests are not a requirement to progress.
Vex Hilarius May 23, 2022 @ 9:28am 
in F3, each marker on your map feels like a unique area/interesting landmark

in New Vegas it's usually a generic western town or base camp that doesn't rly deserve it's own marker

plus F3 feels like the nukes just dropped while New Vegas has moved past a post apcolyptic feel and turned into a generic cowboy game with some sci fi elements, in this way the most "Fallout" feeling game worthy of the title was made by Bethesda

it's generally acknowledged even by New Vegas fans F3 has better exploration/world design

I don't see how every location in NV doesn't feel like a unique area or landmark. Perhaps you haven't explored it enough. Yeah there's some locations that are basic but 3 has it as well. How many power stations, raider/ super mutant bases have you found in 3? Do they not feel samey to you?

3 feels like the bombs just dropped because it was suppose to be set earlier. Ever stopped to think why everyone in the world hasn't done anything in 200 years? Where's the farmlands for food, water, etc. How can anyone live there? You can't scavenge for 200 years. "Fallout feeling" isn't about wandering around wastes plundering for loot. 1 and 2 are about society emerging and NVis a continuation off it. 3 is considered by many not to be a true Fallout game, while NV is.
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Date Posted: May 22, 2022 @ 1:30pm
Posts: 67