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Didn't git gud enough
Once you get that down the Ghost are really easy. The Fog and Bomb Collars are also not to big of an issue. I've done it on Hardcore which is considerably worse than VERY HARD because even more negative aspects are added to Dead Money.
One tip I learned is make sure you have Mad Bomber Perk. You can convert MC ammo into Grenades, which are amazing for destroying radios, and broadcasting devices for the Hologram Guards. As you can make quite a few of those grenades in Dead Money.
Otherwise I like the idea. It's definitely a change of pace from the main game, and like others said, it's got pretty good atmosphere.
Taking the entirety of someones ginding, gear, and resources, and trading them for baby pistols and melee weapons against these tanks isn't "an increase in difficulty" it's just a lack of creative thinking to actually increase difficulty.
The other enemy is literally a hologram that has absolutely massive attack, and CAN NOT be hurt. Fallout is literally known for VATS, so an enemy that cannot take damage, is nonsense in a game that's known for it's unique combat mechanics.
These very obnoxious radio and speakers make no sense. You have a limited time in range before you die, so you have to step in and out to try and find it, which is just a time waste. Not even mentioning that for some reason they decided to add ones that can't even be destroyed once you see them. That and the toxic gas just do everything they can to discourage one from being able to sneak around and loot and explore the map to it's fullest.
Taking everything, and replacing with pissas terrible weapons, while having really strong tank enemies, or literal immortal enemies is just some nonsense artificial "difficulty increase"
Like someone else said, crippling the Ghost People is enough to kill them, and the holograms are very easily bypassed, especially if you are vigilant and have high Repair. The speakers thing is... well, it's a mechanic, I guess, didn't find it all that awful. It's not like it wastes THAT much of your time. And while I definitely enjoy crafting, hoarding and collecting stuff in these kinds of game, I welcome a challenge.
But yeah, the toxic gas is annoying, for sure. It's nearly a deal breaker for me, and it's the reason why I eventually get tired of playing the DLC every playthrough, mostly because of the visuals. Wish it was better handled.
Not everyone needs to delve into it. Seeing the MIXED, not NEGATIVE mind you, should be enough to see that overall the feedback in the dlc is mixed. He was right. It is a love it or hate it DLC. Taking gear at the start may be annoying for you, not for others. Holograms may be annoying for you, not for others. Fallout is not "known for VATS" ask majority of people here and they'll probably say they use VATS less in this game. I hardly use VATS at all. This isn't a matter of VATS being useful or not, but saying Fallout is known for VATS is asinine. You may have issues with the speakers, but that doesn't mean everyone does. It's player by player experience. What is someone likes the challenge DM brings? Are they wrong because you find stuff annoying? Git gud.
step 2: find micro-fusion cells
step 3: equip the quite frankly godlike weapon elijah made for you
step 4: BOOOOOM HEADSHOT!!!!!!
If you still arn't killing them then you were born with a BAD RNG system my friend (I was too :( ).