Fallout: New Vegas

Fallout: New Vegas

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Chew Dec 11, 2021 @ 8:57am
Dead Money is so unenjoyable.
I for the life of me, do not see how they could do this. There are ghost people with health at 450. A deathclaw has 500. But they take all your weapons before you start. Am i seriously supposed to enjoy fighting something with a bear trap hand, or a police pistol? The security holograms not being able to take damage is nonsense. A literal invincible enemy.
Does anyone actually enjoy to collar? The backing in and out of areas trying to find where the radio or speaker is? Then after spending a bunch of time running in and out of range, you just happen to finally find it, and it's one with "a shield" so it can't be destroyed.
I am a very thorough player, I was almost level 49 when i started, and this is the first DLC i'm doing, and its just so far from the game it's not fun. I play on very hard, and the ghost people are just beyond infuriating to fight, between their insta boost jump and lunges at you, to extreme throwing accuracy.
I just wish I could leave the DLC and not finish, but they really felt the need to trap you in the DLC so you couldn't just set it and forget it?
I do not like it. Wanted to share my opinion.
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Showing 1-15 of 122 comments
yomeny1 Dec 11, 2021 @ 9:05am 
Dead Money is more stealth focused then anything else. You're in a hostile dead city with enemies that only die when you cut their limbs off. My suggestion is if you want to fight, make sure you have a melee weapon on quick-keys to finish the ghost people off. Also go for Christine first since she makes the radios take much longer to set off your collar.
Vex Hilarius Dec 11, 2021 @ 10:02am 
Git gud
Chew Dec 11, 2021 @ 10:24am 
Originally posted by Power Fisting Lesbian:
Git gud
Did you miss the whole I played on very hard, and beat the base game and was almost 49 of off that alone? Visited every single location, killed everything. I'd say I got good, but ran into a terrible DLC.
pontfogel Dec 11, 2021 @ 10:58am 
I love Dead Money. The story and the atmosphere are both great in my opinion and I really enjoy the challenge. The base game has a great story but overall I find it to be too easy. Combat is fun but rarely more than a distraction. In DM, at least at the beginning, combat can actually be difficult.
Vex Hilarius Dec 11, 2021 @ 11:02am 
Originally posted by Chew:
Originally posted by Power Fisting Lesbian:
Git gud
Did you miss the whole I played on very hard, and beat the base game and was almost 49 of off that alone? Visited every single location, killed everything. I'd say I got good, but ran into a terrible DLC.

Didn't git gud enough
Skere Kaan Dec 11, 2021 @ 11:44am 
i just use a clean cosmic knife (cosmic knife + abraxo cleaner used together at one of the heater things). this cripples (and insta-kills) the ghost people after just a few hits, even on very hard. holograms have emitters that can be disabled via science in some cases. in other cases either run or sneak past.
Kameraden Dec 11, 2021 @ 12:15pm 
Ghost people have a lot of HP, but once a limb is crippled, they die regardless whether their main HP bar goes to zero or not. The focus is crippling them not taking their HP to zero, they just resurrect otherwise.

Once you get that down the Ghost are really easy. The Fog and Bomb Collars are also not to big of an issue. I've done it on Hardcore which is considerably worse than VERY HARD because even more negative aspects are added to Dead Money.

One tip I learned is make sure you have Mad Bomber Perk. You can convert MC ammo into Grenades, which are amazing for destroying radios, and broadcasting devices for the Hologram Guards. As you can make quite a few of those grenades in Dead Money.
Damon Dec 11, 2021 @ 12:24pm 
There is also mod that removes the bomb collar threat and immune against poison to make it easier to explore around at your leisure. I understand that some would feel the DLC is not anything like vanilla but I liked it for its dark atmosphere.
Qwib-Qwib Dec 11, 2021 @ 12:49pm 
The only real issue I have with DM is that seeing everything red gets old real fast, especially when you use mods which mess with your vision as your health gets lower. You can't even see where you're going at some point.

Otherwise I like the idea. It's definitely a change of pace from the main game, and like others said, it's got pretty good atmosphere.
Chew Dec 11, 2021 @ 2:27pm 
I don't know you guys. Base game is rated overwhelmingly positive. Other three DLC's plus gun runners are rated very positive. But dead money is mixed. They tried to hard to make something so different, it's just got so many features that aren't great, and are more disliked then not. Especially factored into this love this game has garnered excluding this DLC.
pontfogel Dec 11, 2021 @ 2:34pm 
Yes, DM is a love or hate DLC, it seems. I've never spent any time delving into why people don't like it (perhaps, like you, they find it too difficult) but I don't let Steam reviews decide what I think of a game/DLC.
Chew Dec 11, 2021 @ 3:09pm 
Originally posted by pontfogel:
Yes, DM is a love or hate DLC, it seems. I've never spent any time delving into why people don't like it (perhaps, like you, they find it too difficult) but I don't let Steam reviews decide what I think of a game/DLC.
It's the people like you that boggle my mind, to say something as ignorant as you don't understand why people hate it, because you haven't delved into the issue. There is a very clear reason why the majority of the FNV playerbase doesn't like the DLC.
Taking the entirety of someones ginding, gear, and resources, and trading them for baby pistols and melee weapons against these tanks isn't "an increase in difficulty" it's just a lack of creative thinking to actually increase difficulty.
The other enemy is literally a hologram that has absolutely massive attack, and CAN NOT be hurt. Fallout is literally known for VATS, so an enemy that cannot take damage, is nonsense in a game that's known for it's unique combat mechanics.
These very obnoxious radio and speakers make no sense. You have a limited time in range before you die, so you have to step in and out to try and find it, which is just a time waste. Not even mentioning that for some reason they decided to add ones that can't even be destroyed once you see them. That and the toxic gas just do everything they can to discourage one from being able to sneak around and loot and explore the map to it's fullest.
Taking everything, and replacing with pissas terrible weapons, while having really strong tank enemies, or literal immortal enemies is just some nonsense artificial "difficulty increase"
Qwib-Qwib Dec 11, 2021 @ 3:39pm 
Not sure what's the big deal with all of this.

Like someone else said, crippling the Ghost People is enough to kill them, and the holograms are very easily bypassed, especially if you are vigilant and have high Repair. The speakers thing is... well, it's a mechanic, I guess, didn't find it all that awful. It's not like it wastes THAT much of your time. And while I definitely enjoy crafting, hoarding and collecting stuff in these kinds of game, I welcome a challenge.

But yeah, the toxic gas is annoying, for sure. It's nearly a deal breaker for me, and it's the reason why I eventually get tired of playing the DLC every playthrough, mostly because of the visuals. Wish it was better handled.
Vex Hilarius Dec 11, 2021 @ 3:53pm 
Originally posted by Chew:
Originally posted by pontfogel:
Yes, DM is a love or hate DLC, it seems. I've never spent any time delving into why people don't like it (perhaps, like you, they find it too difficult) but I don't let Steam reviews decide what I think of a game/DLC.
It's the people like you that boggle my mind, to say something as ignorant as you don't understand why people hate it, because you haven't delved into the issue. There is a very clear reason why the majority of the FNV playerbase doesn't like the DLC.
Taking the entirety of someones ginding, gear, and resources, and trading them for baby pistols and melee weapons against these tanks isn't "an increase in difficulty" it's just a lack of creative thinking to actually increase difficulty.
The other enemy is literally a hologram that has absolutely massive attack, and CAN NOT be hurt. Fallout is literally known for VATS, so an enemy that cannot take damage, is nonsense in a game that's known for it's unique combat mechanics.
These very obnoxious radio and speakers make no sense. You have a limited time in range before you die, so you have to step in and out to try and find it, which is just a time waste. Not even mentioning that for some reason they decided to add ones that can't even be destroyed once you see them. That and the toxic gas just do everything they can to discourage one from being able to sneak around and loot and explore the map to it's fullest.
Taking everything, and replacing with pissas terrible weapons, while having really strong tank enemies, or literal immortal enemies is just some nonsense artificial "difficulty increase"

Not everyone needs to delve into it. Seeing the MIXED, not NEGATIVE mind you, should be enough to see that overall the feedback in the dlc is mixed. He was right. It is a love it or hate it DLC. Taking gear at the start may be annoying for you, not for others. Holograms may be annoying for you, not for others. Fallout is not "known for VATS" ask majority of people here and they'll probably say they use VATS less in this game. I hardly use VATS at all. This isn't a matter of VATS being useful or not, but saying Fallout is known for VATS is asinine. You may have issues with the speakers, but that doesn't mean everyone does. It's player by player experience. What is someone likes the challenge DM brings? Are they wrong because you find stuff annoying? Git gud.
Lofty Dec 11, 2021 @ 4:01pm 
step 1: Make sure to actually level your energy weapon skill
step 2: find micro-fusion cells
step 3: equip the quite frankly godlike weapon elijah made for you
step 4: BOOOOOM HEADSHOT!!!!!!

If you still arn't killing them then you were born with a BAD RNG system my friend (I was too :( ).
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Date Posted: Dec 11, 2021 @ 8:57am
Posts: 122