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Now I set my Display to 64 Hz in the NV Control Panel. The game now runs with 64 FPS @ 64 Hz @ Vsync ON and runs PERFECTLY smooth!
With 60 FPS @ 60 Hz it always had microstutter.
I generally wouldn't recommend to disable Vsync (unless you have an Adaptive Sync Monitor with Freesync or GSync) because you will get tearing and you WILL get Microstutter when Frames aren't properly synced with the Monitor.
64 Hz, 64 FPS Vsync ON is the way to go for most people.
With an GSync/Freesync Monitor I would just turn Vsync Off and Limit Framerate to 64 FPS.
With GSync/Freesync enabled the Display then sould automatically switch to 64 Hz.
(^ assuming G-Sync or Freesync works in Fallout NV)
The information in this 4-year-old thread is no longer useful, since the current NVSR replacement - New Vegas Tick Fix - removes the issue without requiring a framerate cap.
Again, this is a 4 year old thread.
There is a modern solution that fixes the problem without the caveats and 3rd party software.
New Vegas Tick Fix. It actually fixes the underlying problem and doesn't just cover it up.
If you still had the issue with NVTF, NVTF wasn't installed or configured correctly.
The reason this works - note the odd 64FPS cap - is because the engine has a tickrate of 64Hz (the cycle at which the engine updates). Obviously, this has a mismatch with the game's normal FPS cap of 60, and with any other standard refresh rate out there. This will cause the odd stutter that NV in particular is known for.
NVTF fixes the tickrate, and removes the source of the problem. No 64Hz tickrate mismatch, no trademark NV stutter.
If the 64FPS cap in the OP fixes it, that means the tickrate is still set to 64Hz, which means NVTF isn't actually working.
Thanks for writing this, I tired using NVTF and it didnt work at preventing the stutter till I disabled the FPS limiter in the enb menu now the stutter is gone and game runs how it should.