Fallout: New Vegas

Fallout: New Vegas

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evil_ash Oct 21, 2017 @ 12:29pm
Stuttering FIXED finally - Here is how.
There are hundreds of different fixes posted online, along with the "Stutter Remover" mod but none of that works for me. However I just finally got this fixed.

Step 1. Disable Vsync
Step 2. Limit framerate of falloutnv.exe to 64fps with an external frame limiting program (I used "Riva Tuner statistic server" to do this which you should easily find instructions for if needed.)
Step 3. Enjoy

Notes:
1. I did this with a 144hz monitor. I expect it may work with a 60hz monitor if your computer can handle 64fps constant (as vsync is off), or you could try setting it to 75hz as many 60hz screens can go to 75hz

2. I thought of this when I kept reading that the game engine runs at 64hz or 64 ticks. I guess this properly syncs framerate to the game engine and removes stutter. I had extreme stutter, especially when turning mouse. Its gone now.

Hope this helps, I realise there are a billion suggestions, but give this a try before you waste 10 hours on the others fixes as I have done.

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Showing 1-15 of 20 comments
aarizo Jan 15, 2018 @ 1:22am 
thank you. you sexy sexy beast
Red Feb 14, 2020 @ 6:34pm 
lifesaver. thought one of my mods was causing this but it was the frame rate , thank you ! never thought it would be such a simple fix.
Alex Feb 15, 2020 @ 5:00am 
Thank you for the Info with the 64 Hz Tickrate.
Now I set my Display to 64 Hz in the NV Control Panel. The game now runs with 64 FPS @ 64 Hz @ Vsync ON and runs PERFECTLY smooth!
With 60 FPS @ 60 Hz it always had microstutter.

I generally wouldn't recommend to disable Vsync (unless you have an Adaptive Sync Monitor with Freesync or GSync) because you will get tearing and you WILL get Microstutter when Frames aren't properly synced with the Monitor.

64 Hz, 64 FPS Vsync ON is the way to go for most people.

With an GSync/Freesync Monitor I would just turn Vsync Off and Limit Framerate to 64 FPS.
With GSync/Freesync enabled the Display then sould automatically switch to 64 Hz.
(^ assuming G-Sync or Freesync works in Fallout NV)
Last edited by Alex; Feb 15, 2020 @ 5:07am
Originally posted by Red:
lifesaver. thought one of my mods was causing this but it was the frame rate , thank you ! never thought it would be such a simple fix.
Gonna try this out. I myself learned yesterday, and i am a 1st time modder. That mods which increase, ram memory, gpu memory and all. Really don't need a MOD. You need to know your rig, and how to edit config ini files.
tlarson911 Apr 17, 2020 @ 8:13am 
I know it's probably a bit late for a new comment, but oh my goodness. Thank you so much. I've always had issues with mouse movement (sometimes stuttering). By mouse issue, I mean the movement wasn't instant like 100% direct because there was always this small delay/smoothing. This completely fixed the issue I've been having. Mouse movement is instant, no smoothing or anything which is just what I want. I've gotta try this with the other bethesda games.
Quad Laser Apr 25, 2020 @ 3:00am 
You're a real one for this, OP. I actually read that this was the solution ages ago for the stuttering, but reformatted my PC a while ago and couldn't remember what the appropriate number was until I stumbled onto this thread. I don't know why capping it to 64fps to fix stuttering isn't more common knowledge or more easily searchable.
CHERRYxMUSTANG Aug 19, 2020 @ 12:55am 
I love you, thank you so much.
How do I disable vsync and limit framerate?
fentyfiend42 Feb 28, 2021 @ 6:49pm 
Awesome, dude! Thank you so much.
Salamand3r- Mar 1, 2021 @ 10:08am 
Originally posted by krunk:
Awesome, dude! Thank you so much.

The information in this 4-year-old thread is no longer useful, since the current NVSR replacement - New Vegas Tick Fix - removes the issue without requiring a framerate cap.
Last edited by Salamand3r-; Mar 1, 2021 @ 10:08am
Rorieh Mar 2, 2021 @ 8:17am 
Damn, all these years and I never knew. Thanks, this makes me a lot happier than it should.
Salamand3r- Mar 2, 2021 @ 8:31am 
Originally posted by Rorieh:
Damn, all these years and I never knew. Thanks, this makes me a lot happier than it should.

Again, this is a 4 year old thread.

There is a modern solution that fixes the problem without the caveats and 3rd party software.

New Vegas Tick Fix. It actually fixes the underlying problem and doesn't just cover it up.
Rorieh Mar 2, 2021 @ 10:37am 
Originally posted by Salamand3r-:
Originally posted by Rorieh:
Damn, all these years and I never knew. Thanks, this makes me a lot happier than it should.

Again, this is a 4 year old thread.

There is a modern solution that fixes the problem without the caveats and 3rd party software.

New Vegas Tick Fix. It actually fixes the underlying problem and doesn't just cover it up.
I've been using that already. Now using this alongside it and I'm not having any issues a all.
Salamand3r- Mar 2, 2021 @ 10:55am 
Originally posted by Rorieh:
Originally posted by Salamand3r-:

Again, this is a 4 year old thread.

There is a modern solution that fixes the problem without the caveats and 3rd party software.

New Vegas Tick Fix. It actually fixes the underlying problem and doesn't just cover it up.
I've been using that already. Now using this alongside it and I'm not having any issues a all.

If you still had the issue with NVTF, NVTF wasn't installed or configured correctly.

The reason this works - note the odd 64FPS cap - is because the engine has a tickrate of 64Hz (the cycle at which the engine updates). Obviously, this has a mismatch with the game's normal FPS cap of 60, and with any other standard refresh rate out there. This will cause the odd stutter that NV in particular is known for.

NVTF fixes the tickrate, and removes the source of the problem. No 64Hz tickrate mismatch, no trademark NV stutter.

If the 64FPS cap in the OP fixes it, that means the tickrate is still set to 64Hz, which means NVTF isn't actually working.
God's Bicep Mar 2, 2021 @ 1:21pm 
Originally posted by Salamand3r-:
Originally posted by Rorieh:
I've been using that already. Now using this alongside it and I'm not having any issues a all.

If you still had the issue with NVTF, NVTF wasn't installed or configured correctly.

The reason this works - note the odd 64FPS cap - is because the engine has a tickrate of 64Hz (the cycle at which the engine updates). Obviously, this has a mismatch with the game's normal FPS cap of 60, and with any other standard refresh rate out there. This will cause the odd stutter that NV in particular is known for.

NVTF fixes the tickrate, and removes the source of the problem. No 64Hz tickrate mismatch, no trademark NV stutter.

If the 64FPS cap in the OP fixes it, that means the tickrate is still set to 64Hz, which means NVTF isn't actually working.

Thanks for writing this, I tired using NVTF and it didnt work at preventing the stutter till I disabled the FPS limiter in the enb menu now the stutter is gone and game runs how it should.
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Date Posted: Oct 21, 2017 @ 12:29pm
Posts: 20