Fallout: New Vegas

Fallout: New Vegas

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Sarnen Oct 19, 2017 @ 2:46am
Why do people like NV?
It's a serious question.

I started up. Killed some varmints. Wandered the desert for a few hours.... and... nothing. I don't care. I'm not engaged. Ther'es nothing interesting or compelling. Why do people rave about this game? What's fun about it? What makes it any better than fallout 3? I found the main story even less compelling somehow (the structure? the plot hooks? I got shot and yet... I find myself totally indifferent). Is it the lame western theme?

I finally got bored and just shot up goodsprings until I got to the robot, who kicked my ass. And that was a good note to close out on, because I didn't care and was bored shootin settlers.
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Showing 1-15 of 168 comments
COOKIESLUT Oct 19, 2017 @ 3:53am 
Maybe I remember FO3 wrong, but it feels like NV for me felt more free to explore places and had more choices. The fun doesn't feel spoon-fed and artificial like in bethesda fallout games.
Curious Incubus Oct 19, 2017 @ 6:20am 
Fallout 3 spoon-feeds you it’s plot and characters while creating a world that makes little to no sense from even a fictional standpoint.

New Vegas provides a much more grounded experience, enveloping the plot around the courier, regather than making it about him/her. The game also treats its players with some maturity, and allows a freedom of choice for how their story goes for their courier. You getting shot is only a minor plot-point in the entirety of New Vegas’ narrative.
just do the tgm and have a blast:steamhappy:
Br u n os t Oct 19, 2017 @ 8:25am 
Because there are so many amazing mods you can only play on FalloutNV.
CloudSeeker Oct 19, 2017 @ 9:47am 
Have you ever heard that people today have no sense of patience and demand instant gratification all the time? Did you take the time to explore the start, or did you just skip as much dialog and have no interest in hearing how the relations and the town work? I think you didn't because you only looked at the map marker and went from point A to point B without caring what was in the middle. Or what is in the way

Right at the start you will find out you got shot in the head by a guy who had set you up. This is a plot that can make you inspired enough to go and hunt down the man that tried to kill you, or you can avoid him until you get a reason to engage him. After all, he did shoot you in the head. However after you wake up you will right away overhear a situation in the town of Goodsprings. A gang of criminals are looking for a caravanner who managed to escape from an attack, but the gang are to scared to outright look for him in the town. You can do what the town want and go to this caravanner and get him out of the mess. You can help him by organizing a defense or just fight it out alone. You can also join the gang and convince them to not only take the caravanner out but take over the whole town for themselves. In this quest you can use many of your skills so if you want to be good at explosives you can get an extra edge if you know your way around a conversation about it.

If that doesn't strike your fancy you can always go to the prison where the gang are holding up. If you haven't made them angry with you you can do missions for them and help them out, or you can go undercover only to later help NCR taking them out.


If you only went around and expect to find stuff that is forced on you you just want a badly writen story for a roleplaying game, a linear story where you don't really have a choice is better for you since you don't really want to go looking for one. Sometimes you will not be involved into something, it is for the same reason you don't go and ask random strangers to do stuff for you. If you can not talk your way into a quest but always have it writen so someone will come up to you and ask for help, you are looking at a bad story game where the NPC's are not humans but quest dispensers. FO3 is quite honestly horrible. You are not the hero of that story, your dad and Sarah Lyons are. It is them that get stuff moving and it is them that make the heroic speeches. FO3 is filled with quests that really do not allow for much freedom. When I played it the last time I wanted to go tell the Family to f**k off for being disqusting cannibals, no such option was given. The only way to kill them was to pull up a gun and start attacking them, but you can't initiate it from dialog. What choice was I given here? To be a murderer that opens fire on anything I see or someone who wanted to make peace with them? In Fallout New Vegas I should have more choices.
RickAndMhorti Oct 19, 2017 @ 10:13am 
Simple: freedom of choice

People dislike Fallout 3 because your character feels rather limited: the 19-year-old child of a pre-named character, People dislike Fallout 4 because your character has an almost-complete backstory to them.

But NV? Your character can be literally anything. Nothing can stop you because your character has no backstory other than being a Courier. You can abuse them, watch them nude (with mods), have them go on a rampage, etc, all you want. It's one of the things that made Skyrim amazing, and the thing that also made NV a great game.
Sarnen Oct 19, 2017 @ 11:05am 
Fallout 4 had my home get nuked and my wife die in front of me, and stuff was... HAPPENING right away. This feels... somehow detached. Its true that my character has no backstory, but I felt no connection to him, or even to his situation.

I went exploring a little, and found nothing of interest except people getting shrill on the internet about instant gratification, the go to strawman when someone doesn't like the same things or pacing that they do.

It's not that I'm finding the game too easy, it's that I'm finding it to dull. There's nothing grabbing my attention, and nothing to look at except sand and taking a sip from a trusty canteen. It's just so hyped and I'm struggling to understand why, when it inspires so ilttle motivation to play.
Curious Incubus Oct 19, 2017 @ 11:39am 
Originally posted by Sarnen:
Fallout 4 had my home get nuked and my wife die in front of me, and stuff was... HAPPENING right away. This feels... somehow detached. Its true that my character has no backstory, but I felt no connection to him, or even to his situation.
That’s what Fallout 4 wants the player to feel, so it’s going to force that down your throat by making the character feel that way. Players might take to it like you did, but there are many who don’t. I definitely didn’t.

I’m pretty sure you felt no connection to the Courier because you gave him no character. Fallout was built upon the idea of people making their characters, whether it be ones they relate to, character inserts, or characters that are outside their comfort zone. If you can’t fit in the role of the character you created, then maybe RPGs like Fallout New Vegas aren’t your thing.
Sarnen Oct 19, 2017 @ 12:15pm 
I felt no connection to the courier because his world was bland and devoid of anything interesting. Exploration seemed punished rather than rewarded, the world felt exactly like the mojave does IRL (I live by it): dead. There's just nothing that felt engaging going on. Fallout 4 isn't perfect, but its story isn't "forced down your throat," it tells a compelling narrative that makes the player curious to see its resolution. By the 1 hour mark I was playing because I wanted to justify the cost of buying it, and all the hype, not because it was actually interesting or fun.
FluffyGuy Oct 19, 2017 @ 12:16pm 
Originally posted by Master myst eversong:
just do the tgm and have a blast:steamhappy:
Originally posted by Master myst eversong:
oh and to all you out ther ♥♥♥♥ NEXUS ,and thats a fact
kinda rude to tell us to have a blast but then get mad at us for trying to blast off more?
Last edited by FluffyGuy; Oct 19, 2017 @ 12:17pm
Originally posted by FluffyGuy:
Originally posted by Master myst eversong:
just do the tgm and have a blast:steamhappy:
Originally posted by Master myst eversong:
oh and to all you out ther ♥♥♥♥ NEXUS ,and thats a fact
kinda rude to tell us to have a blast but then get mad at us for trying to blast off more?
you may like nexus ,:steamhappy:i know what they are doing in the shade :steamhappy:not good not cool ,and thats a fact .
OwedEvil Oct 19, 2017 @ 12:51pm 
I play heavily modded, but I had a consistent stream of quests at teh start and regularly ran into them, after some exploration.
Last edited by OwedEvil; Oct 19, 2017 @ 12:52pm
TheDoctor Oct 19, 2017 @ 12:57pm 
https://www.youtube.com/watch?v=TM7hQuWrOC4

Because of things like this...
RickAndMhorti Oct 19, 2017 @ 1:06pm 
Originally posted by Master myst eversong:
Originally posted by FluffyGuy:

kinda rude to tell us to have a blast but then get mad at us for trying to blast off more?
you may like nexus ,:steamhappy:i know what they are doing in the shade :steamhappy:not good not cool ,and thats a fact .

I don’t get the Nexus hate, really. There’s so many mods, they’re rather easy to put into the game with NMM, and so far, no paid mods like Creation Club.
TheDoctor Oct 19, 2017 @ 1:12pm 
Originally posted by Marty McFly:
Originally posted by Master myst eversong:
you may like nexus ,:steamhappy:i know what they are doing in the shade :steamhappy:not good not cool ,and thats a fact .

I don’t get the Nexus hate, really. There’s so many mods, they’re rather easy to put into the game with NMM, and so far, no paid mods like Creation Club.
probably the "guy" who can't spent 5 minutes reading instructions and broken the entire game...
Last edited by TheDoctor; Oct 19, 2017 @ 1:12pm
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Date Posted: Oct 19, 2017 @ 2:46am
Posts: 168