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New Vegas provides a much more grounded experience, enveloping the plot around the courier, regather than making it about him/her. The game also treats its players with some maturity, and allows a freedom of choice for how their story goes for their courier. You getting shot is only a minor plot-point in the entirety of New Vegas’ narrative.
Right at the start you will find out you got shot in the head by a guy who had set you up. This is a plot that can make you inspired enough to go and hunt down the man that tried to kill you, or you can avoid him until you get a reason to engage him. After all, he did shoot you in the head. However after you wake up you will right away overhear a situation in the town of Goodsprings. A gang of criminals are looking for a caravanner who managed to escape from an attack, but the gang are to scared to outright look for him in the town. You can do what the town want and go to this caravanner and get him out of the mess. You can help him by organizing a defense or just fight it out alone. You can also join the gang and convince them to not only take the caravanner out but take over the whole town for themselves. In this quest you can use many of your skills so if you want to be good at explosives you can get an extra edge if you know your way around a conversation about it.
If that doesn't strike your fancy you can always go to the prison where the gang are holding up. If you haven't made them angry with you you can do missions for them and help them out, or you can go undercover only to later help NCR taking them out.
If you only went around and expect to find stuff that is forced on you you just want a badly writen story for a roleplaying game, a linear story where you don't really have a choice is better for you since you don't really want to go looking for one. Sometimes you will not be involved into something, it is for the same reason you don't go and ask random strangers to do stuff for you. If you can not talk your way into a quest but always have it writen so someone will come up to you and ask for help, you are looking at a bad story game where the NPC's are not humans but quest dispensers. FO3 is quite honestly horrible. You are not the hero of that story, your dad and Sarah Lyons are. It is them that get stuff moving and it is them that make the heroic speeches. FO3 is filled with quests that really do not allow for much freedom. When I played it the last time I wanted to go tell the Family to f**k off for being disqusting cannibals, no such option was given. The only way to kill them was to pull up a gun and start attacking them, but you can't initiate it from dialog. What choice was I given here? To be a murderer that opens fire on anything I see or someone who wanted to make peace with them? In Fallout New Vegas I should have more choices.
People dislike Fallout 3 because your character feels rather limited: the 19-year-old child of a pre-named character, People dislike Fallout 4 because your character has an almost-complete backstory to them.
But NV? Your character can be literally anything. Nothing can stop you because your character has no backstory other than being a Courier. You can abuse them, watch them nude (with mods), have them go on a rampage, etc, all you want. It's one of the things that made Skyrim amazing, and the thing that also made NV a great game.
I went exploring a little, and found nothing of interest except people getting shrill on the internet about instant gratification, the go to strawman when someone doesn't like the same things or pacing that they do.
It's not that I'm finding the game too easy, it's that I'm finding it to dull. There's nothing grabbing my attention, and nothing to look at except sand and taking a sip from a trusty canteen. It's just so hyped and I'm struggling to understand why, when it inspires so ilttle motivation to play.
I’m pretty sure you felt no connection to the Courier because you gave him no character. Fallout was built upon the idea of people making their characters, whether it be ones they relate to, character inserts, or characters that are outside their comfort zone. If you can’t fit in the role of the character you created, then maybe RPGs like Fallout New Vegas aren’t your thing.
Because of things like this...
I don’t get the Nexus hate, really. There’s so many mods, they’re rather easy to put into the game with NMM, and so far, no paid mods like Creation Club.