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Personally I think it's simply because Obsidian wanted a more cowboy/western feel for the game. While I wouldn't be against Gothic architecture in NV, I wouldn't say it would be necessary. Architecture should tie well with the atmosphere. If not you get something dumb like F4/76.
I do like the NV artstyle because i generally love the 70's Mad Max vibe, its awesome. Tbh i dont see any problem with the architecture in fo4 and fo76. It has that atomic age future vibe with hints of the brutalistic style dc had. It fits with the lore.
The only buildings that has any real fallouty spice to them is the repconn building and the Lucky 38.
And if this thread turns into the typical "my game is better than your game" arguments people have been yammering on for 10+ years its not my fault. Fallout fans are literal cancer when it comes to simple discussions.
Fallout 1 was set in 2161, 120 years before New Vegas. The Fallout 1 building in settlements were simple tribal dwellings - adobe or mud huts and the like. Particularly with less plant growth having recovered, there wasn't a ton of wood to build with. The destroyed buildings were all from more urban areas, which we simply don't really see in FONV.
Any buildings built in the meantime between FO1 and FONV, especially the closer you get to the date of FONV, are going to take advantage of the fact that society and trade has largely been rebuilt, and there are more natural resources now available.
Fallout 2's settlements were largely either in former urban areas, or in more high-tech-built areas like Vault City. You would expect those to more closely match Fallout 3/4 (also in urban ruins or technologically advanced new construction) rather than, again, the largely rural and arid settlements in New Vegas.
Why don't you ask Joshua Sawyer about it for yourself? I've heard he's down to listen and answer for his fans.
And alright, I'll stop this 'incompetence' crap I've been throwing, if it bothered you folks that much. Hahaha.