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Make sure the Pip-boy light is off, stay crouched and go at night. Also, leave followers waiting somewhere safe. Companions (especially Boone) will engage enemies if "hidden" status is broken, even when set to passive; this is too bad, since stealth can still function in "caution" status.
Give the a enemies a wide berth unless you have Silent Running. If you don't have this perk, creep at slow speed, not fast crouch speed. If you have speed boosts, like Tunnel Runner with M-5 Implant, then getting past enemies is much easier.
If you have to use stealth melee/unarmed attacks, do it in VATS from as far away as possible to essentially teleport to the enemy. This way you aren't moving within their detection range for as long. This works fantastic with Paralyzing Palm.
If you have any crowd control, like Paralyzing Palm, you can try to stun enemies and just run away. Other stun and knock-backs don't last as long, but they may still help get past.
AMR with a suppressor can get you caught, so use something quieter if shooting, or use throwing spears/hatchets. If hidden and using the AMR with exposive shells at long range, it can make an excellent lure when killing an enemy.
As for the bean-bag idea, good luck. i tried them for awhile, they typically killed before knocking someone out. I have not tried the Cattle Prod yet.
Act very normal, try your luck ;P
Mojave
Goodsprings Schoolhouse, lockpick safe 25.
Goodsprings, Joe Cobb the Powder Ganger.
REPCONN Test Site Exterior: Check dead Nightkin and the ash pile.
REPCONN Test Site Interior: Chck dead Nightkin.
REPCONN Test Site Basement: On a table where Nightkin appear to have been eating.
Jack Rabbit Springs: On hill near pole and skeleton.
Brooks Tumbleweed Ranch: Wind brahmin salesman, in corral.
Legion Safehouse (Atticus): Free supply every few days.
Legion drop boxes: Random chance, every few days if "Liked".
Merchants: Hardly ever, random.
Harper's Shack: In an ammo can, near the bed.
Lonesome Road:
Hopeville -
HQ Exterior, climb up I-Beam, look along ledge.
Military Shipping Crate, NW of Men's Barracks, in military truck tipped up on end.
Marked Men Guard Outpost, lower level of building, at crafting benches.
Marked Men Base, 2nd level of ruined building, in an ammo box.
Marked Men Base, 2nd level of ruined building, in Military Shipping Crate
Boxwood Hotel Roof -
Marked Men Hunters x2, Enemies are on the scaffold, kill before they use them.
Right hand ammo box, at window, near Jackie's computer.
Courier's Mile -
On right, after start point, on a crate.
Maintenance Access Door - (Camp area prior to entering)
Just before Ulysses Temple, Snipe or stealth kill the Marauder, so he drops his.
Old World Blues:
Little Yangtze, Outside of guard shack, upper level, in some ammo boxes.
Y-17, Next to the Auto-doc in middle of room.
Z-14, First foot locker in lower level, in a pile of dirt.
X-8, Stealth Boy x2 in a locked ammo box, in same closet as the K-8 Kennel Key.
X-13, In test area, in an ammo box, near a Robobrain.
X-13, Robot Compliance Test, repeat final test, look in reward locker (infinite).
X-13, room with a Battle Brew still, shoot forcefield in ceiling with Sonic-Emiiter.
Waste Disintegration Platform, at gigantic Robo-scoprion wreck, in Securitron MkI.
Forbidden Zone, X-42's chamber, ammo box near turret in WSW corner of chamber.
Roboscorpions have a random chance to drop Stealth Boys.
adds- Adding new ones as I find them in game or notes.
Beanbags against any super mutant has never worked for me.
Oh, that's right! Isn't that over by the Moe pit? LIke, go from HIdden Vallye, past the pit turnoff, and a litte further to a rocky-ledge path?
add - I think there's a locked gate too?
EDIT: IIRC one can fast travel from outside the gate to avoid Moe on way out. But then fast travelling is so passe, so last century, so...
Thank you for info. I'm in OWB now, so can't experiment at Black Mountain, but I'll try this some other time.
I don't remember all the skill checks involved (locks, dialougue, repair, maybe science), so I'll have to see.
I assume Raul could be dismissed to his shack or Lucky 38 too, I'll have to check.
Maybe Raul could be dismissed immediately, then have the PC sneak to the next building and repair Rhonda, get the good ending, kill Tabitha and Rhonda with Stealth Boy, and get away without killing others? I'd also like to try stealing Anibelle without killing.
I had a couple duplicate Stealth Boys listed above, I'll go edit that.
Also, in OWB, I can confirm: Rad-scorpions have a small random chance to drop them.
Adding new ones to the list, as I find them in game or notes
(Sorry if this counts as a necro whoops)
Sorry if that sounds condescending or rude, but I've actually had quite a few of my posts necro'ed recently. Posts that I've completely forgotten and planned to never revisit. Tbh, I kinda don't mind. Its a nice little blast to the past, almost nostalgic.
Just so everyone knows, I managed to eventually make my way up to the facility, and I repaired Ronda and let Tabitha free. Figured that would be the best ending. Now I'm near the end of Dead Money, but I've kinda lost interest and stopped playing for a bit.