Fallout: New Vegas

Fallout: New Vegas

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Anyone use the Functional Post Game Ending mod?
Wanna test it on my current run, I know most side quests are removed after Hoover Dam so I'm going to do as many side quests as I can before even progressing the main questline past killing Benny.

I'm wondering more of just how dead the wasteland is afterwards. Are there still enemy spawns in most endings and does it still work well with DLC and modded quests? Thinking of doing an NCR run, then doing the DLC and New Vegas Bounties after the ending.
最近の変更はPolverratiが行いました; 2021年2月1日 15時29分
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the mod author ensured that there are some post-ending events that happen after ending
( for example if you go with NCR, all legion members disappear and some NCR rangers are hunting legion straggles). If you plan to use FPGE you should also use its sister mod: The Living Desert which adds tons of event in the wasteland both before and after the ending, you know to make it less dead. Modded quests should work well with this mod. Also, imo the DLC will not make sense if you play them after the ending.
λτlαs の投稿を引用:
the mod author ensured that there are some post-ending events that happen after ending
( for example if you go with NCR, all legion members disappear and some NCR rangers are hunting legion straggles). If you plan to use FPGE you should also use its sister mod: The Living Desert which adds tons of event in the wasteland both before and after the ending, you know to make it less dead. Modded quests should work well with this mod. Also, imo the DLC will not make sense if you play them after the ending.
Didn't know about that mod, I'll install it. Not sure about the DLC issue though, it's been awhile since I completed them but from what I remember the only time they even mention the main questline is namedropping the "upcoming" battle of Hoover Dam during a slide or two.
It's not just the DLCs that you should play before the final battle. Most quests in NV are meant to be played before the ending because when using FGPE any quests you haven't done might automatically fail because of scripting or story reasons. FGPE is meant to be a way to see how your actions in the game world changed the landscape of the mojave. Wouldn't make sense to blow through the main quest and do everything after.
Synthetic Pink の投稿を引用:
It's not just the DLCs that you should play before the final battle. Most quests in NV are meant to be played before the ending because when using FGPE any quests you haven't done might automatically fail because of scripting or story reasons. FGPE is meant to be a way to see how your actions in the game world changed the landscape of the mojave. Wouldn't make sense to blow through the main quest and do everything after.
Already said in the OP that I was blasting through sidequests before I progress past killing Benny. Only went that far because I wanted his gun.
Corthmic の投稿を引用:
Synthetic Pink の投稿を引用:
It's not just the DLCs that you should play before the final battle. Most quests in NV are meant to be played before the ending because when using FGPE any quests you haven't done might automatically fail because of scripting or story reasons. FGPE is meant to be a way to see how your actions in the game world changed the landscape of the mojave. Wouldn't make sense to blow through the main quest and do everything after.
Already said in the OP that I was blasting through sidequests before I progress past killing Benny. Only went that far because I wanted his gun.

My apologies for speed reading. Last year I played FGPE and it was pretty dead by itself because I did all the quests beforehand. The only things left were really what the mod brought as well as stuff from The Living Desert mod. While I absolutely adore FGPE I think it shows how structurally different NV is to say, Fallout 3 or 4. NV is going to feel dead after completing the final battle since all roads pretty much lead to it. Once that is accomplished you don't see much activity. It's an awesome way to see how your actions shaped the world, but I wouldn't bank on speading loads of hours in the post-dam world.
Synthetic Pink の投稿を引用:
Corthmic の投稿を引用:
Already said in the OP that I was blasting through sidequests before I progress past killing Benny. Only went that far because I wanted his gun.

My apologies for speed reading. Last year I played FGPE and it was pretty dead by itself because I did all the quests beforehand. The only things left were really what the mod brought as well as stuff from The Living Desert mod. While I absolutely adore FGPE I think it shows how structurally different NV is to say, Fallout 3 or 4. NV is going to feel dead after completing the final battle since all roads pretty much lead to it. Once that is accomplished you don't see much activity. It's an awesome way to see how your actions shaped the world, but I wouldn't bank on speading loads of hours in the post-dam world.
No worries, everyone's speed read before.
I'm not too worried about lack of things to do post game anymore, there's tons of mod quests, unique weapons to gather, DLC content, and I'm even running TTW so if I really wanted to take my current character that far, there's a whole other wasteland. My main concerns were whether mods or DLC were still accessible after the main game, and it seems like they will be.

Gotta say, I'm glad this mod exists. The idea of losing access to quests after the dam and getting to see the effect the Courier will have has made me think more on my characters choices and focus on content I usually skipped before, closest I can get to experiencing the game like it's the first time again.
Can't speak for the NCR or Legion endings but Yes Man ending will constantly spawn a bunch of "rioter" enemies in the Vegas area. Legion, NCR and most Fiends will despawn however, along with the Powder Gangers if you killed their leadership. Mr House ending is even more empty as rioters won't spawn, you're forced to eradicate the Brotherhood, and less people will spawn in Goodsprings. So in my experience, it leaves the game very empty.
The DLC (Lonesome Road especially) should still be completed before the ending tho. If I recall correctly a message is told to you at the end of Lonesome Road talking about the upcoming battle. And one of Dead Money's endings talks about it too. If you just want to complete the DLCs for gameplay and don't care for continuity then yes the DLCs should work fine during FGPE.
最近の変更はVex Hilariusが行いました; 2021年2月2日 0時13分
ureaditwrong の投稿を引用:
Can't speak for the NCR or Legion endings but Yes Man ending will constantly spawn a bunch of "rioter" enemies in the Vegas area. Legion, NCR and most Fiends will despawn however, along with the Powder Gangers if you killed their leadership. Mr House ending is even more empty as rioters won't spawn, you're forced to eradicate the Brotherhood, and less people will spawn in Goodsprings. So in my experience, it leaves the game very empty.
You can turn off the rioters, the first thing I did in post game was telling Yes Men to keep the riots down and to send out Securitrons across the Mojave so everything has been peaceful in Vegas. There isn't going to be any lawless anarchy on my watch.
最近の変更はMcJiggyが行いました; 2021年2月2日 12時12分
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投稿日: 2021年2月1日 15時29分
投稿数: 9