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The lighting just looks flat, and most of them dismiss any sort of color correction, which makes starkly colored objects look awkwardly lit when placed next to each other.
The Green Filter aside, Fallout 3 has great lighting; using HDR, Bloom, and contrast to good effect. It didn't have fancy volumetric lights or even basic scene shadows, but it still looked good, adding depth and variaty to the scene.
These look pretty good all things considered:
https://gpstatic.com/acache/13/55/1/us/s9-dd1bb949b11e698393c9fda5ace3fbbd.jpg
https://gamepedia.cursecdn.com/fallout_gamepedia/thumb/6/64/Activated_Purifier.jpg/800px-Activated_Purifier.jpg?version=fb8072c789803b9e94130669b8baa7ef
You don't get anything like that in NV or mods for either 3/nv. The lighting is more uniform across the entire scene and reduces the shading pf objects that are not being hit directly by sunlight, like so:
https://vignette.wikia.nocookie.net/fallout/images/9/99/Primm.png/revision/latest?cb=20140524192408
https://media.moddb.com/images/mods/1/17/16424/71340_FalloutNewVegas-Screenshot-09_normal.jpg
It was major use of what are called Imagespace Modifiers that accomplished that. Most lighting mods (and indeed NV itself) use them very minimally, especially when it came to Bloom and HDR, the lack of which is what causes the "flat" look.