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Basically the Powder Gangers are a faction you can join, so all their stuff is owned by them so that if you steal from them they'll turn hostile, the game can't differentiate between sometime owned by a faction already hostile to you and something owned by one that is still friends, it's all just owned by not you and taking things owned by not you bad.
The karma system doesn't affect anything anyway beyond a couple of words on a single end slide, just use these mods to effectively remove the karma system from the game because it's stupid it's just a skeleton system left over from Fallout 3.
https://www.nexusmods.com/newvegas/mods/66016
https://www.nexusmods.com/newvegas/mods/38897
@to op, as said, powder gangers even have quests and arent aggressive npcs
There are a few mods that fix it, starting with the original sjawyer mod (put together by the game's director, updated version here https://www.nexusmods.com/newvegas/mods/61592/
), but that makes a bunch of other changesas well (full changelist here https://fallout-archive.fandom.com/wiki/JSawyer ). There are mods that deal with karma exclusively (like this one https://www.nexusmods.com/newvegas/mods/59470/ ?) but I haven't tested them myself. Not sure how good they are, but they can't be much worse than the base game.
Not meaning to rag on Obsidian, btw. They literally put this thing out in like 18 months. It may be buggy but we're still playing it 10 years later.
Stealing is stealing.
And its because the Karma mechanic was ignored in this game but not removed. So stealing owned items dings karma.
But Robin Hood *is* a bad guy.
Yes, they must be turds. I don't expect much of this game to make sense.
Makes no sense to me either. In reality, parties that seize ill-gotten gains or property without any legally binding beneficiaries aren't branded thieves or considered evil. The government does this all the time.
It makes even less sense in the context of a game world and especially in the context of a post-apocalyptic society lacking the systems of government to validate any claims of inheritance or deeds to prove one's ownership of property. Then there is the elephant in the room that conveniently imposes its own moral belief system upon the world and magically records and conveys every action you make to your peers.
Seems more like a glaring oversight to me. I suppose the same could be said about the Karma system in its entirety.
So happy I found this though, as it means my installation and mod config are doing just fine.
https://www.nexusmods.com/newvegas/mods/34994
https://www.nexusmods.com/newvegas/mods/37546
https://www.nexusmods.com/newvegas/mods/34784
Good finds there. I think I'll make good use of at least one of those.
The statement made in the opening paragraph of the second one did not surprise me nearly as much as it should have.
If a karma system really was needed it would make more sense to have good karma is helping by being as nice as possible - Bad Karma is just murdering innocent.
Getting good karma from killing raiders is kinda dumb since its more self defence and the daily life in the apocalypse.
example. denying a reward would be good karma accepting reward or using speech check to ask for more would be just neutral.
Serious answer, the Karma system is incomplete and kind of a mess. There's no downside to taking everything out of Doc Mitchell's house, but stealing explosives from the violent criminals who were murdering indiscriminately with those explosives is evil. But, killing them before you even know about the indiscriminate murder thing is.... good?
I recommend grabbing a Karma mod. If you're looking for Lore-friendly, I really enjoyed the Karmanaut (https://www.nexusmods.com/newvegas/mods/50810) who kindly raises or tanks your score for a handful of caps (well, 2k). My friend accurately described it as "buying indulgences... and un-dulgences".
There are some mods that decrease the opportunities to get Murder Karma in ways that make more sense than not, but it's up to you if those are worthwhile (F O O K is one, also has a ton of bug patches and content restoration).