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I'd have much preferred a Mass Effect style approach, or the best-of-both worlds that was done recently in The Outer Worlds so each key location could have gotten the dedication they each warranted.
The engine does not do the Mojave Desert justice, and its interpretation of Zion Valley should be considered a crime against our Mother Earth. (Seriously, they are extraordinarily beautiful places in reality and gamebryo does not capture even a tenth of their majesty.)
The first act, following in Benny's footsteps to Vegas, is little more than an extended tutorial and should have been designed with a little more faith in the player's ability to understand the game and its mechanics.
They should have kept the Mojave Outpost joke ending so all the boring people who complain about "why my courier suppos to care about the mojave???" could have gotten the ending befitting their lack of ambition.
The world felt empty, and several locations were nothing more than map markers with no story involvement, interesting characters, or meaningful hidden treasures.
The game felt unfinished, with noticeable loose ends on some quests, dialogue that felt like references to cut content, and points where stories were resolved by the quest ending rather than an actual ending. I know the game was on a rushed development schedule, but this seems like the kind of thing you'd want to make a few final passes to check and smooth over (or at least fix later in a patch).
This one is my personal opinion, but I also didn't like the main story. The companion characters were interesting and compelling, but the main story was bland and often tedious. As long as it wasn't the Legion, I didn't really care who controlled the dam, and felt no personal stake in the story. This is why despite getting FNV on launch and playing it steadily over the years I didn't finish the game until after the release of FO4 (and a friend encouraged me to see a FNV ending).
New Vegas has difficulty options but they're hidden in the options.
Playing the game on Very Hard mode is very fun and most people don't even know about the option due to the way it is hidden.
How the hell is the difficulty hidden? There is literally a hint in the loading screens saying if you find the game too easy or hard to change it in the options.
What game doesnt do this that offers different difficulty levels? Games will either have you choose before starting a run or have it listed (majority of times) in the gameplay options.
But yeah Very Hard is okay. Hard was much more enjoyable to me as it didn't make the enemies too bullet-spongey but also made enemies hit harder.
To answer the actual question though I would say the biggest complaint I have would be how much cut content there is. I know majority of it was cut due to console limitations but I heard other stuff like some of the Freeside bodyguards were cut because players found them useless. Okay? Then why ruin it for everyone else. Freeside was already lobotomized enough to the point the first section only had maybe 5 npcs.
That's just the tip of the iceberg as well. I use countless cut content mods and there is still obvious areas where there was either NPCs planned or scrapped, such as outside Westside.
what's the point of exploring the world and talking to people if all the politics are already laid out before you start
Its utterly pointless, unlike Black Jack, Roulet and Slots I can't win big money playing Caravan or house rewards.
Collecting cards as collectables is also dumb since unique weapons, armors and snow globes more than fill that role (and are MUCH more rewarding to find and easier to keep track of)
Its just a big waste of time that could have been spent working on other stuff.
Some skills and perks (speech, repair, and survival) are kinda useless/OP but its the players choice to build around them so its not as big an issue but still one.
Quests are streamlined AF. You get at least 3 skill checks for every quest, meaning you will rarely find any challenge to complete them. Yes they are interesting in terms of writing, but the challenge level is a joke. You can specialise in combat and still finish quests in peaceful way because you pass Guns check or Unarmed or the universal Barter skill.
Few enemy variety and combat difficulty. Since most enemies are melee, you can beat the game with sniping the ♥♥♥♥ out of them with a few critical/sneak perks.
Everything is brown. Seriously. Everything! Vanills and DLC - brown! Ite like they took whatever they left in the morning toilet run and just smeared it over the screen.
Gated exploration - its not really an open world. Unless you have played the game before, you need to follow the main quest line or be ♥♥♥♥♥♥ by Deathclaws, Cazadores or Radscorpuons 20 leveks above you. This relates to the first point about pointless exploration, since you cant even do it least you run into OP enemies that gate you towards the main quest. I know it was probably a design choice because of limited time, to emphasize the MQ, but they should just used the map differently, instead of forcing people to take the long route to New Vegas.
Boring followers. Not F3 boring, but for a game that put emphasise on writing - pfffft.
the areas that were made are good but it's always the same on every play through, Fallout 1, 2, 3 and 4 had loads of random elements to them that meant things were different on each play through
Lonesome Road had so much potential that failed to deliver:
>should have been the true endgame, not Hoover Dam
>the Divide should have been more open, with more to explore and more evidence of it being the Courier's former home
>take hedge clippers to Ulysses' script and find a better way to tell the story than a series of setpieces and loredumps.
A lot of people say the Legion needed more fleshing out, and as much as I hate the Legion, I agree. There should have been more quests for them, and maybe a DLC centered around them.
Have not been to Zion (on my bucket list), but I have noticed this twice after visiting relatives in Arizona. The real desert is far more beautiful than anything a vidya game can depict. Though that's arguably just a constraint of any media; even a high-def photo of a landscape is nothing compared to seeing it in the flesh.
If clicking options and gameplay settings is "hidden", then the difficulty options are hidden in pretty much every game in existence
2. The game is broken as hell. And then the fanboys blame it on Bethesda because they had QA, but Obsidian is the one who handed them this mess to fix. You can't really play it without NVAC and stuttering is a major issue on older systems. Blaming the engine is false. The issues were not present in FO3.
3. The game world is empty as hell. They really bit off more than they could chew. It really shows the closer you get to the edges of the map.
4. There is too much of it built around NCR and the main quest. I think I counted and NCR was like 40% of the quests. If you don't side with the NCR, you either miss out on a bunch of content, or you lose a ton of work you put into working with that faction.
In addition the game tries to force new players to take the main quest route. Once you get more experienced you learn how you can skip Primm and go straight to the strip if you want, but it really doesn't do much for you because you miss a ton of quests doing that anyways. It really makes the game feel linear as hell.
5. The replayability is overrated. Yes, you get different dialogue when you have different skills. Yes you can choose one of 4 different factions.
But the reality is, you're still doing all the same quests and achieving all the same things. At the end of the day you're still going to end up at the dam and you're still going to be fighting for or against the Legion. You're still going to have to settle up with the Strip, the Boomers, the Kahns, the BoS, etc.
6. Some of the visual changes are ugly. I actually enjoy the orange filter that NV has more than the green of FO3, but the changes they made to texturing on the character models is awful. The strip was underwhelming and I still can't get over the bus right in the front of the Lucky 38.
7. Their priorities were messed up. Seriously, we have working slot machines, roulette tables, a card game called Caravan, but they couldn't finish the Legion quests? This is the exact opposite of how you build a game world. They went out of their way to add iron sights, and then made the combat more stat based and less about aiming.