Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://www.youtube.com/watch?v=GoGySI9kGiQ
Never heard of the guy before but on the face of what you've described here he's pretty spot on.
NCR is bloated with inefficient bureaucrats that put nepotism and hedonism over meritocracy and innovation. Legion promotes meritocracy and nationalism, but doesn’t have a vision past unifying all tribes under one banner. House is the only one with a forward-thinking perspective for humanity, and if your courier has good karma, you can basically guarantee you’ll guide him into making morally good decisions.
Edit: just for full transparency, I tend to side with Legion just because I think it’s the best way of eventually getting humanity back to where it was before the bombs fell. NCR was my first choice for initial playthrough, but I soon realized they suffer a lot of the flaws our modern world’s governments do - too much bloat, too much bureaucracy and very little efficiency. They’d ultimately end up breaking apart via civil war or something similar before making any real progress for their people.
Except he isn't. Another comment he makes is that the fiends will overrun Outer New Vegas no matter what which is completely untrue if you kill all the leaders. He also makes a statement with no evidence to back it up saying that Yes Man powers down so he can wait for you to die so then he can gain power.
While yes, the followers will have issues if an independent New Vegas is created, other good things arise as long as you have good or neutral karma such as a a truly independent New Vegas broken from the Tyranny of Mr. House and you make sure the NCR and the Legion never gain control of New Vegas for as long as you live, the boomers are left alone to their own devices and they leave people alone, (while this is more debatable if good or bad) the BoS start gaining some semblance of power again, Goodsprings becomes a prosperous town once again, the Great Kahns either disperse completely or become a strong group who work with the followers of the apocalypse, and (This is interesting as it contradicts that said during the Followers cutscene) the Kings will either keep Freeside stable if you ease tensions with the NCR beforehand or they will only run out NCR citizens if you don't. The worst that happens is the Power Gangers become more of a nuisance and the Followers run into issues (however I think that this ending has more to do with the mark 1 ending and not the mark 2 ending). Plus, the followers may run into issues with the NCR and will be forced to leave if you don't get them to supply the NCR so they get screwed over.
While yes I would say that the NCR is the better ending for the Mojave, I find that more to be that the game heavily favors the NCR already and Obsidian wasn't given enough time to develop the rest of the faction endings as well. Of course the Yes Man ending could be bad but so can any ending, I think it depends more on how you go about it, and personally I think they are more tied for the "best for the mojave" than one is better than the other based on if you take the best actions.
Are you being funny? They need funding, because security, medical care and supply lines aren't free. Like with all governing, it's not free for anyone, it requires resources, incentives, teamwork. That's really what everyone wants ... everything for free, everyone else exists to serve them for no compensation. Kinda like slavery, personal servants that do it for free. q
I mean technically killing the Fiend Leadership is an NCR quest, so if doing a pure Yesman run you wouldn't be killing them which does lead to the ending slide where they do cement control over Outer Vegas.
However, if you take out their leadership The Fiends scatter, however with the Yesman everything outside the strip is left it it's own devices so the Fiends would realistically regroup and be able to assert control over Outer Vegas as the condition created by the Yesman ending where all major power structures are removed and replaced with nothing just leaves this big open power vacuum which is the perfect conditions for groups such as the fiends to thrive. If not the Fiends specifically it'd be the Scorpions, Jackals, Vipers or someone entirely new.
House, NCR and Legion all make a point to take control of the area so they actually hunt the fiends down and ensure that their scattering is the end of them, but Yesman just stabilises The Strip and then calls it a day leaving everyone else to fend for themselves.
I am going to have to find this video now though to see what he's on about with the Yesman powering down thing, because I've not got the faintest idea where that could have been pulled from.
Not really. The Followers aren't just a single group in Freeside there are several branches.
The group in Freeside can struggle while another group who heads east with the Khans can prosper far away from Vegas. From the wording of the slide it sounds like there was already a Followers branch in Wyoming when the Khans got there and they just teamed up rather than the Khans bringing the Followers with them.
The Followers finding things worse than ever happens regardless of whether or not you keep the MK1 or upgrade to MK2, it's not a MK1 thing like you suggest. Though I was wrong, it doesn't say "Freeside" it says "New Vegas", so yes while The Kings might keep Freeside itself stable, the rest of Vegas is ♥♥♥♥♥♥.
As I said right near the start, the entire point of the Yesman endings is that you're removing all the power structure but not replacing them with anything even if you make all the 'right decisions', it just primes the Mojave at large to be taken over by groups such as The Fiends, Jackals etc. Individual towns may prosper, but the area in between is more likely than not to end up like how Raul describes Pre-Legion Arizona, super infested with raider gangs to the point where you couldn't go even 2 miles to the next town over without being harassed.
--------------------
OK, having seen the video now I can see where he's coming from with the Yesman shutting down thing (I'd entirely forgotten about the end of game conversation and the "make me more assertive" code he finds), however I do disagree with him though in the complete opposite direction to you. With what he showed it does seem more like Yesman plans on straight up murdering The Courier (especially if you vexed him throughout the main quest) and going full Skynet right away rather than just waiting for the Courier to drop off on their own. Though in a run where The Courier pleases Yesman I can see Yesman working hand in hand with The Courier, however after The Couriers death Yesman answers to no one and has no inclinations to do so, so after the Couriers death Yesman does seem like something of a concern.
Also it does seem that when he speaks about the fiends he is taking the stance of a Pure Yesman run rather than the "use the NCR then betray and kick them out" like is what happens when you do their quests to help the region (such as killing The Fiend Leadership) without actually siding with them at the dam.
Overall though his video does seem fairly spot on as to why a Yesman ending would be bad.
Also ♥♥♥♥, I need new ears because 22 minutes of listening to that dudes voice kind of has me wanting to commit ear suicide.