Fallout: New Vegas

Fallout: New Vegas

檢視統計資料:
Zachshock 2020 年 9 月 23 日 下午 12:57
Do explosives critical?
I remember hearing somewhere that explosives can't crit, I looked it up and I don't see anything about it.
< >
目前顯示第 1-9 則留言,共 9
Silver the Shark 2020 年 9 月 23 日 下午 1:49 
They CAN crit but only through sneak attack criticals. All explosive weapons have zero crit damage and crit chance, and so wont benefit from boosts to crit chance. But sneak attacks have a flat 2x damage multiplier to damage and can affect explosives. But lets face it, sneak attacks on explosives are kinda pointless. Not exactly sneaky you know?
Zachshock 2020 年 9 月 23 日 下午 2:10 
Well here's my special ( I am still deciding on final details )
S:6 ( +1 implant maybe +2 if complete lonesome road )
P: 9 ( +1 implant for maximum explosive damage )
E: 9 ( +1 implant )
C:1 ( +1 implant )
I: ( +1 implant )
A: 5 ( subject to change )
L: 1 ( since you said explosives can't crit )
Johnny Casey 2020 年 9 月 23 日 下午 3:38 
引用自 Silver Cloud
All explosive weapons have zero crit damage and crit chance
You've got the zero crit damage right, but almost all explosives have positive critical chance. Mercy - an unique grenade machinegun - actually have 50% crit chance modifier.

So to summarize; explosives can score a crit, but it doesn't do anything.

引用自 Silver Cloud
But lets face it, sneak attacks on explosives are kinda pointless. Not exactly sneaky you know?
Actually sneak attack with explosives is very effective, due to the fact that the action of throwing/placing any explosives are considered as a silent attack. You can even get away from receiving faction infamy just by placing an explosives and detonate them while you're hidden.
Fumo Bnnuy n Frends 2020 年 9 月 23 日 下午 7:21 
引用自 Silver Cloud
They CAN crit but only through sneak attack criticals. All explosive weapons have zero crit damage and crit chance, and so wont benefit from boosts to crit chance. But sneak attacks have a flat 2x damage multiplier to damage and can affect explosives. But lets face it, sneak attacks on explosives are kinda pointless. Not exactly sneaky you know?
reverse pickpocketed grenades exist

aside from that not much for the sneak attacks. Really wish in all fallouts they made a way to make or find a cache of stealth boys. It'd make doing things like stealing, sneaking, and reverse pickpocketing grenades more useful. Like having / needing sneak 75 and intelligence 100 give or take to craft stealth boys and more sneak = the longer your stealth boys would last as well.

Thus making high intelligence high luck builds more viable.
Bomb Bloke 2020 年 9 月 23 日 下午 7:29 
引用自 Party Time Clown
Really wish in all fallouts they made a way to make or find a cache of stealth boys.

I figure it'd make more sense to be able to recharge them.
Bansheebutt 2020 年 9 月 23 日 下午 8:28 
Yeah, they should get rid of Stealthboy(s) as a consumable item and just have A Stealthboy as a piece of permanent equipment the player obtains.

Mechanics like recharge time, duration, effectiveness of the stealth field, and optional perks could be defined and customized according to the player's skill set.

That's the kind of Streamlining that's *good* and actually improves the rpg mechanics of the game.
最後修改者:Bansheebutt; 2020 年 9 月 23 日 下午 8:30
Johnny Casey 2020 年 9 月 24 日 下午 5:36 
引用自 Bansheebot
Yeah, they should get rid of Stealthboy(s) as a consumable item and just have A Stealthboy as a piece of permanent equipment the player obtains.

Mechanics like recharge time, duration, effectiveness of the stealth field, and optional perks could be defined and customized according to the player's skill set.

That's the kind of Streamlining that's *good* and actually improves the rpg mechanics of the game.
Remember the time when you can permanently use Stealth Boy until you turn it off, but you'd never want to do that, as it requires you to free up one valuable weapon slot for an item that only increases Sneak by 20% in a game where Sneak barely does anything?
Danny 2020 年 9 月 25 日 上午 3:23 
Running a PURE explosive character is kinda bad.
You'll want melee or unarmed for when enemies get close up on you.
red255 2020 年 9 月 25 日 上午 5:25 
there also are errors with certain enemies being immune to explosions. I think a fan patch fixed this but without that mod you can fire explosives at enemies and they be like no.

Explosives are something I minor in. very fun especially the MFC cluster mines, but I don't use them in a serious manner because of their spotty chance to do damage.
< >
目前顯示第 1-9 則留言,共 9
每頁顯示: 1530 50

張貼日期: 2020 年 9 月 23 日 下午 12:57
回覆: 9