Fallout: New Vegas

Fallout: New Vegas

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MouseCop Nov 5, 2018 @ 5:33pm
Strangest Bug
So I started playing (My 6th playthrough) and when I first started the quest with sunny smiles, she said nothing outside of the saloon.
Then I went ot the store in goodsprings, I wanted to steal something so I waited some time in game. Then out of nowhere Oscar Velasco appeared and started talking about bitter spings.
I have no clue wtf is happening.
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Showing 16-30 of 35 comments
JDC UK Aug 17, 2020 @ 11:42am 
With the flag the game only processes him walking across the map to Red Rock Canyon or McCarran when you're in the same cell or near his current location and the NPC is loaded.
He shouldn't have that flag, but removing it makes him process the dialogue package as it has no conditions.
dwellertom Aug 17, 2020 @ 12:21pm 
Originally posted by JDC UK:
With the flag the game only processes him walking across the map to Red Rock Canyon or McCarran when you're in the same cell or near his current location and the NPC is loaded.
He shouldn't have that flag, but removing it makes him process the dialogue package as it has no conditions.

ohhh so thats the marker that allows him to walk to red rock after completing bitter spring blues?
cftmeditor Aug 18, 2020 @ 8:07am 
You have a mod that edits his no-low level processing. It will allow him to find you.

You can fix this with FNVedit. Type in 0012aca0 to the form I.D. box and it will show you all the mods that affect him Find the ones that don't include his no-low lvl processing and check the box so that it gives him that back. Just look for the Flags(sorted) portion of the ACBS configuration to find Flags.

I just had this bug and had to stomp on it. Brave New World was the culprit for me but it could be any number of mods with all the patch and overhaul mods that exist.
Last edited by cftmeditor; Aug 18, 2020 @ 8:11am
Chuuck Sep 16, 2020 @ 9:00pm 
Happened to me just now in the Vicki and Vance casino. I got a mod that changes his voice with a few other people but I dont know how that would have an affect on his location or his quest. Could just be a corrupt save file.
christooooor Dec 24, 2020 @ 8:10am 
Originally posted by cftmeditor:
You have a mod that edits his no-low level processing. It will allow him to find you.

You can fix this with FNVedit. Type in 0012aca0 to the form I.D. box and it will show you all the mods that affect him Find the ones that don't include his no-low lvl processing and check the box so that it gives him that back. Just look for the Flags(sorted) portion of the ACBS configuration to find Flags.

I just had this bug and had to stomp on it. Brave New World was the culprit for me but it could be any number of mods with all the patch and overhaul mods that exist.

so i open the FNVEdit and typed the following base id in the Form I.D. Box. I see that the Mojave Raiders mod affected him. When i check the no low level processing collumn in the Mojave Raiders section it's empty. You said "check the box" but i don't see any box that could be checked. Which box should i check?

Sorry i'm new to the modding scene. thanks.
JDC UK Dec 24, 2020 @ 9:29am 
He shouldn't have had the no low level processing flag to begin with, as it causes a bug later on when he tries to walk to Red Rock Canyon or Camp McCarran.

If he has the flag in any of your mods it should be removed, and the conditions on the VBSOscarCaveDialogue package should be changed so he can't use it when you're not in the cave.

13a40a
Copy the record as an override into a later loading mod.

Add these two new conditions

Equal to
1.0000
GetDetected
PlayerRef [PLYR:00000014]
Subject

Equal to
1.0000
GetInSameCell
PlayerRef [PLYR:00000014]
Subject

Or this one...

Equal to
1.0000
GetInCell
3CBSCave2 "Great Khan Supply Cave" [CELL:0012B522]
Reference
PlayerRef [PLYR:00000014]
Last edited by JDC UK; Dec 24, 2020 @ 9:36am
christooooor Dec 26, 2020 @ 2:43am 
Originally posted by JDC UK:
He shouldn't have had the no low level processing flag to begin with, as it causes a bug later on when he tries to walk to Red Rock Canyon or Camp McCarran.

If he has the flag in any of your mods it should be removed, and the conditions on the VBSOscarCaveDialogue package should be changed so he can't use it when you're not in the cave.

13a40a
Copy the record as an override into a later loading mod.

Add these two new conditions

Equal to
1.0000
GetDetected
PlayerRef [PLYR:00000014]
Subject

Equal to
1.0000
GetInSameCell
PlayerRef [PLYR:00000014]
Subject

Or this one...

Equal to
1.0000
GetInCell
3CBSCave2 "Great Khan Supply Cave" [CELL:0012B522]
Reference
PlayerRef [PLYR:00000014]

Okay but how do i do this?
christooooor Dec 28, 2020 @ 12:13pm 
Originally posted by JDC UK:
He shouldn't have had the no low level processing flag to begin with, as it causes a bug later on when he tries to walk to Red Rock Canyon or Camp McCarran.

If he has the flag in any of your mods it should be removed, and the conditions on the VBSOscarCaveDialogue package should be changed so he can't use it when you're not in the cave.

13a40a
Copy the record as an override into a later loading mod.

Add these two new conditions

Equal to
1.0000
GetDetected
PlayerRef [PLYR:00000014]
Subject

Equal to
1.0000
GetInSameCell
PlayerRef [PLYR:00000014]
Subject

Or this one...

Equal to
1.0000
GetInCell
3CBSCave2 "Great Khan Supply Cave" [CELL:0012B522]
Reference
PlayerRef [PLYR:00000014]

I mean how do i change this? I'm kinda new to FNVEDIT and i don't know what to click or what to edit
JDC UK Dec 28, 2020 @ 2:03pm 
It sounds like you already have a mod that removed the "No Low Level Processing" flag, in which case you can skip this first part.
First find out which mods (if any) edit Oscar's NPC record FormID: 12aca0
He has "No Low Level Processing" in FalloutNV.esm but it causes a bug when he's supposed to be walking to Red Rock Canyon, so the record needs to be overridden by a mod to remove the flag.
Remove the flag by right-clicking on it on the right side of the screen and select "Remove" in the last mod that includes the record.

Next you need to fix the VBSOscarCaveDialogue package so he won't run to you across the map when he doesn't know you're there.
FormID: 13a40a
Is the package already in one of your mods? If it is you can edit it there, but if not you'll have to copy the record as an override into one of your mods.
Right-click on the record in the list on the left side of the screen, and select "Copy as override into..." and choose a plugin file near the bottom of the list.
Now you need to look at the right side of the screen to edit the Conditions.
Right-click in the empty space to the right of "Conditions" in the last file in the list and select "Add".
It will make a new Unknown condition that you'll need to set up to match.
"Equal to" no need to change this
Right click on "0.000000", select Edit and change it to 1.
Right click on <Unknown: 0>, select Edit and type in the box: GetDetected, (or double-click it and select GetDetected from the list)
It will now show: Actor "TARGET - Target Reference [00000000]"
Edit that and enter 14 into the box and it will automatically fill it in with PlayerRef [PLYR:00000014]

It should now show this...
Equal to
1.000000
GetDetected
PlayerRef [PLYR:00000014]
Subject

Now all you have to do is save and quit.

You can copy the other conditions from my previous post if you want, but that first GetDetected condition should be enough to fix the problem by itself.

Don't quote this in case I have to edit it.
christooooor Dec 29, 2020 @ 8:34am 
When i right clicked the the "No Low Level Processing" in the Mojave Raiders the only options are Hide no conflict and empty rows, stick to, column widths, ModGroups, and Only Masters and Leafs.

Just for info i used FNVEdit 4.0.3
christooooor Dec 29, 2020 @ 8:36am 
But what i can remove is the Auto-calc stats
christooooor Dec 29, 2020 @ 8:37am 
The No Low Level Processing collumn in the Mojave Raiders mod is empty
JDC UK Dec 29, 2020 @ 8:44am 
It's empty because the flag was already removed in that mod. You don't need to do anything with it, that's how it should be.

Try fixing the package conditions now.
christooooor Dec 29, 2020 @ 8:49am 
Also i try skipping to the second part but i don't see any plugin file, unless it's my merge patch for my mods.
JDC UK Dec 29, 2020 @ 8:54am 
Copy the package as an override into the Mojave Raiders file or your merge patch. Either will work.
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Date Posted: Nov 5, 2018 @ 5:33pm
Posts: 35