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He shouldn't have that flag, but removing it makes him process the dialogue package as it has no conditions.
ohhh so thats the marker that allows him to walk to red rock after completing bitter spring blues?
You can fix this with FNVedit. Type in 0012aca0 to the form I.D. box and it will show you all the mods that affect him Find the ones that don't include his no-low lvl processing and check the box so that it gives him that back. Just look for the Flags(sorted) portion of the ACBS configuration to find Flags.
I just had this bug and had to stomp on it. Brave New World was the culprit for me but it could be any number of mods with all the patch and overhaul mods that exist.
so i open the FNVEdit and typed the following base id in the Form I.D. Box. I see that the Mojave Raiders mod affected him. When i check the no low level processing collumn in the Mojave Raiders section it's empty. You said "check the box" but i don't see any box that could be checked. Which box should i check?
Sorry i'm new to the modding scene. thanks.
If he has the flag in any of your mods it should be removed, and the conditions on the VBSOscarCaveDialogue package should be changed so he can't use it when you're not in the cave.
13a40a
Copy the record as an override into a later loading mod.
Add these two new conditions
Equal to
1.0000
GetDetected
PlayerRef [PLYR:00000014]
Subject
Equal to
1.0000
GetInSameCell
PlayerRef [PLYR:00000014]
Subject
Or this one...
Equal to
1.0000
GetInCell
3CBSCave2 "Great Khan Supply Cave" [CELL:0012B522]
Reference
PlayerRef [PLYR:00000014]
Okay but how do i do this?
I mean how do i change this? I'm kinda new to FNVEDIT and i don't know what to click or what to edit
First find out which mods (if any) edit Oscar's NPC record FormID: 12aca0
He has "No Low Level Processing" in FalloutNV.esm but it causes a bug when he's supposed to be walking to Red Rock Canyon, so the record needs to be overridden by a mod to remove the flag.
Remove the flag by right-clicking on it on the right side of the screen and select "Remove" in the last mod that includes the record.
Next you need to fix the VBSOscarCaveDialogue package so he won't run to you across the map when he doesn't know you're there.
FormID: 13a40a
Is the package already in one of your mods? If it is you can edit it there, but if not you'll have to copy the record as an override into one of your mods.
Right-click on the record in the list on the left side of the screen, and select "Copy as override into..." and choose a plugin file near the bottom of the list.
Now you need to look at the right side of the screen to edit the Conditions.
Right-click in the empty space to the right of "Conditions" in the last file in the list and select "Add".
It will make a new Unknown condition that you'll need to set up to match.
"Equal to" no need to change this
Right click on "0.000000", select Edit and change it to 1.
Right click on <Unknown: 0>, select Edit and type in the box: GetDetected, (or double-click it and select GetDetected from the list)
It will now show: Actor "TARGET - Target Reference [00000000]"
Edit that and enter 14 into the box and it will automatically fill it in with PlayerRef [PLYR:00000014]
It should now show this...
Equal to
1.000000
GetDetected
PlayerRef [PLYR:00000014]
Subject
Now all you have to do is save and quit.
You can copy the other conditions from my previous post if you want, but that first GetDetected condition should be enough to fix the problem by itself.
Don't quote this in case I have to edit it.
Just for info i used FNVEdit 4.0.3
Try fixing the package conditions now.