安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=dxvk_d3d9.dll
but disable enb functions ... wich of the dll on the rar ? wich enb version you try
the x64 version wont hook correctly
The Vulkan version of ReShade doesn't require the d3d9.dll. When you use the ReShade installer, there is an option to enable it for all Vulkan games. Once you do that, it will be enabled in FONV running under dxvk.
Alternately, you can use nVidia Freestyle to apply reshades instead.
Depth-reliant ReShade effects still won't always work properly with MSAA enabled.
You also cannot use dxvk with New Vegas Reloaded - you will experience some major graphical glitches.
Edit: To those doubting that dxvk can help - my system specs are in my profile. I'm not running a potato. While I don't need the extra FPS that dxvk can provide, the frame pacing is vastly more consistent than under DX9 in New Vegas, probably down to driver optimization - you have to remember, nVidia hasn't tuned or optimized their DX9 drivers in many years at this point. They are essentially a legacy feature - the same reason that MS has it's own d3d9->dx12 wrapper solution for re-releases of old games.
While I don't use dxvk due to the mentioned conflicts with NVR, it does offer a very smooth experience just in terms of frametimes, not to mention overall framerate.
I don't think I used the wrong files. I got the x32 dlls, renamed the d3d9 one and made the ENB load it. In both tries the main menu had 30fps max, walking around in zones where I had 40fps turned them to 20-25 with the new files and interiors seemed capped at 40.
WIthout DXVK my game runs perfectly unless there's 40 npcs all in one place.
Thanks, I give that a try.
Which is ironic as the mod's goal is to eliminate stutter.
"Modern" CPU's can bruteforce this, though to exactly what extent will vary. Users that fit into the category won't need DXVK in the first place as they can maintain 60 fps with mild dips into 55.
The biggest problem isn't with frame rates, it's stability. Which DXVK doesn't do anything to help with. Many mods, tweaks, and guides exist on the topic. Yet none are perfect. And you will see a crash no matter what eventually.
As I said, it's not always about pure FPS. NVs frame times can plot all over the place, even at "60" FPS under d3d9. Under Vulkan, they tend to be extremely consistent, resulting in a perceptible benefit to how the game feels.