Fallout: New Vegas

Fallout: New Vegas

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LODs are garbage
i have been trying to get the game to not♥♥♥♥♥♥the bed when rendering more cells using the
" UGridtoload=5 to 7/9/11" and all it does is maek the game cap out the CPU every few seconds causing the game to freeze every 10 steps
any help it improve Draw Distance / LOD without ♥♥♥♥ing killing my game with the ugridtoload trick

http://steamcommunity.com/sharedfiles/filedetails/?id=1082219592
Last edited by Tenebris King; Jul 19, 2017 @ 5:37pm
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Showing 1-10 of 10 comments
Grimminski Jul 19, 2017 @ 5:44pm 
FNV LOD Gen[www.nexusmods.com]

It's not perfect, but it's about 1000x better looking while also being more stable and performance friendly.
Last edited by Grimminski; Jul 19, 2017 @ 5:45pm
Tenebris King Jul 19, 2017 @ 5:46pm 
Originally posted by Grimminski:
FNV LOD Gen[www.nexusmods.com]
will that fix the rendering fully or just make it look less garbage ?
Grimminski Jul 19, 2017 @ 5:49pm 
Originally posted by Trusty Patches:
Originally posted by Grimminski:
FNV LOD Gen[www.nexusmods.com]
will that fix the rendering fully or just make it look less garbage ?
Less garbage. This version of the Gamebryo engine doesn't support object LOD in the same way as the Skyrim and Fallout 4 versions. So while you still have additional objects in the distance, it's kind of hacky and not the most flawless thing in the world.

Still way better than vanilla, and it's definitely something I'd consider mandatory.
Last edited by Grimminski; Jul 19, 2017 @ 5:49pm
Ladez Jul 19, 2017 @ 5:50pm 
Better leave the uGrids setting alone. Game was built with the default value in mind and increasing it not only hurts performance but can cause all sorts of issues.

Originally posted by Trusty Patches:
will that fix the rendering fully or just make it look less garbage ?
The latter.
Tenebris King Jul 19, 2017 @ 5:54pm 
Originally posted by Grimminski:
Originally posted by Trusty Patches:
will that fix the rendering fully or just make it look less garbage ?
Less garbage. This version of the Gamebryo engine doesn't support object LOD in the same way as the Skyrim and Fallout 4 versions. So while you still have additional objects in the distance, it's kind of hacky and not the most flawless thing in the world.

Still way better than vanilla, and it's definitely something I'd consider mandatory.
Thanks but thats still kinda bad back when i was a console scrub never had this problem and my pc is miles better then the game needs shame to see the engine is just that bad
Tenebris King Jul 19, 2017 @ 5:55pm 
Originally posted by Ladez:
Better leave the uGrids setting alone. Game was built with the default value in mind and increasing it not only hurts performance but can cause all sorts of issues.

Originally posted by Trusty Patches:
will that fix the rendering fully or just make it look less garbage ?
The latter.
yeah i have been testing it all day and even going from 5 to 6 BOOM 100% CPU usage and freezes for ages then 5 seconds later the same
Tenebris King Jul 19, 2017 @ 5:58pm 
this makes me want a remaster of fallout 3 and New Vegas no changes just better engine and the new combat system

nothing else or you run the risk of bethesda removing all the fun for more cod perk trees and no choice dialog system
Incunabulum Jul 19, 2017 @ 7:57pm 
Originally posted by Trusty Patches:
i have been trying to get the game to not♥♥♥♥♥♥the bed when rendering more cells using the
" UGridtoload=5 to 7/9/11" and all it does is maek the game cap out the CPU every few seconds causing the game to freeze every 10 steps
any help it improve Draw Distance / LOD without ♥♥♥♥ing killing my game with the ugridtoload trick

http://steamcommunity.com/sharedfiles/filedetails/?id=1082219592

There isn't any trick.

1. The vanilla game will only use 2GB of RAM - because that's what 32 bit apps did in the days of people only having 4GB total.

2. FNV4GB will set the LAA flag to allow it to use up to 4GB - but that's all its physically able to use. Its a 32 bit app. You don't get more than 4GB with 32 bit apps.

3. DX9 mirrors VRAM in RAM - so the more ♥♥♥♥ you're rendering the faster you'll use up that 4GB.

4. You're not listing your specs. For all we know you've got a 10 year old laptop running Vista that you're doing this with.

5. You really don't want to set uGrids past 7 anyway no matter what. Because it will load the high detail models for everything in those cells - which will make the world seem really, really, really small. The LOD models are scaled to give the appearance of distance.

6. Its not that the engine is that bad - its that these are the LOD models the game shipped with. They were suitable for the 360 back in the day. They're not going to upgrade meshes just because technology has moved on. And that's the only way you're going to get better LOD models.
Grimminski Jul 19, 2017 @ 8:11pm 
This engine is a dumpster fire if there ever was one. It's the same tech that powered Morrowind with some extra features duct taped on, and the New Vegas version is even less stable than the one used in Fallout 3.
Incunabulum Jul 19, 2017 @ 8:32pm 
Originally posted by Grimminski:
This engine is a dumpster fire if there ever was one. It's the same tech that powered Morrowind with some extra features duct taped on, and the New Vegas version is even less stable than the one used in Fallout 3.

Uhm, no. The FNV version is a hell of a lot more stable than the FO3 one. And it works in W7/8/10 right out of the box which FO3 doesn't.
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Date Posted: Jul 19, 2017 @ 5:34pm
Posts: 10