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thanks Joshua
Joshua is the only logical way, but unfortunately that mission feels lazily slapped together, and the entire dlc up til then is useless because it's all fetch quests for items to help Daniel, so I don't see why you can't just do Joshua's rotue right from the beginning.
My favourite ending is the chaos in Zion, because ♥♥♥♥ Daniel and Joshua, and it's my least favorite dlc so I can get through it the quickest, and get the loot I want on the way
I've done it 200+ times, and only once have I done what Daniel wants me to do. Graham aligns with my real world politics and religious views, but the deciding factor in what's really a mighty whitey scenario is, and always has been, the survivalist's journals. Graham is foolish in his quest, but his means justify my end. Daniel is incredibly naive. Morally, there's no way I could justify doing anything BUT destroying all the whitelegs, but there needs to be some kind of trigger to make me feel righteous in my decision. Graham talks a big game, and Daniel counters his big game, right up until you've read all the journal entries.
Once you do, either roleplaying or actual conviction will take over. Regardless, your reaction is likely to be rather volatile, the outcome swift, and you'll have zero regards. For all the pomp and glory Dead money gets, it's as nothing compared to the JUSTICE levied out once you learn the truth of honest hearts. It's why one of them is called pretentious, and the other isn't.
1. they're going to track the other tribes down somehow, because they have to
2. They're going to migrate and become a lethal problem for someone else
or 3. They're going to starve anyway.
Technically the canon endings say this doesn't happen, but my courier doesn't have access to that.
The other factor is that there's nowhere you can go to just run away from war. Be as peaceful as you like, but if there's one lesson to learn from history it's that someone out there is less peaceful than you. It may be the NCR, the Legion, the Khans, or some totally other group, but someone's going to expand into or evolve in wherever the tribes are heading. If they defang themselves completely, that meeting probably won't go well. Better to learn war but know when not to fight.
On similar lines, I don't subscribe to the notions that knowing how to fight means you're inherently violent, or that it winning a war will ruin some spiritual 'innocence' that the tribes have. And Daniel comes off as a little patronizing when he makes those arguments.
(Also, Daniel seems to lump the courier as a degenerate throughout the dialogue, pretty bold considering he's replying on him to do his dirty work.)
The ubiquitous video game logic of "I don't like you but I inexplicably need you for literally everything".