Fallout: New Vegas

Fallout: New Vegas

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Cobby 2020 年 2 月 20 日 下午 3:37
Best DLC?
Title.


Regardless, my favorite has to be the Old World Blues DLC, you can't help but crack a smile at the intentionally cheesy B-movie jokes and has a neat assortment of weapons you can try out (especially if you're an energy weapons user)
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正在显示第 16 - 30 条,共 37 条留言
Dead Money the best atmosphere of all dlc.
Charles Entertainment Cheese 2020 年 2 月 24 日 下午 12:52 
Agreed, it's the most ambitious by far. Honest Hearts is second place since it looks great and has a fun style that is similar to the base game but different enough to be interesting, the story is kind of dumb though and it's over before it starts. Lonesome Road is just absurd, way too heavy on symbolism. I've only played a little bit of Dead Money but it didn't grab my interest, wasn't really an RPG but didn't seem to just accept that it was a shooting minigame like FO3's Operation Anchorage did.
Charles Entertainment Cheese 2020 年 2 月 24 日 下午 12:55 
By the way, FO3 is a worse game by almost every measure but the DLCs are generally much better than New Vegas DLCs. They just work better as complete products rather than being weird little 'dabbles' by the game devs, even their worst one (Mothership Zeta) is pretty interesting.
alexngregory 2020 年 2 月 25 日 上午 10:21 
Dead Money: Has some of the most broken exploits in the game, DLC or otherwise. Story is -somewhat- interesting, but relies too much on repetition and weird deus-ex-machina events to further the story. Setting is interesting, but the enemies can get annoying. Has some of the worst "railroading" moments in the franchise (collar, radios).

Honest Hearts: The only DLC where the substory (Randall Clark, a.k.a. "The Survivalist") is more interesting than the main plot. Locales are visually beautiful, but lacking narratively. Main plot is a touch hollow, and it's never really clear what the stakes are or why any of this matters beyond a territorial squabble.

Old World Blues: Visually interesting and varied locales, with some entertaining AI personalities. Main story is somewhat hollow, but makes up for it with background lore and ties to other DLCs. Has some of the most overpowered weapons/armor (Jury-Rigged LAER/Christine's Stealth Suit) in the franchise, but needs a lot of traipsing through repetitive gameplay loops to get to them. Enjoyment of the plot depends on your amenable-ness to 50s sci-fi films.

Lonesome Road: Probably the best of the DLC stories next to Dead Money, but relies on your agreement with the villain, who seems to be a nigh-omnipotent rambler who overstays his welcome. Gameplay can be broken in myriad ways with the main game by exploiting the fact that you can come and go from the Divide at any time. Has some of the most interesting (and inspired) encounters in the franchise, but is fiendishly difficult unless you know what you're doing.

That's my view, anyway.
Caramel_Clown 2020 年 2 月 25 日 上午 10:29 
Dead Money. Replaying it now, and purely on writing alone it works beautifully. Characters you meet are just so strange, and colourful. I always somewhat attach to that bunch of weirdos, even though I spend little time with them. Just the dialogues you get with Dog/God are out of this world. Gameplay-wise...yea, it's going to rub some people the wrong way. It's level design is insane, and overall challenge is going to bust some balls. Even entering as 25+ lvl character you can quickly get screwed if you're not careful. But it's a good change of pace from the main game. It completely changes the dynamic. Perhaps this DLC would've been much better received if it was simply shorter. It has a very strong intro and concept, but it keeps dragging forever without introducing much of worth.
Mathius 2020 年 2 月 25 日 上午 10:49 
引用自 alexngregory
Old World Blues: Visually interesting and varied locales, with some entertaining AI personalities. Main story is somewhat hollow, but makes up for it with background lore and ties to other DLCs.

See, I thought just the opposite regarding the "background lore." I thought it was lazy the way they implied almost every explanation for the Mohave creatures was the same source.

引用自 alexngregory
Lonesome Road: Probably the best of the DLC stories next to Dead Money, but relies on your agreement with the villain, who seems to be a nigh-omnipotent rambler who overstays his welcome. Gameplay can be broken in myriad ways with the main game by exploiting the fact that you can come and go from the Divide at any time. Has some of the most interesting (and inspired) encounters in the franchise, but is fiendishly difficult unless you know what you're doing.

That's my view, anyway.

Lonesome Road has some pretty interesting level design, but it's one massive troll by Obsidian.

The way I took it, Ulysses whole shtick was based on the idea that you would either play his game, or walk away. And if you walk away, then you miss out on the content you paid for.
Charles Entertainment Cheese 2020 年 2 月 25 日 上午 10:59 
引用自 Mathius
引用自 alexngregory
Old World Blues: Visually interesting and varied locales, with some entertaining AI personalities. Main story is somewhat hollow, but makes up for it with background lore and ties to other DLCs.

See, I thought just the opposite regarding the "background lore." I thought it was lazy the way they implied almost every explanation for the Mohave creatures was the same source.

引用自 alexngregory
Lonesome Road: Probably the best of the DLC stories next to Dead Money, but relies on your agreement with the villain, who seems to be a nigh-omnipotent rambler who overstays his welcome. Gameplay can be broken in myriad ways with the main game by exploiting the fact that you can come and go from the Divide at any time. Has some of the most interesting (and inspired) encounters in the franchise, but is fiendishly difficult unless you know what you're doing.

That's my view, anyway.

Lonesome Road has some pretty interesting level design, but it's one massive troll by Obsidian.

The way I took it, Ulysses whole shtick was based on the idea that you would either play his game, or walk away. And if you walk away, then you miss out on the content you paid for.
A lot of people don't know that Deathclaws are a pre-war military invention that got loose.
Mathius 2020 年 2 月 25 日 下午 1:00 
引用自 Yossarian
A lot of people don't know that Deathclaws are a pre-war military invention that got loose.

That's fine. I don't have a problem with the concept of a government or privately engineered creature getting loose.

I'm pretty sure if you look at the previous games as far back as the first one, I don't really think the lore claimed that (aside from Ghouls maybe, or brahmin?) a lot of the creatures just naturally mutated because of radiation. Almost every creature in Fallout has roots in genetic engineering and/or FEV.

It's just the idea that ALL the new things in the Mohave all came from one source that bothers me.
Charles Entertainment Cheese 2020 年 2 月 26 日 上午 11:27 
引用自 Mathius
引用自 Yossarian
A lot of people don't know that Deathclaws are a pre-war military invention that got loose.

That's fine. I don't have a problem with the concept of a government or privately engineered creature getting loose.

I'm pretty sure if you look at the previous games as far back as the first one, I don't really think the lore claimed that (aside from Ghouls maybe, or brahmin?) a lot of the creatures just naturally mutated because of radiation. Almost every creature in Fallout has roots in genetic engineering and/or FEV.

It's just the idea that ALL the new things in the Mohave all came from one source that bothers me.
It makes sense that if you have a barren desert with a bunch of unique creatures seen nowhere else that they would have come from the super secret amoral science lab right around the corner.
Mathius 2020 年 2 月 26 日 上午 11:35 
引用自 Yossarian
It makes sense that if you have a barren desert with a bunch of unique creatures seen nowhere else that they would have come from the super secret amoral science lab right around the corner.

But the only reason we know they're seen nowhere else is because Obsidian gave us that information via the DLC. There's no reason why they couldn't have migrated from the east from some unknown origin that would have potentially been explored in a later Fallout.

The idea that each area was effected differently should be a basis for Fallout. I mean before the War everyone could pick up a phone or send an e-mail or do a video chat and speak to someone directly in seconds, but once the bombs dropped, each individual area becomes isolated.

So each area should be effected by whatever was going on in that particular region. There are going to be some spots that were raided, but not hit directly by bombs. There are going to be some different sources of FEV from different government facilities.

There are going to be areas like Vault 22 where experimental stuff was going on that got released into the wild. In some ways, Fallout is a reflection of Bioshock where individual achievements weren't held back by societal morality or safety restrictions.

What wouldn't make any sense is claiming that the Super Mutants in Fallout 3 had all migrated from the West in the 36 years between Fallout 2, and Fallout 3. Or at least not and have a different social structure and biology like the ones in the Capital Wasteland do. Particularly since they can't breed.
Charles Entertainment Cheese 2020 年 2 月 26 日 上午 11:38 
引用自 Mathius
引用自 Yossarian
It makes sense that if you have a barren desert with a bunch of unique creatures seen nowhere else that they would have come from the super secret amoral science lab right around the corner.

But the only reason we know they're seen nowhere else is because Obsidian gave us that information via the DLC. There's no reason why they couldn't have migrated from the east from some unknown origin that would have potentially been explored in a later Fallout.

The idea that each area was effected differently should be a basis for Fallout. I mean before the War everyone could pick up a phone or send an e-mail or do a video chat and speak to someone directly in seconds, but once the bombs dropped, each individual area becomes isolated.

So each area should be effected by whatever was going on in that particular region. There are going to be some spots that were raided, but not hit directly by bombs. There are going to be some different sources of FEV from different government facilities.

There are going to be areas like Vault 22 where experimental stuff was going on that got released into the wild. In some ways, Fallout is a reflection of Bioshock where individual achievements weren't held back by societal morality or safety restrictions.

What wouldn't make any sense is claiming that the Super Mutants in Fallout 3 had all migrated from the West in the 36 years between Fallout 2, and Fallout 3. Or at least not and have a different social structure and biology like the ones in the Capital Wasteland do. Particularly since they can't breed.
We know that Cazadores and such aren't in other parts of the world because they aren't present in other games, and Supermutants developed separately in the east which is why they look and act different there.
Mathius 2020 年 2 月 26 日 上午 11:40 
引用自 Yossarian
We know that Cazadores and such aren't in other parts of the world because they aren't present in other games, and Supermutants developed separately in the east which is why they look and act different there.


You're missing the point. They aren't present in any existing games. But they could have been present in a future game that gave their origins. There wasn't any necessary reason to give an origin for every creature in the game to begin with.
Charles Entertainment Cheese 2020 年 2 月 26 日 上午 11:42 
引用自 Mathius
引用自 Yossarian
We know that Cazadores and such aren't in other parts of the world because they aren't present in other games, and Supermutants developed separately in the east which is why they look and act different there.


You're missing the point. They aren't present in any existing games. But they could have been present in a future game that gave their origins. There wasn't any necessary reason to give an origin for every creature in the game to begin with.
honestly not sure what your problem is here
Mathius 2020 年 2 月 26 日 上午 11:46 
引用自 Yossarian
honestly not sure what your problem is here

I don't know what to tell you. I thought my point was clear. Having one origin for every single creature was lazy writing.
Charles Entertainment Cheese 2020 年 2 月 26 日 上午 11:55 
引用自 Mathius
引用自 Yossarian
honestly not sure what your problem is here

I don't know what to tell you. I thought my point was clear. Having one origin for every single creature was lazy writing.
It only covers like 2 or 3 creatures
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发帖日期: 2020 年 2 月 20 日 下午 3:37
回复数: 37