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- do not enable Antialiasing and Anisotropic Filtering in game video options or in video driver control panel.
- turn off "Steam Overlay" for FNV - right click on the game name in your library, choose "Properties" then uncheck the "Enable Steam Overlay" checkbox.
- hdr must be enabled in game video options.
In the FalloutPerif.ini made the following changes under [Display].
-iMultiSample=0
-iMaxAnisopotry=0
-WaterMultiSample=0
-TransparencyMultiSample=0
- If you want darker interiors, change "EAdaptationMinV2Interior" to 0.06 or lower "EBrightnessV2Interior" - GUI (shift+enter) - enbeffect.fx menu.
- If you have problems with water, try to turn off "Water Displacement".
- If detailed shadows outlines can be seen through the weapons, try set "EnableAccumulativeAA" to false - Enblocal.ini file.
- Remember - "Mod Organizer" uses it's own fallout.ini and falloutprefs.ini.
- If you have any problems with the transparency of objects, especially in the "House Resort" (Camp Golf), try to disable FixTransparencyBugs, enblocal.ini, top window in the GUI.
- If you see odd green fields covers your vision, when the game shows something very bright, for example an explosion or critical kill, if you use EVE mod. Try to reduce the Night Vision Cal Offset for Day, Night and Interiors from -1.5 to -2.0 or even -3.0. GUI - right window - enbeffect.fx submenu.
- Some users have had problems with flickering light and heavy FPS drops - try to change "ExpandSystemMemoryX64", "ReduceSystemMemoryUsage" and "EnableCompression" to false in enblocal.ini.
- You can also try to change "EnableUnsafeMemoryHacks" to true, this can help with lag issues.
- Sometimes, if you encounter performance issues such as lags and crashes, try to set your audio device to 16-bit 48000Khz and set the audiocache to 8192Kb in the ini file.
- Windows 10 users - if enb binaries, d3d9.dll is crashing on startup, install - DirectX End-User Runtimes (June 2010)
Make a backup of "shaderpackage013.sdp" then delete it. Make a copy of "shaderpackage017.sdp" then rename it to "shaderpackage013.sdp".
Should fix your problem.