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Killing Boone = cool hat
Cool hat = essential gameplay attire
Raul #1 Grandpa.
He shot her to spare her a life of slavery being unable to clear a whole Legion slaver camp by himself.
If you followed the main quest properly, he may be the first companion you can recruit.
And as you know, as long as Boone is in your company, any Legion faction NPC becomes hostile to you and him.
The very first companion who makes one entire faction to be hostile. Great game design, eh?
I hate him so much, I feed White Glove Society with him. Best choice I did in New Vegas.
You're better off just killing boone and taking Raul with you everywhere.
I'd disagree with that reasoning. Most people who hate the legion usually attacked them in nipton then got legion assassins on them before they hit Vegas. At least from my observations.
And even if you got Boone first, and made legion hostile, the developers made a way to get amnesty from the legion once you hit Vegas through the main quest.
Not sure how anyone can be surprised about his indescriminate slaughter of Legion.
They made a way to get you crimes go away, but they made his companion quest to make the player gets the vilified by The Legion yet again.
There's NO companion quest that leaves no choice but to get negative reputations as a resoult for completing companion's quest, besides Boone's one.
To me, it's a complete development failure.
To me that's a complete story telling success.
Yeah and I'm talking about Green first time players. Many of them attack the legion in nipton and then complain that they are being hunted down.
And to me personally, I would rather more companions and choices that completely cut you off from factions like Boone (which btw you can do his quest before going to Vegas and confronting Benny) because that's real choice and consequence.
God forbid you have a character that attacks a faction on sight as a team mate make it so you alienate that faction.
Which is why I don't like Bethesda approach to RPGs where they try to push a single character to do everything. I prefer an Rpg that takes multiple play throughs to see all the content, and has consequences for actions.