Fallout: New Vegas

Fallout: New Vegas

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New Vegas Modding Issue: Solid Project
Alright, I know I’m not the first but it’s bugging me since I like having full knowledge of what my mods are doing.

I downloaded Solid Project, and updated the mods it needed, NVSE too (I just replaced the older files when extracting into the directory) and such.

I tested it out; and nothing appears to pop up. There’s no conflict, I turned off Project Nevada’s Sprint, I don’t have the other conflicting mods nor have I missed a single other mod requirement.

I’m asking for help here instead of the page since it seems like the Mod Author is less responsive than he use to be (understandable, this issue isn’t uncommon).

Thanks in advance!
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Showing 1-15 of 16 comments
Anro Feb 10, 2018 @ 5:07am 
Solid Project need JIP LN NVSE Plugin to work
Originally posted by Anro:
Solid Project need JIP LN NVSE Plugin to work
I have that installed and updated too - JIP LN works fine, as my other mods show.
=CrimsoN= Feb 10, 2018 @ 9:23am 
Yeah. The mod author is kind of a ♥♥♥♥ lol

What do you mean by "not popping up".

Do you mean its not showing up in mod configuration menu? Or that it's showing up in the mod configuration menu, but not working beyond that.
Knight Siegfried Feb 10, 2018 @ 9:33am 
Did you make sure to enable the esm? I'm currently using the same mod and have no issues
Originally posted by Comrade☭Red:
Yeah. The mod author is kind of a ♥♥♥♥ lol

What do you mean by "not popping up".

Do you mean its not showing up in mod configuration menu? Or that it's showing up in the mod configuration menu, but not working beyond that.
It doesn't show up in any shape of form - it's in my files yet ingame it seems to have no impact whatsoever, including not appearing in the MCM.
Originally posted by Bjorn Ironside:
Did you make sure to enable the esm? I'm currently using the same mod and have no issues
Trust me, I made sure.
=CrimsoN= Feb 10, 2018 @ 10:54am 
Originally posted by Iranian Voodoo Doctor:
Originally posted by Comrade☭Red:
Yeah. The mod author is kind of a ♥♥♥♥ lol

What do you mean by "not popping up".

Do you mean its not showing up in mod configuration menu? Or that it's showing up in the mod configuration menu, but not working beyond that.
It doesn't show up in any shape of form - it's in my files yet ingame it seems to have no impact whatsoever, including not appearing in the MCM.

Can you post your load order?
Originally posted by Comrade✮Red:
Originally posted by Iranian Voodoo Doctor:
It doesn't show up in any shape of form - it's in my files yet ingame it seems to have no impact whatsoever, including not appearing in the MCM.

Can you post your load order?
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] YUP - Base Game + All DLC.esm
[X] SomeguySeries.esm
[X] CompanionInfAmmo.esm
[X] Active Wasteland.esm
[X] IWR.esm
[X] AWorldOfPain(Preview).esm
[X] Advanced Recon Tech.esm
[X] GRARG.esm
[X] DFB - Random Encounters.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Extra Options.esm
[X] More Perks.esm
[X] More Perks for Companions.esm
[X] More Traits.esm
[X] More Perks for Dead Money.esm
[X] More Perks for Honest Hearts.esm
[X] More Perks for Old World Blues.esm
[X] SolidProject.esm
[X] Real Recoil.esp
[X] Mission Mojave - Ultimate Edition.esp
[X] YUP - NPC Fixes (Base Game + All DLC).esp
[X] WeaponModsExpanded.esp
[X] MojaveEnclavePatrols_v1.0.esp
[X] IWR - Rebuilt.esp
[X] UMI - Useful Misc Items.esp
[X] UnlimitedCompanions.esp
[X] CompanionInfAmmoOptional.esp
[X] CompanionInfAmmoCheat.esp
[X] AK47.esp
[X] NewVegasBounties.esp
[X] Fellout.esp
[X] Sunset Sarsaparilla Star Caps Random Luck.esp
[X] Light Step ED-E.esp
[X] Centered 3rd Person Camera.esp
[X] Centered 3rd Person Camera - Unraised.esp
[X] LFox Bottle That Water.esp
[X] Faster Terminals.esp
[X] populatedcasino-medium.esp
[X] Active Wasteland - Vanilla Replacements.esp
[X] Active Wasteland - Coffee Maker.esp
[X] Active Wasteland - Dead Money Replacements.esp
[X] Active Wasteland - Dead Money Goggle Tints.esp
[X] Active Wasteland - Goggle Tints.esp
[X] Active Wasteland - Dead Money Coffee Maker.esp
[X] MiscItemIconsNV.esp
[X] Better Burned Man.esp
[X] New Vegas Trade Center.esp
[X] Companion Sandbox Mode3.esp
[X] GRA - The Right to Bear Arms -Vendors Untouched.esp
[X] BM4A1.esp
[X] M14.esp
[X] RagingBull.esp
[X] OldWorldBlues - Improved Transportalponder.esp
[X] Cheaper Repair Vendors 10%.esp
[X] TmT - Open Broken Doors.esp
[X] KingOfTheRing.esp
[X] CAGE 1.9.3.2.esp
[X] Conelrad 640-1240.esp
[X] Advanced Recon Desert Ranger Helmet.esp
[X] Advanced Recon Gear.esp
[X] Advanced Recon Tech.esp
[X] Advanced Recon Gear - Project Nevada.esp
[X] DFB - Random Encounters - Update - MCM.esp
[X] Loot Vehicles.esp
[X] Pacersgambit.esp
[X] Courier Vests.esp
[X] KineticKicker.esp
[X] NCR Doggy Buddies.esp
[X] Advanced Recon Riot Gear Helmet.esp
[X] Deathclaw Mutant.esp
[X] athornysituation.esp
[X] avangraffscorned.esp
[X] Bubba shot the jukebox.esp
[X] rotfacetoriches.esp
[X] kochandbohr.esp
[X] uylssesbarksfix.esp
[X] outsidebets.esp
[X] Assassins v1 The Organ Harvesters.esp
[X] Wellcometohell.esp
[X] HelplessFalling.esp
[X] DEagle.esp
[X] JokerineRumpMolerat.esp
[X] MMUE POP.esp
[X] FAMAS.esp
[X] Zan_AutoPurge_SmartAgro_NV.esp
[X] Vurt's WFO.esp
[X] CourierCacheWSE.esp
[X] EVE FNV - ALL DLC.esp
[X] Project Nevada - EVE All DLC.esp
[X] MMUE-CP-AWOP.esp
[X] TheLozza's_Gasmasks_V2.esp
[X] Project Nevada - Rebalance Complete.esp
[X] Project Nevada - All DLC.esp
[X] Project Nevada - Cyberware Additions.esp
[X] WMX-DLCMerged.esp
[X] WMX-EVE-AllDLCMerged.esp
[X] AWOP - EVE AllDLC.esp
[X] MMUE-CP-PNALLDLC.esp
[X] MMUE-CP-EVE.esp
[X] AWOP-WMX-EVE AllDLCMerged.esp
[X] WMX-POPMerged.esp
[X] Project Nevada - WMX.esp
[X] The Weapon Mod Menu.esp
[X] Legendary NPCs and Weapons.esp
[X] Reload Sounds.esp
[X] More Perks for Companions Update.esp
[X] More Perks for Dead Money Update.esp
[X] More Perks for Honest Hearts Update.esp
[X] More Perks for Old World Blues Update.esp
[X] More Traits Update.esp
[X] More Perks Update.esp
[X] Sit Anywhere.esp
[X] MainStoryAlterations.esp
[X] The Mod Configuration Menu.esp


Maybe there's a overriding file? I really have no idea.
=CrimsoN= Feb 11, 2018 @ 8:37am 
That's what I was thinking.

Did you use LOOT to fix the load order? I don't think the Mod Configuration Menu is supposed to be that low in the load order. Does the MCM menu even show up in the game? Not just for Solid Project, but for other stuff like Project Nevada.
Originally posted by Comrade✮Red:
That's what I was thinking.

Did you use LOOT to fix the load order? I don't think the Mod Configuration Menu is supposed to be that low in the load order. Does the MCM menu even show up in the game? Not just for Solid Project, but for other stuff like Project Nevada.
Yeah, it shows up and displays all the other mods that use MCM. And I can't use LOOT because of some...lazy reasons.
=CrimsoN= Feb 11, 2018 @ 9:01am 
Originally posted by Iranian Voodoo Doctor:
Originally posted by Comrade✮Red:
That's what I was thinking.

Did you use LOOT to fix the load order? I don't think the Mod Configuration Menu is supposed to be that low in the load order. Does the MCM menu even show up in the game? Not just for Solid Project, but for other stuff like Project Nevada.
Yeah, it shows up and displays all the other mods that use MCM. And I can't use LOOT because of some...lazy reasons.

Haha you should still use LOOT. It will reduce crashing.

But if the MCM menu is showing up for all your other mods.
What about NVSE? You stated that you replaced the older files. Did you use the NVSE link on the mod page for NVSE 5.1 (which is the latest beta version). Are you absolutely sure that you removed whatever previous version of NVSE you were using?

Also, are you sure that the NVSE LN plugin is in the correct location? It should be in the NV Data Directory, NVSE, Plugins folder (unless you are using mod organizer).
Originally posted by Comrade✮Red:
Originally posted by Iranian Voodoo Doctor:
Yeah, it shows up and displays all the other mods that use MCM. And I can't use LOOT because of some...lazy reasons.

Haha you should still use LOOT. It will reduce crashing.

But if the MCM menu is showing up for all your other mods.
What about NVSE? You stated that you replaced the older files. Did you use the NVSE link on the mod page for NVSE 5.1 (which is the latest beta version). Are you absolutely sure that you removed whatever previous version of NVSE you were using?

Also, are you sure that the NVSE LN plugin is in the correct location? It should be in the NV Data Directory, NVSE, Plugins folder (unless you are using mod organizer).
Well, I'm not quite sure about the NVSE file, I plopped the data folder in, and overridden the older files. Usually that works for updating all my mods and such.

I double-checked the files for JIP NVSE LN files too, so that shouldn't really be an issue either.
=CrimsoN= Feb 12, 2018 @ 8:18am 
Originally posted by Iranian Voodoo Doctor:
Originally posted by Comrade✮Red:

Haha you should still use LOOT. It will reduce crashing.

But if the MCM menu is showing up for all your other mods.
What about NVSE? You stated that you replaced the older files. Did you use the NVSE link on the mod page for NVSE 5.1 (which is the latest beta version). Are you absolutely sure that you removed whatever previous version of NVSE you were using?

Also, are you sure that the NVSE LN plugin is in the correct location? It should be in the NV Data Directory, NVSE, Plugins folder (unless you are using mod organizer).
Well, I'm not quite sure about the NVSE file, I plopped the data folder in, and overridden the older files. Usually that works for updating all my mods and such.

I double-checked the files for JIP NVSE LN files too, so that shouldn't really be an issue either.

Damn. Well I'm really at wits end. Its very strange that every other mod that requires NVSE or the Mod Configuration Menu (i.e. like Project Nevada) is working just fine, but Solid Project refuses to show up. That's what kind of led me to believe that there is something wrong with the JIP NVSE LN. Are you sure you are using the one that is linked on the actual Solid Project mod page?

It has to be version 53. If you were using an earlier version of JIP and didn't update to version 53, then that would definitely be the cause.

Other than that, I checked the comments section for Solid Project and quite a few people were having the same issue. One person suggested moving Solid Project.esm so that it is directly under the Fallout NV dlcs. This worked for them so its worth a shot. This is kind of where LOOT would come in handy too.

So your load order would start to look like this:
X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] SolidProject.esm <----------------------------
[X] YUP - Base Game + All DLC.esm
[X] SomeguySeries.esm

instead of where it is currently at the bottom of your esms
Originally posted by Comrade✮Red:
Originally posted by Iranian Voodoo Doctor:
Well, I'm not quite sure about the NVSE file, I plopped the data folder in, and overridden the older files. Usually that works for updating all my mods and such.

I double-checked the files for JIP NVSE LN files too, so that shouldn't really be an issue either.

Damn. Well I'm really at wits end. Its very strange that every other mod that requires NVSE or the Mod Configuration Menu (i.e. like Project Nevada) is working just fine, but Solid Project refuses to show up. That's what kind of led me to believe that there is something wrong with the JIP NVSE LN. Are you sure you are using the one that is linked on the actual Solid Project mod page?

It has to be version 53. If you were using an earlier version of JIP and didn't update to version 53, then that would definitely be the cause.

Other than that, I checked the comments section for Solid Project and quite a few people were having the same issue. One person suggested moving Solid Project.esm so that it is directly under the Fallout NV dlcs. This worked for them so its worth a shot. This is kind of where LOOT would come in handy too.

So your load order would start to look like this:
X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] SolidProject.esm <----------------------------
[X] YUP - Base Game + All DLC.esm
[X] SomeguySeries.esm

instead of where it is currently at the bottom of your esms
Sadly, that hasn't work. If that's everything, then it's alright, no biggie but many thanks for trying to help! Maybe one day I'll fix the issue myself. It is probably just a overriding file.
So, this topic is old, that much I get. Since I'm posting this from late 2023, and I just got back to playing New Vegas on my new Win11 laptop (Yeah, it's a real pain at first...), and I have a similar issue, only that I "do" get an ingame pop-up message saying something related to cosave.nvse files or something like that. I don't recall exactly what it said, to which is why I double-checked my load order and all the files I have still installed, Mod Organizer 2 does wonders for me...

Apparently everything seems to be in check, so I run the game, and I get that message again. To add to that, I don't see Solid Project anywhere in the MCM, so that's what made me turn to this thread that just caught my attention. I'm not sure what issues you're having, but for me, I may have a small solution that might help you with this.

So what I did instead, was start a new game. Few moments after the intro scene, the only pop-up messages I received was confirming that EnclaveCommander.esms and NVSE are working/up-to-date. One thing I found odd during this process, is that I did not see that error pop-up at all when doing this, so I paused the game and decided to take a look into the MCM, and all my Solid Project options appeared again.

So to take it an extra step further, I loaded was one of my recently-made saves, and all of a sudden, it works again! At least for me... It might be due to the fact that my new computer may not be properly recognising a few changes and settings that I just recently made, and assumed they went back to their defaults. I think this was the case because I remember how 3DS Max remembered my last Nif plugins config (import/export options) kept doing this. I think it's mostly due to a UAC (User Access Control override) on newer systems like this, but I could be wrong on this too.

Either way, try what I just attempted with the game and see if doing that and loading your other save works for you. I would say it's helluva lot better that I discovered this solution (though I doubt I'm the only one), rather than to wait for the author to fix it IMHO...
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Date Posted: Feb 9, 2018 @ 3:33pm
Posts: 16