Fallout: New Vegas

Fallout: New Vegas

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Johnny Casey May 30, 2018 @ 4:54am
About weapon's strength requirement
From what I've learned from in-game loading screen tips, if I'm not match with ranged weapon's strength requirement, it will be less accurate. And if the weapon is melee, the attack speed gets slower.

Question is, if this 'not matched stats' are matter or not.

So let's say this melee weapon requires 9 strength to use.
If my strength is 7, I'll do slower attack than it should do.
If my strength is 8, will I attack slightly faster than when my ST was 7?
Or, if my strength is 6, will I attack slightly slower than when my ST was 7?
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Showing 1-15 of 33 comments
Bankai9212 May 30, 2018 @ 5:02am 
I think your putting to much though into it, if you swing slower with a lower stat, then no matter what it is the animation will be slow until you match the stat.
Johnny Casey May 30, 2018 @ 5:22am 
Originally posted by Bankai9212:
I think your putting to much though into it, if you swing slower with a lower stat, then no matter what it is the animation will be slow until you match the stat.

No matter what, you say?
So as long as I'm not actually matched with its ST requirement, the slower attack speed/less accruate will always the same whether my ST is high or low?

There's not difference between ST 1 and ST 9 if the requirement is 10?

If that's true, one more BS goes to Obsidian.
Bankai9212 May 30, 2018 @ 5:27am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
I think your putting to much though into it, if you swing slower with a lower stat, then no matter what it is the animation will be slow until you match the stat.

No matter what, you say?
So as long as I'm not actually matched with its ST requirement, the slower attack speed/less accruate will always the same whether my ST is high or low?

There's not difference between ST 1 and ST 9 if the requirement is 10?

If that's true, one more BS goes to Obsidian.
I can see what your getting at but I don't think the game is designed like that. In most rpgs if you don't have the stat you either, can't use it or its ineffective. Having one point more close to the required stat won't change that. Having ST 10 would increase overall damage if I'm not mistaken.
Bankai9212 May 30, 2018 @ 5:28am 
You could always test it using console commands.
Johnny Casey May 30, 2018 @ 5:33am 
Originally posted by Bankai9212:
I can see what your getting at but I don't think the game is designed like that. In most rpgs if you don't have the stat you either, can't use it or its ineffective. Having one point more close to the required stat won't change that. Having ST 10 would increase overall damage if I'm not mistaken.

Originally posted by Bankai9212:
You could always test it using console commands.

So you don't know how exactly it works.

If you don't know it, then don't answer it.

I want answer from someone who 'knows' the answer, not someone who 'guesses' the answer.

I'm sorry to say this, but I've seen so many people answer like you did.

Please, don't even bother to answer, if you don't know it.
Last edited by Johnny Casey; May 30, 2018 @ 5:33am
Bankai9212 May 30, 2018 @ 5:52am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
I can see what your getting at but I don't think the game is designed like that. In most rpgs if you don't have the stat you either, can't use it or its ineffective. Having one point more close to the required stat won't change that. Having ST 10 would increase overall damage if I'm not mistaken.

Originally posted by Bankai9212:
You could always test it using console commands.

So you don't know how exactly it works.

If you don't know it, then don't answer it.

I want answer from someone who 'knows' the answer, not someone who 'guesses' the answer.

I'm sorry to say this, but I've seen so many people answer like you did.

Please, don't even bother to answer, if you don't know it.
No need to be rude, I'm going based on how the game is created. My question to you is why you believe there would be a difference? Why not test it right now since your playing.
Bankai9212 May 30, 2018 @ 5:56am 
Also based on threads on the web and wiki it matches to what I said. If you don't have the requirement you get a penalty no matter if its one point off. There are perks that help to lower the requirement though.
Johnny Casey May 30, 2018 @ 6:10am 
Because it makes sense.

The fact that 1 ST wimp can swing as fast as 9 ST jork as long as weapon's requirement is strength 10, doesn't make any sense.

So yeah. I tested it with console command and indeed it doesn't matter. So one more BS to Obsidian. What were they thinking.
Last edited by Johnny Casey; May 30, 2018 @ 6:11am
Bankai9212 May 30, 2018 @ 6:31am 
Originally posted by Johnny Casey:
Because it makes sense.

The fact that 1 ST wimp can swing as fast as 9 ST jork as long as weapon's requirement is strength 10, doesn't make any sense.

So yeah. I tested it with console command and indeed it doesn't matter. So one more BS to Obsidian. What were they thinking.
Makes sense how? Again it's an rpg they all follow this sort of rule set and it's not BS you want to use a melee weapon effectively invest in the stats. I can't recall any rpg that implemented what your referring to.
Bansheebutt May 30, 2018 @ 7:01am 
Strength Penalties are Progressive. This is most easily seen with Scoped weapons that have high STR requirements. The sway is more severe the further you fall from the requirement.

My reasoning for why STR doesn't grant bonuses when exceeding requirements is that it encourages less thoughtful Specials. (Which is already inconcequential as it is)

Why plan for what you need when it's better to just max out any relevant atttribute?

My Grunt Character with 6 strength (After the Spineless Bonus) took Weapon handling so I can match the requirement of any Grunt weapon, including the Automatic Rifle added via Sawyer mod If I also wear power armor. (Which feels approapriate.)
Last edited by Bansheebutt; May 30, 2018 @ 7:03am
Johnny Casey May 30, 2018 @ 7:39am 
Originally posted by Bankai9212:
Makes sense how? Again it's an rpg they all follow this sort of rule set and it's not BS you want to use a melee weapon effectively invest in the stats. I can't recall any rpg that implemented what your referring to.

So you're thinking -

A person who bare has the strength of just lifting and carrying the weapon, (refers 1 ST)

Can swing as fast as,

A person who's only doing is go to gym, and looks like Arnold, (refers 9 ST)

If the weapon's requirement is 10 ST?



I'm kinda stunned. How do you think this DOES make sesne?

In case you didn't get what I'm saying like anybody else around here, I'm not talking about 9 ST should gets speed bonus or something. 9 ST still doing less accrurate/slower attack speed.

I'm saying 1 ST should be doing TONS of less accruate/slower attack speed. Because they're far beyond its requirement.
Bankai9212 May 30, 2018 @ 7:42am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
Makes sense how? Again it's an rpg they all follow this sort of rule set and it's not BS you want to use a melee weapon effectively invest in the stats. I can't recall any rpg that implemented what your referring to.

So you're thinking -

A person who bare has the strength of just lifting and carrying the weapon, (refers 1 ST)

Can swing as fast as,

A person who's only doing is go to gym, and looks like Arnold, (refers 9 ST)

If the weapon's requirement is 10 ST?



I'm kinda stunned. How do you think this DOES make sesne?

In case you didn't get what I'm saying like anybody else around here, I'm not talking about 9 ST should gets speed bonus or something. 9 ST still doing less accrurate/slower attack speed.

I'm saying 1 ST should be doing TONS of less accruate/slower attack speed. Because they're far beyond its requirement.
Your trying to define realism in a video game? Let alone an RPG, I know what you asked and as stated before it's just a penalty in an rpg. All game with stat requirements do this.
Johnny Casey May 30, 2018 @ 7:49am 
Originally posted by Bankai9212:
Your trying to define realism in a video game? Let alone an RPG, I know what you asked and as stated before it's just a penalty in an rpg. All game with stat requirements do this.

I'm not asking it should be realistic. I'm talking about basic common sense. At least this ♥♥♥♥♥♥♥ game should makes sense at some point. I'm wanting that.

Let's just say it is BS, because it doesn't make any sense. Meaning that the progress of matching the requirement does absolutely nothing but skill point and such.
Johnny Casey May 30, 2018 @ 7:51am 
There's a lot more thing that makes no sense, and yes. I'm saying those are all goes to BS for Obsidian. Great job for negating the mankind's basic instinct you aliens.
Bankai9212 May 30, 2018 @ 8:17am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
Your trying to define realism in a video game? Let alone an RPG, I know what you asked and as stated before it's just a penalty in an rpg. All game with stat requirements do this.

I'm not asking it should be realistic. I'm talking about basic common sense. At least this ♥♥♥♥♥♥♥ game should makes sense at some point. I'm wanting that.

Let's just say it is BS, because it doesn't make any sense. Meaning that the progress of matching the requirement does absolutely nothing but skill point and such.
How is that common sense again all rpgs do this so it's not mutually exclusive to NV. Heck how does one carry several fatman and nukes in an invisible pack. Get out of here your complaining for the sake of it.
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Date Posted: May 30, 2018 @ 4:54am
Posts: 33