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"No, the engine can't handle it."
"How about if we attach the bottom half to the legs? We can't make a western themed game without dusters!"
"That could work."
- Two of the developers of Obsidian
No mods, too many limitations in the engine to get something that works and looks good. Heck, even today you rarely see games with decent dusters, skirts, dresses, capes and other loose hanging clothes.
And a lot of people say Obsidian don't have time like the publisher, Bethesda was like "Hey you finish this game until this day, okay?! It's an order!", but the developing time was something that developer agreed, too. They thought they could've complete the game by the end, but they didn't. So they were just being greedy and all that.
Considering their other games shared the same problems like FNV, and those games were too, had little time to develop. So they should've known by the time they start developing NV, that they shouldn't make other mistake by agreeing to 'little time to develop'
Story goes out of the picture, but my point is 'They didn't have time' is not a suitable excuse for NV.
I can't pin-point out each obsidian games that lack the completion due to their little developing time, but I've seen people complaining about it.
They were greedy, thinking they can finish the game in time, but they didn't.
Bethesda loved the treatment and immediately greenlit New Vegas, which Obsidian released in October 2010. It was well-received—and according to many critics and fans, better than Fallout 3—but it was also full of bugs. For some people the game was near-unplayable thanks to constant glitches and crashes. Many of the game's issues have since been patched, but for fans paying $60, New Vegas was unforgivable.
"The timeline was compressed," Urquhart said. "It was a timeline we agreed to—I think we bit off a little more than we could chew, and then it was a little hard to recover... We learned some lessons about trying to make too big a game. We also learned some lessons about managing QA.
They ♥♥♥♥♥♥ up, but it isn't as black and white as you think.