Fallout: New Vegas

Fallout: New Vegas

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Johnny Casey May 30, 2018 @ 1:10am
Duster Physics mod
"Let's make a duster but it's actually attached to pants"
- One of the developers of Obsidian

Any mod that "fixes" this?
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Showing 1-15 of 15 comments
Washell May 30, 2018 @ 10:07am 
"Can we add dusters?"
"No, the engine can't handle it."
"How about if we attach the bottom half to the legs? We can't make a western themed game without dusters!"
"That could work."
- Two of the developers of Obsidian

No mods, too many limitations in the engine to get something that works and looks good. Heck, even today you rarely see games with decent dusters, skirts, dresses, capes and other loose hanging clothes.
Johnny Casey May 30, 2018 @ 10:10am 
Aww shucks.
Bankai9212 May 30, 2018 @ 10:15am 
Not there fault, fallout 3 did the same thing.
Johnny Casey May 30, 2018 @ 10:18am 
Originally posted by Bankai9212:
Not there fault, fallout 3 did the same thing.
I never played Fallout 3, so I don't know if you're telling me the truth or not, but that doesn't matter anyway. Because it means that Obsidian careless followed the exact same wrong path that Bethesda created, without even attempt to correct it. They could've use different engine or something.
Bankai9212 May 30, 2018 @ 10:25am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
Not there fault, fallout 3 did the same thing.
I never played Fallout 3, so I don't know if you're telling me the truth or not, but that doesn't matter anyway. Because it means that Obsidian careless followed the exact same wrong path that Bethesda created, without even attempt to correct it. They could've use different engine or something.
I am, sorry your ro ignorant to google. As for the rest well they had less time to develope nv compared to Beth and fallout 3. So how do you expect them to use a different engine? Despite the engine they improved on the several shortcomings in fallout 3.
Johnny Casey May 30, 2018 @ 10:41am 
Originally posted by Bankai9212:
I am, sorry your ro ignorant to google. As for the rest well they had less time to develope nv compared to Beth and fallout 3. So how do you expect them to use a different engine? Despite the engine they improved on the several shortcomings in fallout 3.
You're right. They indeed had little time to develop this game. But I've seen many people saying the rest ofgames that Obsidian created share the same problem: They lack the completion like FNV, and those games come to same excuse: They don't have time.

And a lot of people say Obsidian don't have time like the publisher, Bethesda was like "Hey you finish this game until this day, okay?! It's an order!", but the developing time was something that developer agreed, too. They thought they could've complete the game by the end, but they didn't. So they were just being greedy and all that.

Considering their other games shared the same problems like FNV, and those games were too, had little time to develop. So they should've known by the time they start developing NV, that they shouldn't make other mistake by agreeing to 'little time to develop'

Story goes out of the picture, but my point is 'They didn't have time' is not a suitable excuse for NV.
Bankai9212 May 30, 2018 @ 10:53am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
I am, sorry your ro ignorant to google. As for the rest well they had less time to develope nv compared to Beth and fallout 3. So how do you expect them to use a different engine? Despite the engine they improved on the several shortcomings in fallout 3.
You're right. They indeed had little time to develop this game. But I've seen many people saying the rest ofgames that Obsidian created share the same problem: They lack the completion like FNV, and those games come to same excuse: They don't have time.

And a lot of people say Obsidian don't have time like the publisher, Bethesda was like "Hey you finish this game until this day, okay?! It's an order!", but the developing time was something that developer agreed, too. They thought they could've complete the game by the end, but they didn't. So they were just being greedy and all that.

Considering their other games shared the same problems like FNV, and those games were too, had little time to develop. So they should've known by the time they start developing NV, that they shouldn't make other mistake by agreeing to 'little time to develop'

Story goes out of the picture, but my point is 'They didn't have time' is not a suitable excuse for NV.
Not sure what you mean, there is a back and forth regarding time but there newest titles pullers is doing well and I don't think anyone complained about completion.
Johnny Casey May 30, 2018 @ 11:00am 
Originally posted by Bankai9212:
Not sure what you mean, there is a back and forth regarding time but there newest titles pullers is doing well and I don't think anyone complained about completion.
If you're talking about Pillars of Eternity 2 they've recently made, then I guess they finally realized their mistake. Good for them or us.

I can't pin-point out each obsidian games that lack the completion due to their little developing time, but I've seen people complaining about it.
Bankai9212 May 30, 2018 @ 11:10am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
Not sure what you mean, there is a back and forth regarding time but there newest titles pullers is doing well and I don't think anyone complained about completion.
If you're talking about Pillars of Eternity 2 they've recently made, then I guess they finally realized their mistake. Good for them or us.

I can't pin-point out each obsidian games that lack the completion due to their little developing time, but I've seen people complaining about it.
Then you don't know, so your simply spouting what others stated. Not just pillars 2 the other one as well. The only other example of content being cut is kotor 2
Johnny Casey May 30, 2018 @ 11:17am 
Originally posted by Bankai9212:
Then you don't know, so your simply spouting what others stated. Not just pillars 2 the other one as well. The only other example of content being cut is kotor 2
Well then, forget the part about me saying 'they didn't learn from their past mistake'.

They were greedy, thinking they can finish the game in time, but they didn't.
Bankai9212 May 30, 2018 @ 11:32am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
Then you don't know, so your simply spouting what others stated. Not just pillars 2 the other one as well. The only other example of content being cut is kotor 2
Well then, forget the part about me saying 'they didn't learn from their past mistake'.

They were greedy, thinking they can finish the game in time, but they didn't.
How is that greed? I'm sure they wanted more time but the publisher wouldn't give it.
Johnny Casey May 30, 2018 @ 11:35am 
Originally posted by Bankai9212:
How is that greed? I'm sure they wanted more time but the publisher wouldn't give it.
Like I said, they agreed to Bethesda's suggested finishing timeline. They've made a promise that they can't make.
Bankai9212 May 30, 2018 @ 11:53am 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
How is that greed? I'm sure they wanted more time but the publisher wouldn't give it.
Like I said, they agreed to Bethesda's suggested finishing timeline. They've made a promise that they can't make.
Where does it say they agreed to it? You have the documents what about asking for more time?
Johnny Casey May 30, 2018 @ 12:22pm 
Originally posted by Bankai9212:
Originally posted by Johnny Casey:
Like I said, they agreed to Bethesda's suggested finishing timeline. They've made a promise that they can't make.
Where does it say they agreed to it? You have the documents what about asking for more time?
https://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever

Bethesda loved the treatment and immediately greenlit New Vegas, which Obsidian released in October 2010. It was well-received—and according to many critics and fans, better than Fallout 3—but it was also full of bugs. For some people the game was near-unplayable thanks to constant glitches and crashes. Many of the game's issues have since been patched, but for fans paying $60, New Vegas was unforgivable.

"The timeline was compressed," Urquhart said. "It was a timeline we agreed to—I think we bit off a little more than we could chew, and then it was a little hard to recover... We learned some lessons about trying to make too big a game. We also learned some lessons about managing QA.
Washell May 30, 2018 @ 2:57pm 
Originally posted by Johnny Casey:
Originally posted by Bankai9212:
Where does it say they agreed to it? You have the documents what about asking for more time?
https://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever
There's some more stuff in here: https://www.rockpapershotgun.com/2017/09/06/obsidian-publisher-interview/

They ♥♥♥♥♥♥ up, but it isn't as black and white as you think.
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Date Posted: May 30, 2018 @ 1:10am
Posts: 15