Fallout: New Vegas

Fallout: New Vegas

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? May 25, 2018 @ 9:16am
problem with tale of two wastelands mod
i did everything as said i run the game but i crash in the main menu any ideas?
Originally posted by Baby_Cookie[WOLF]:
"the fixes all at one package" has me believe you got the "YOU NEED THESE PATCHES'" zip they listed on their downlaod page ( which you also need obviously :p )

-----------------------------------

http://taleoftwowastelands.com/content/ttw-fixes-222-official-bugfix-pack-ttw

for the ttwfixes.esm which does a converted ttw thing much like the unoffickal patch does, but more specific

try this and see what it gives

if it works out
come back and i'll try to find the pipboy fix to link it here

if it doesn't... then we'll need to look further :(
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Showing 1-15 of 20 comments
Bansheebutt May 25, 2018 @ 9:17am 
Crashing in the menu is usually related to missing master files. Make sure all of the Fallout 3 ESMs (and any for your mods) are present and active in your load order.

Using NMM, highlighting mods in your order will show if that mod has any missing masters with a red text.
Yellow if they're present but inactive.
Last edited by Bansheebutt; May 25, 2018 @ 9:17am
Baby_Cookie[WOLF] May 25, 2018 @ 2:11pm 
Originally posted by Doctor Death:
i did everything as said i run the game but i crash in the main menu any ideas?

first off
take this to the ttw forums, they made it, they know it
they are pretty helpfull in making it work

second ( this is like goto step one in crashing issues for fo3 )

bUseThreadedAI=1
iNumHWThreads=2

make sure that is in the fo3 ini

ttw uses fo3
fo3 crashes on multicore pc's ( no matter what )
RESTRICT it's core usage
Last edited by Baby_Cookie[WOLF]; May 25, 2018 @ 2:11pm
Baby_Cookie[WOLF] May 25, 2018 @ 2:13pm 
Originally posted by Zaz Bacon:
Crashing in the menu is usually related to missing master files. Make sure all of the Fallout 3 ESMs (and any for your mods) are present and active in your load order.

Using NMM, highlighting mods in your order will show if that mod has any missing masters with a red text.
Yellow if they're present but inactive.

don't use nmm
it's known to not handle ttw very well

fomm is the far better chioce
Dustin81 May 25, 2018 @ 7:51pm 
Originally posted by Baby_CookieWOLF:
Originally posted by Doctor Death:
i did everything as said i run the game but i crash in the main menu any ideas?

first off
take this to the ttw forums, they made it, they know it
they are pretty helpfull in making it work

second ( this is like goto step one in crashing issues for fo3 )

bUseThreadedAI=1
iNumHWThreads=2

make sure that is in the fo3 ini

ttw uses fo3
fo3 crashes on multicore pc's ( no matter what )
RESTRICT it's core usage

Ttw uses the FNV exe which doesn't have those problems. All it uses from Fallout 3 are esm's and assets from the bsa files.
Last edited by Dustin81; May 25, 2018 @ 7:51pm
Baby_Cookie[WOLF] May 26, 2018 @ 4:11am 
Originally posted by Dustin81:
Originally posted by Baby_CookieWOLF:

first off
take this to the ttw forums, they made it, they know it
they are pretty helpfull in making it work

second ( this is like goto step one in crashing issues for fo3 )

bUseThreadedAI=1
iNumHWThreads=2

make sure that is in the fo3 ini

ttw uses fo3
fo3 crashes on multicore pc's ( no matter what )
RESTRICT it's core usage

Ttw uses the FNV exe which doesn't have those problems. All it uses from Fallout 3 are esm's and assets from the bsa files.

logical enough
however "roy" over at ttw gives this advice all the same
it sure can't hurt, to adjust it under fnv as well

if we are going modding
the pinned one on top is a good place to start

so op, read trough that and get those things all the same
ttw is stable enough ( i only found some light objects missing in tenpenny so far )( nothing major ) as is, but even so it's an everlasting work in progress and will have it's failures :)

--------------------------------------------------------------------------------------------------------------------
4gb launcher ( enable more memory to be allocated to the game )

casm with mcm support ( independent save system designed to counter save-corruption by extending saveslot usage ( instead of overwriting endlessly )( GET THIS )

mcm ( obviously )( to allow finetunign of mods that have mcm support )

the unofficial patch
anti-crash
---------------------------------------------------------------------------------------------------------------------

they aren't a requirement, but they are pretty much recoomended at this point





i'll go ahead and stress the folloiwng as well
assuming you can get ttw running

YOU NEED TTWFIXES.ESM
without it you WILL crash as soon as you try to enter moriarty's saloon ( a storyprogresion required place )
you can not paly this game wihtout ttwfixes.esm, there is no real way around it

IF YOU GET TTWFIXES.ESM YOU CAN NOT PLAY A FEMALE MODEL
ttwfixes.esm breaks the female playermodel ( more specifically the pip-boy )
you can not acces your pip-boy on female models ( making the game uplayable )

°°° male models are just fine... i call sexism :p °°°

over on the ttwforums roy uploaded a file named "pipboytest"
if you want to play a female model you WILL need pipboytest installed as well :)
Last edited by Baby_Cookie[WOLF]; May 26, 2018 @ 4:13am
Baby_Cookie[WOLF] May 26, 2018 @ 4:18am 
actually

op, before we list all the obvious things ( well obvious to us )
what exactly have you done and not done so far

just drag 'n drop nvse and then run the ttw installer to make the fommod and load it up with FOMM or NMM?
IF SO, are you sure ALL the postpatching for ttw is in there as well ?
( like i said above, TTWFIXES is a must, but it's not direclty listed under the patches section on the download page, edit: i just checked, it doesn't )
( the zip files that is called "hotfixes" does not contain TTWFIXES.esm... YOU NEED TO GET THIS ON YOUR OWN BY LOOKING FOR IT ON THE TTW FORUM )

have you already gone trough the basic bugfixing steps that come with default fnv ?
Last edited by Baby_Cookie[WOLF]; May 26, 2018 @ 4:24am
? May 26, 2018 @ 4:44am 
Originally posted by Baby_CookieWOLF:
actually

op, before we list all the obvious things ( well obvious to us )
what exactly have you done and not done so far

just drag 'n drop nvse and then run the ttw installer to make the fommod and load it up with FOMM or NMM?
IF SO, are you sure ALL the postpatching for ttw is in there as well ?
( like i said above, TTWFIXES is a must, but it's not direclty listed under the patches section on the download page, edit: i just checked, it doesn't )
( the zip files that is called "hotfixes" does not contain TTWFIXES.esm... YOU NEED TO GET THIS ON YOUR OWN BY LOOKING FOR IT ON THE TTW FORUM )

have you already gone trough the basic bugfixing steps that come with default fnv ?
I installed ttw puted the ttw files in the new vegas mods folder i put the esms from fallout 3 ect then i ran the FOMOD i did the corect order of the mods then i ran the packages, i have the anti crash fix casm and mcm as well but i donwloaded the fixes all at one package puted them in the data folder of new vegas and everything seemed fine then i ran the game true nvse i got to the main menue and i crashed

(sorry for bad english it aint my native)
Last edited by ?; May 26, 2018 @ 4:44am
The author of this thread has indicated that this post answers the original topic.
Baby_Cookie[WOLF] May 26, 2018 @ 4:51am 
"the fixes all at one package" has me believe you got the "YOU NEED THESE PATCHES'" zip they listed on their downlaod page ( which you also need obviously :p )

-----------------------------------

http://taleoftwowastelands.com/content/ttw-fixes-222-official-bugfix-pack-ttw

for the ttwfixes.esm which does a converted ttw thing much like the unoffickal patch does, but more specific

try this and see what it gives

if it works out
come back and i'll try to find the pipboy fix to link it here

if it doesn't... then we'll need to look further :(
Last edited by Baby_Cookie[WOLF]; May 26, 2018 @ 4:53am
? May 26, 2018 @ 4:56am 
Originally posted by Baby_CookieWOLF:
"the fixes all at one package" has me believe you got the "YOU NEED THESE PATCHES'" zip they listed on their downlaod page ( which you also need obviously :p )

-----------------------------------

http://taleoftwowastelands.com/content/ttw-fixes-222-official-bugfix-pack-ttw

for the ttwfixes.esm which does a converted ttw thing much like the unoffickal patch does, but more specific

try this and see what it gives

if it works out
come back and i'll try to find the pipboy fix to link it here

if it doesn't... then we'll need to look further :(
Thanks i will try it out soon
Baby_Cookie[WOLF] May 26, 2018 @ 5:04am 
Originally posted by Doctor Death:
Originally posted by Baby_CookieWOLF:
"the fixes all at one package" has me believe you got the "YOU NEED THESE PATCHES'" zip they listed on their downlaod page ( which you also need obviously :p )

-----------------------------------

http://taleoftwowastelands.com/content/ttw-fixes-222-official-bugfix-pack-ttw

for the ttwfixes.esm which does a converted ttw thing much like the unoffickal patch does, but more specific

try this and see what it gives

if it works out
come back and i'll try to find the pipboy fix to link it here

if it doesn't... then we'll need to look further :(
Thanks i will try it out soon

let's hope that does it
if not, you might want to just delete all and try again from scratch though

even when done right ( as far as your internvention ), it's not exaclty a failsafe install
creating the fomod ( which is out of yoru controll ) can screw up all the same making it non-working

( but let's assume for now it did fine :) )
? May 26, 2018 @ 9:44am 


Originally posted by Baby_CookieWOLF:
Originally posted by Doctor Death:
Thanks i will try it out soon

let's hope that does it
if not, you might want to just delete all and try again from scratch though

even when done right ( as far as your internvention ), it's not exaclty a failsafe install
creating the fomod ( which is out of yoru controll ) can screw up all the same making it non-working

( but let's assume for now it did fine :) )
So i did start from a scratch just incase did everything right and puted the new fix but still crash in the main menu...

Edit: i read the the last posts and i twiked the game and now it works! thanks alot everyone
Last edited by ?; May 26, 2018 @ 9:49am
Baby_Cookie[WOLF] May 26, 2018 @ 10:10am 
Originally posted by Doctor Death:
Originally posted by Baby_CookieWOLF:

let's hope that does it
if not, you might want to just delete all and try again from scratch though

even when done right ( as far as your internvention ), it's not exaclty a failsafe install
creating the fomod ( which is out of yoru controll ) can screw up all the same making it non-working

( but let's assume for now it did fine :) )
So i did start from a scratch just incase did everything right and puted the new fix but still crash in the main menu...

Edit: i read the the last posts and i twiked the game and now it works! thanks alot everyone

twiked as in "tweked" as in you added those corerestriction lines to the ini ?
? May 26, 2018 @ 10:14am 
Originally posted by Baby_CookieWOLF:
Originally posted by Doctor Death:
So i did start from a scratch just incase did everything right and puted the new fix but still crash in the main menu...

Edit: i read the the last posts and i twiked the game and now it works! thanks alot everyone

twiked as in "tweked" as in you added those corerestriction lines to the ini ?
Yep
Baby_Cookie[WOLF] May 26, 2018 @ 10:15am 
either way, i'm hapy to hear we got you set upt

now as a final set of adivce
i assume you are going to start with fo3 under the new ttw mod

in case you wish to enable the survival element fnv provided, keep in mind that fo3 was never designed to support that

cooking and water sources are much harder to find ( cooking is nearly impossible to find )

to get the best out of the survival element within the fo3 setting of ttw
i suggest :

"solar's bottled water mod "
( enables you to crouch next to a sink or firehydrant and fill an empty bottle with water turning it into drinkable "dirty h2o" to carry around ) ( providing you hae an empty bottle and a bottlecap on you )

"oven cooking"
( every oven in the fo3 world has been recoded to now allow for survival crafting )
( most of them are broken and require fixing though to compensate a bit in some way )

ofcourse this is just adivce :)

if you want to mod onto ttw now

https://taleoftwowastelands.com/content/updated-ttw-mod-directory
all of those have been converted to be compatible

aything not on that list has a great chance of breaking things more then adding them :)

----
ah yes
in case you wish to play a female moddel ( now that ttwfixes is also in there )
https://taleoftwowastelands.com/content/invisible-pipboy

scroll trough the forum untill you find a post by "roy" that says pipboytest.7z
that fixes the female model

if you pay a male model, then irrelevant as you won't have the problem to deal with :)
Last edited by Baby_Cookie[WOLF]; May 26, 2018 @ 10:19am
? May 26, 2018 @ 10:18am 
Originally posted by Baby_CookieWOLF:
either way, i'm hapy to hear we got you set upt

now as a final set of adivce
i assume you are going to start with fo3 under the new ttw mod

in case you wish to enable the survival element fnv provided, keep in mind that fo3 was never designed to support that

cooking and water sources are much harder to find ( cooking is nearly impossible to find )

to get the best out of the survival element within the fo3 setting of ttw
i suggest :

"solar's bottled water mod "
( enables you to crouch next to a sink or firehydrant and fill an empty bottle with water turning it into drinkable "dirty h2o" to carry around ) ( providing you hae an empty bottle and a bottlecap on you )

"oven cooking"
( every oven in the fo3 world has been recoded to now allow for survival crafting )
( most of them are broken and require fixing though to compensate a bit in some way )

ofcourse this is just adivce :)

if you want to mod onto ttw now

https://taleoftwowastelands.com/content/updated-ttw-mod-directory
all of those have been converted to be compatible

aything not on that list has a great chance of breaking things more then adding them :)
Alright thanks for the advice!
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Date Posted: May 25, 2018 @ 9:16am
Posts: 20