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This is only the case in Fallout 4.
You can raise your SPECIAL with the intense training perk and the Vegas Clinic (based on your endurance and only 1 point each stat).
I'd say that the Intense training perk is a waste. Just specialize unless you're optimized early on.
What kind of skills?
In Fallout 3 and Fallout: New Vegas, specializing means that you choose a handful of skills and put all your skill points into those skills.
Instead of having a character that is good at everything, you have a character is designed to do only a few things.
This game is about multiple playthroughs because there is three endings and nearly every quest has different ways to solve things.
Its possible to have a character that is good at everything but I don''t see the point. You gotta spec that way from the start and plan everything out - which isn't really ideal for enjoying the game spoiler free.
not S.P.E.C.I.A.L. points
S.P.E.C.I.A.L. pts are only inc. via a couple of methods:
-intense training perks (maximum of 10)
-certain perks (like solar powered and the night vampire perk that gives you +2 strength or +2 intelligence and agility during day/night)
-implants (you can get them from the new vegas clinic. With an endurance of 9 you can get them all (7 S.P.E.C.I.A.L. skills and the 2 damage threshold and health regen, 4k caps for the special each, 8k for the recharge and 12k caps for the regen or other way around).
-food items, drugs, or clothing (temporary for food and drugs while the clothing one is effective so long as you got the items on).
10 intelligence + perks = more skill pts for things like lockpicking, guns, and other skills
9 endurance= being able to buy all implants from the new vegas clinic + 1 endurance implant for a max of 10
7-8 luck to get 1 luck inc. via a magazine, 1 with an implant to get 10 or 9 and buy or steal the naughty nightwear to get the missing 1 luck
there's plenty of ways to get strength, perception, and agility in-game via clothing or food items. hell you can get 8-9 strength with ant nectar, drugs (buffout), alcohol, BoS power armor (+1 or +2 depending on the model), and solar powered perk during the day so long as you stay outside.
perception and agility i prioritize 2nd mostly agility since you get more VAT pts and perception can be easily countered if you got both Boone and ED-E as your companions for full on 10 perception (really only helps battlewise with seeing enemies on the map easier and maybe 1 or 2 missions that require a perception of 7 or higher).
As for charisma it's a dump stat sadly. It doesn't do much except affect speech, barter, and companion stats but you can just buff speech and barter, and for companions just fit them with better armor/ weapons / ammo. You can also almost max out charisma at lvl 1 with just party time mentats and a business suit and an implant for 1 + 6 + 1 implant=8 charisma
if you're so gun ho about it too you can just dump on intense training stats to get some of the missing S.P.E.C.I.A.L. stats
If I had to choose i'd probably prioritize getting:
-medicine
-repair or science
-either speech or barter
-1 weapon skill
-lockpick if you have some room leftover
-dump whatever you got left into another perk stat
all up to lvl 75-85 since you can inc. to max with magazines and skill books. This without DLC, you can get more with the DLC since you also reach a higher lvl, 20 extra lvls, so about 100 extra minimum perk stat points + 10 extra perk skills.
tried an all melee and unarmed run and was able to not worry about ammo and rake in the caps from just vast selling everything i got.
Every time you level up you get a few more points to spend on skills like medicine and guns.
There isn't any reason not to have this perk unless you're role playing.