Fallout: New Vegas

Fallout: New Vegas

Statistieken weergeven:
Best vault lore wise?
Either from this game or other fallout games.

I can't choose between Vault 11 in New Vegas = The one with the overseer being sacrificed so the others don't get killed by the vault system only to be a "it's just a prank bro" ironic ending.

or

Vault 87 in Fallout 3 = The one that created the super mutants in the capital wastelands. The one where one of the vault dweler's son and wife died and he got devestated and retalitated against the scientists (also the one with the super mutant bro who gets you the laptop from the radiation room).

Both are pretty dark and F'd up (then again which vault isn't)?
Laatst bewerkt door Fumo Bnnuy n Frends; 4 jun 2019 om 1:35
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16-24 van 24 reacties weergegeven
Any Control Vault, in my opinion. Yes, those are actually real. 76 was one of them, alongside 0 and possibly 3. Also, Vault 21 sounds like a peaceful, if confusing place to be if you don't know how to gamble.
Origineel geplaatst door (TF2SP) Cow Milk:
Origineel geplaatst door Valden21:

I think BOTH Vault 11 and Vault 75 are the worst, by far. All the vaults are pretty bad, but those two are definitely the worst, hands down. Vault 75 killed all residents over the age of 17, and every kid who wouldn't leave their parents behind, just to make the Fallout equivalent of Imperial Stormtroopers. As for Vault 11, that's nothing but a gigantic version of the standard Milgram experiments.
a tie
i can get behind that tbh
sacrificing anyone is already enough to make them high enough spots on how bad they were
1 is physically happening no way around
the 2nd was could've been avoided if everyone had the balls to say no lol.

Vault 11 never had the feeling of "It was just a prank" to me; all the information there seemed to scream that it was some sort of sick social experiment, like the vast majority of the other vaults. Like I said before, the thing's a giant social experiment. The reveal that the sacrifices are totally unneeded isn't really along the lines of "JK"; Vault-Tec, Inc.'s a lot crueler than that.
Laatst bewerkt door Valden21; 4 jun 2019 om 18:41
Origineel geplaatst door (TF2SP) Cow Milk:
Origineel geplaatst door BirdMan:
vault 92 from fallout 3 really made me think. the white noise turned some simple musicians into insane psychos. i watched a youtube video where it explains it in more depth and boy wow was it dark
was it oxhorn? lol

I just started watching that one actually Haha. But the one I originally watched was this.

https://youtu.be/OmJmrhUPxEU
joje (Verbannen) 5 jun 2019 om 1:17 
Gary?
Origineel geplaatst door BirdMan:
Origineel geplaatst door (TF2SP) Cow Milk:
was it oxhorn? lol

I just started watching that one actually Haha. But the one I originally watched was this.

https://youtu.be/OmJmrhUPxEU
oh that guys pretty good too

Origineel geplaatst door Valden21:
Origineel geplaatst door (TF2SP) Cow Milk:
a tie
i can get behind that tbh
sacrificing anyone is already enough to make them high enough spots on how bad they were
1 is physically happening no way around
the 2nd was could've been avoided if everyone had the balls to say no lol.

Vault 11 never had the feeling of "It was just a prank" to me; all the information there seemed to scream that it was some sort of sick social experiment, like the vast majority of the other vaults. Like I said before, the thing's a giant social experiment. The reveal that the sacrifices are totally unneeded isn't really along the lines of "JK"; Vault-Tec, Inc.'s a lot crueler than that.
that's the joke lol

it was just a prank in the end because they didn't need to do all that just to keep themselves alive. It's really more of the social experiment with the shocks PLUS exploring and exploiting the human's ability to do sick, depraved things when under pressure and their life or someone else's is on the line in the 2nd portion.

If they said ♥♥♥♥ it ♥♥♥♥ the system then they would've been peachy key. But once they started sacrificing people they fulfilled their own prophecy of doom. The wife basically got raep'd by the entire election block just to protect her husband. When he was gonna be a candidate anyway, she went on a killing spree and changed the rules.

The guys in the block feared they'd die (even though the chance was random), so they staged a retaliation. From there they had support of some people but the other people also got scared and wanted the new random system for overseer as well as access to things like food, water, and power so they also went at it leading to the final 5 alive and from there 4 died via the 1 guy who wanted to spread the lessons learned in the vault.


But yeah the entire vault tec vaults are just a ton of ethics and moral lacking experiments with no restraints, no one to tell them they can't do that, and basically a finite supply of stock (the humans in the vault themselves).
Origineel geplaatst door Vali Riversong:
My personal favorite Vault is Vault 43. They put 20 men, 10 women and a ♥♥♥♥♥♥ panther in a Vault to see what'd happen. Its only mentioned in the comic about the Puppet Man Vault, 77, and nothing more is mentioned but that.
yeah i never got that tbh. Either the panthern went ballistic and started eating or killing each person, or they killed it and things went to ♥♥♥♥ another way.

Origineel geplaatst door -NSR- Chief Demo:
Any Control Vault, in my opinion. Yes, those are actually real. 76 was one of them, alongside 0 and possibly 3. Also, Vault 21 sounds like a peaceful, if confusing place to be if you don't know how to gamble.
true

peaceful vaults, even control vaults, count. Also vault 3 was all fine and dandy until they needed supplies or help and they trusted people too much. They let in the fiends and the rest was history (for them, they were history).
Via fallout 2, 120 of the vaults were experiments meant to test the population for long term space travel to colonize other planets because the time for the earth was running out. To see how humans would take 100 years in a vault, how small radiation leaks would affect humans, how humans would stand the pressure of constantly fixing broken water chips or faulty machinery, or just having too many people for the allocated space is, etc.

The enclave in fallout 2 even confirm this, telling about the giant colonizing space ship hidden underground meant for colonizing other planets.

The rest of the vaults are actually just vaults for government officials and important people to survive (like the ones the enclave came from)
Origineel geplaatst door psychotron666:
Via fallout 2, 120 of the vaults were experiments meant to test the population for long term space travel to colonize other planets because the time for the earth was running out. To see how humans would take 100 years in a vault, how small radiation leaks would affect humans, how humans would stand the pressure of constantly fixing broken water chips or faulty machinery, or just having too many people for the allocated space is, etc.

The enclave in fallout 2 even confirm this, telling about the giant colonizing space ship hidden underground meant for colonizing other planets.

The rest of the vaults are actually just vaults for government officials and important people to survive (like the ones the enclave came from)
Hmm you're right

But even control or normal shelter vaults have some lore in them.
For everyone talking about vault 69.
Vault 68 & 69 NEVER actually appear in any of the fallout games. They are only mentioned in cut content from fallout 2 and a mention in the fallout bible and a brief mention in a fallout comic.
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Geplaatst op: 4 jun 2019 om 1:35
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