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Well assuming you saved the game back there, sure. New Vegas won't otherwise "rewind time" for you - winning that battle ends the game.
If the game does not end for you after that battle, then odds are you've installed a mod which has changed the regular behaviour (such as CAGE or FPGE). In that case, returning to the Lucky 38 to try to start the quest a second time will break your game - some of these "continue playing" mods specifically prevent you from going up there for that very reason.
The save you're talking about was there, but it no longer exists. What's the point of keeping a save just before talking to Yes Man when the game itself foresees the possibility of recombining the battle? It is not a rewind of time, it is the cancellation of time. Don' t go back, you imagine that the thing has yet to happen. And anyway, I can safely enter the Lucky 38, go to Yes Man and talk to him. The battle did not take place. In fact, in Hoover Dam there is the army deployed and ready for battle. If it were really as you say then why does Yes Man tell me to go to the dam and talk about overriding the terminal? True, I installed FPGE. But it is activated only when the battle is over and Lanius is dead. This is not my case because the battle has not yet taken place and Lanius is in perfect health. With the Uncut mod I can cross the dam even if the battle is still stopped. I did it to see if there were legionaries and Lanius in the Legate's camp. In fact they are all in their place.
As mentioned, "the game itself" does not do this. Unmodded, completing that battle gives you a choice between loading an old save or returning to the main menu - you cannot play on without a mod. The vanilla game goes out of its way to tell you this before the battle even starts.
Well who woulda thunk it?
Versions up to 1.6 block you from going into the penthouse precisely because of this problem. 1.6 and later let you in. If you don't like the way it's working, take it up with the mod author.[forums.nexusmods.com]
So, I understand that you think I can put my mind in peace and uninstall FPGE because it will never work. Ok
Since you are so kind I take the opportunity and ask another question before removing the mod: would it be plausible to use a "resetquest" command to restart No Gods No Masters and bypass the obstacle? I used it a couple of times and it worked. But perhaps with the Main it is not possible. It is only a hypothesis, you will have understood that I am not a great computer expert
The goal of FPGE is to let you play on after the battle ends - not "as if the battle had never happened", but "as if you had won the battle". It tries to change the Mojave to account for your victory and to let you play on in the resulting new world. If that much is happening, then the mod's working as intended.
It might work, but I wouldn't count on it. Many more complex quests rely on scripts that, once they've run, can't be "rewound" even if their associated quests are.
You can certainly give it a try, but if it doesn't work, be sure to go back to an older save afterwards. It's very likely to break your game in other ways that might not immediately be obvious.
setstage <QuestID> <stage number>
Do you think it's possible that it works?
One last thing. Without commitment for you, if you feel like doing it, otherwise patience. They told me it could be due to some conflict between some mods, so try to uninstall them one by one and look for confusing ones. I don't think that, for example, Mikoto Beauty (which as you know adds hair styles and eye colors) may have something to do with the final battle. Or the mod that adds the Desert Eagle pistol to prevent the start of the battle. Quite right? So if I show you my loading order, can you give me some advice on which ones to try to uninstall?
But in fact I won the battle, saw the final video and immediately found myself at the Lucky 38, in front of Yes Man telling me "Do you want to do battle or are you waiting for a while?". In the meantime I have installed and finished all the original DLC and some of the Someguy's Series mods that add some quests. Everything has always worked very well. For this I was convinced that FPGE would work. Perhaps it is wrong to think that there was no battle, it is clear that something between the scripts has changed after finishing the game. But when I saw Hoover Dam as it was before the battle I thought of a sort of "temporal rewind". The author of FPGE told me that his mod does absolutely nothing until the battle is over. Too bad it doesn't start for me ......
But you when discussing the matter with kazopert, you made it sound like you installed FPGE later on - which should've meant that you hadn't completed the final battle during this save (because in vanilla, that ends the game). The way you've portrayed things to him, you haven't been able to complete the final battle at all.
So which story is true? If you did not have FPGE when you first beat that battle, then a different mod is to blame, and you shouldn't be troubling kazopert with this. If you did have FPGE, then you should be making it absolutely clear to him that you're in the "post game" already and trying to complete the "final" battle a second time on the same save.
Probably I also misunderstood, because when I read "before the final battle" on the description of the mod I thought: if I can talk to Yes Man at lucky 38 and he tells me: "see you at the dam", I can finish the game one second time without starting again. Obviously it is not possible.
I was deceived by the message of Yes Man that makes me choose between "before going I have to fix some chores" and "I am ready to go to the dam" (they are not the exact words but I think you understand). The game completed the scam to me when, after choosing "I'm ready to go", it put the words: "if you make this choice you can't go back". I was sure to get to Hoover Dam and start shooting, finish again the game and see the new Mojave modeled by FPGE.
Maybe CAGE does more for me, or else I leave everything as it is.
Thanks again for your patience
Righto, so clearly FPGE didn't allow you to continue playing when you first completed the game...
Meaning that if you did continue, then a different mod caused it. To initiate FPGE, you'd need to either reload to a point before you fought that battle, or start over entirely with a new character.
Now that everything is clear, I take this opportunity to ask a last, small question: If I install Uncut Road To Legate's Camp, can I reach the camp of the legate? It should unlock the passage from the second to the third tower of the dam, allowing me to cross the fence in the middle of the dam. Thank you
I'm not sure. I had it installed together with FPGE and I seem to remember that Uncut Road To Legate's Camp is an .esm file, whereas Uncut Wasteland is an .esp file (it's already installed). FOMM had put URTLC above FPGE and they were the last two .esm files on the list. Uncut Wasteland was certainly below. I can still try, the worst that can happen is that the access to the camp is blocked and I will have to go back .....
You know, if you go outside the game walls, you can walk over to the east side of the Colorado river and get to the Legate's camp that way. He isn't there though.