Fallout: New Vegas

Fallout: New Vegas

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Golden Jan 7, 2018 @ 7:09pm
Game locking at 60 fps
Is there a reason why my game is locking at 60 fps. I have everything that has to do with the xbox dvr ♥♥♥♥♥♥♥♥ unchecked and everything. If anyone knows I would like to know.
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Showing 1-15 of 26 comments
Microsoft227sam Jan 7, 2018 @ 7:12pm 
That's actually a good thing your game is lock at 60fps. If it were to increase (say like 100 fps or more), your game will literally get ♥♥♥♥ up by going super sonic speed. (Not joking)
Last edited by Microsoft227sam; Jan 7, 2018 @ 7:13pm
Golden Jan 7, 2018 @ 7:13pm 
Originally posted by microsoft227sam:
That's a good thing your game is lock at 60fps if it were to increase (say like 100 fps or more), your game will literally get ♥♥♥♥ up by going super sonic speed. (Not joking)
Why is that?
Microsoft227sam Jan 7, 2018 @ 7:13pm 
Originally posted by GoldenShots:
Originally posted by microsoft227sam:
That's a good thing your game is lock at 60fps if it were to increase (say like 100 fps or more), your game will literally get ♥♥♥♥ up by going super sonic speed. (Not joking)
Why is that?
Gamebyro that's why.
Golden Jan 7, 2018 @ 7:14pm 
So is it auto locked onto 60 frames per second?
Microsoft227sam Jan 7, 2018 @ 7:17pm 
Originally posted by GoldenShots:
So is it auto locked onto 60 frames per second?
It's actually very rare for it to lock cap at 60fps on its own. Normally You'll either need to do it manually or use mods. The gods have grant you a perk that fixes anything automatically for you. Congrats.
Last edited by Microsoft227sam; Jan 7, 2018 @ 7:17pm
Golden Jan 7, 2018 @ 7:18pm 
So this is a good thing. I actually just looked up about it and heard that if you do go over 60 fps it will cause major screen tear and crashes, etc.
Agent Ulgrin Jan 7, 2018 @ 7:28pm 
>person things 60 fps is bad when i have to deal with 12-18
Golden Jan 7, 2018 @ 7:31pm 
Originally posted by Dat Cat:
>person things 60 fps is bad when i have to deal with 12-18
.... I never said that 60 fps was bad. I was just wondering why it was capped at 60 fps.
Agent Ulgrin Jan 7, 2018 @ 7:31pm 
Originally posted by GoldenShots:
Originally posted by Dat Cat:
>person things 60 fps is bad when i have to deal with 12-18
.... I never said that 60 fps was bad. I was just wondering why it was capped at 60 fps.

Oh.
That's alot better than what I thought you said.
Golden Jan 7, 2018 @ 7:32pm 
Originally posted by Dat Cat:
Originally posted by GoldenShots:
.... I never said that 60 fps was bad. I was just wondering why it was capped at 60 fps.

Oh.
That's alot better than what I thought you said.
All i wanted to know is if it was possible to uncap the 60 fps lock. By the looks of it and some of the research of looking into it going over 60 fps in the game isn't a good idea I guess.
Explosivevortex Jan 7, 2018 @ 8:13pm 
have we seriously reached a point in technology where people are complaining about the fps locking at 60
Golden Jan 7, 2018 @ 8:24pm 
Originally posted by Explosivevortex:
have we seriously reached a point in technology where people are complaining about the fps locking at 60
I'm not complaining at all.
Grimminski Jan 7, 2018 @ 8:27pm 
Vsync is force enabled in all Gamebryo games. You'll need to disable it from the .ini file since I don't think the launcher option actually does anything.

You'll need to cap the FPS to 60 or below anyways since game speed is tied to framerate.
Akasaki Jan 7, 2018 @ 8:28pm 
Well, This game is 7 years old with the engine that even older so it has reach the limit even with mods.
TehSpoopyKitteh Jan 7, 2018 @ 8:28pm 
Originally posted by GoldenShots:
Originally posted by microsoft227sam:
That's a good thing your game is lock at 60fps if it were to increase (say like 100 fps or more), your game will literally get ♥♥♥♥ up by going super sonic speed. (Not joking)
Why is that?
Do you remember seeing those physics glitches in Skyrim on youtube..the ones that sent your character sky high after getting hit by a downward blow giant's club? Same issues. The physics engine is capped at 60FPS because anything above that causes issues.
Last edited by TehSpoopyKitteh; Jan 7, 2018 @ 8:47pm
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Date Posted: Jan 7, 2018 @ 7:09pm
Posts: 26