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So then, how come there are other games that have an open-world and use different engines? If what you said is true, then other games not even by Bethesda would be using the Gamebryo and/or the Creation Engine. It is true though, I can't blame Bethesda for being hesistant in switching to another engine.
I've seen and had some people sympathize with Elijah, though you do have a point that a lot of people tend to agree he went mad.
https://youtu.be/jKxpZsLzyvo
Because, for what they've been trying to do, there is no better engine.
These games - whatever their other faults - have a massive amount of scene interactivity. Something no other game engine is built to handle.
I really don't want a gameworld like TW3, GTAV, Uncharted, etc where you're limited to interacting only with specific 'clickies' and nothing else.
None of those other engines have the *mod* support that Creation does either. Modding these other games is a pain in the ass. And I'm not talking about creating mods, I'm just talking about installing them and sorting out conflicts between them. Install two mods into TW3 and the later mod simply overwrites everything from the first.
But you'll get your wish. BS has certainly heard the console market. Next set of games will likely be on some brand new shiny engine where everything in the world is a static and NPCs are non-persistent. And you can only install minor mods like skins and only from the approved and controlled Bethesda modding application.
Because those other games don't try to do the same things BGS games do.
Look at GTAV - solid blocks of buildings. Very few polygons. Nothing exists outside a short radius around the PC.
Get into a car and suddenly the city is filled with them. Step out and instantly they're all gone. No persistance.
Same thing with Watchdogs. Same thing with Uncharted. Pick your open-world game and they're all built the same way - except for BGS'.
Perhaps not now nor in the near future, but what makes you think there won't be more updated engines being developed and released at a later time? If Bethesda was able to switch from the Gamebryo engine to the Creation engine after so many years later, then they will do it again when the time comes.
While not from a Bethesda game, STALKER is an open world game released around 2007 to 2009 or so (Shadow of Chernobyl, Clear Sky, and Call of Pripyat which is the last official game) and it uses a very unstable and pretty old engine but that didn't stop some a free-lance modding team (or individual) from making "Call of Chernobyl". Point is, if there is a will, then there can be a way, and said modding team is providing content more than a lot of the newer games with updated engines.
If you're going to complain and nitpick about the limitations of open world games, then there's no point in playing them right? That's what I'm going to get from you. Sure, no open world game nor engine is perfect nor likely ever will be but here's the thing. You don't need to rely on the Creation Engine to make an open world game and no engine will be satisfactory. However, each engine has something different from the other otherwise, we would be using the same one for all games.
Point is, the Creation Engine is flawed all right but that doesn't mean you get to bash all the other engines and make it look like there's no point in playing games on them.
No, you're the one who is misunderstanding what I'm typing. Bethesda could switch to another engine but they don't for whatever reason. That's the simple fact. No engine is perfect but the Creation Engine is merely an updated version of an even older engine. That's the problem. They need to use a much more modern engine that some of these other games are using. They clearly made a switch and Bethesda will have to sometime in the future if they want to make a new game.
You want proof? When Overkill's RAID: WWII was announced it was still using the horribly outdated Diesel engine, people immediately avoided it like the plague and the game flopped. What makes you think Bethesda can hold on to "merely upgraded" engines for their new games?
Any proof of that?
You're accusing me of saying they switched the engine? There's a reason why Gamebyro and Creation is named differently. Sure, Creation was only updated to handle 64 bit but otherwise, they could had just said "Gamebryo 64-bit" for all I give a rat's ass but that isn't appealing. And no, not *every* game uses an updated engine of an already existing one. But enough of this name issue and such.
What I am trying to say is, Bethesda will have to use a new engine, not just because of limitations but also because of marketing. You just told me that they did for Skyrim and Fallout 4, and they can do it again when they have to, like it or not. Will you be willing to buy a game that uses an old engine? I know a lot of people didn't for the game I mentioned. Overkill's game flopped because of one of those reasons. Bethesda has to eventually switch to a new engine like it or not. Simple and real as that as the keyboard you use to type.
Call of Chernobyl only has "expanded maps"? Are you kidding me? While the main quest nor side quests aren't engaging, the modders have been adding new things to make the game/mod more playable that so many other games lack. You can install a mod to make factions dynamic for instance, and the AI in STALKER is a lot more advanced than countless number of games right now. Funny how you said the X-ray engine doesn't handle mods when it can if done right though at the cost of stability but then again, F:NV and other games suffer the same issues.
Bethesda has also supported the modding community, but in a different perspective and with a radical approach.Bethesda now wants to monetize off of other modders' work and the quality isn't good.
EDIT: And yes, the guy claiming some people from the Mass Effect team working on Fallout 4 is ♥♥♥♥♥♥♥♥. Found no sources whatsoever.
it was bethesda's decision to release the game unfinished.
it mainly shows why there is bad blood between this games people and bethesda. and why they won't make a new west coast game for Fallout series.
Finally, I'm ♥♥♥♥♥♥♥ done too. Not just with this pointless argument but with the Fallout community. I just wanted to say how it's not just a trend to criticize Fallout 4 and where did it get me? I get myself into an area where it's raining ♥♥♥♥ because it had to.
I have seen other terrible communities like CS:GO, PD2, and such where people are hostile but the Fallout community is on a whole other level. I can't get on anyone's side AT ALL. You like either Bethesda or Obsidian Fallout game, you get ♥♥♥♥ on. Now, even talking about the engine had netted me trouble when it wasn't even the initial thing I meant to talk about. It's so ♥♥♥♥♥♥♥ awful, I get people who hate mods because it's not to their liking and meanwhile, there are people who defend paid mods even if they have no effort or substance put into them. Just what the ♥♥♥♥?
I ran out of ♥♥♥♥♥ to give. Respond to this comment on whatever basis you like but it won't matter. I have unsubscribed from this ♥♥♥♥-fest that I was in knee-deep in. All I can say is, avoid any comment section regarding Fallout. It's just straight-out cancerous.
Like baldurs gate 3 and van buren, they never happened, they couldnt finish the project before running out of money. And those were 2d games, they couldn't have even dreamed about something like oblivion or fallout 3.
Like people might complain that big companies make games like skyrim/fallout 4 but then only big companies have the skill and leadership to finish such projects. I just see it as the only way to develop such games, they suck in some rpg ways but atleast they get released with huge 3d worlds.
But what is great that obsidian is making games like pillars of eternity and wasteland now. I don't personally give a ♥♥♥♥ who owns fallout trademark, those things just come and go these days.
That was IPLY/Black Isle, not Obsidian. In the case of Van Buren it wasn't an issue of running out of money, IPLY was dying and laid off the dev team, effectively cancelling the game. Many of those laid off went on to form Obsidian, but in their time at IPLY/BI they only collaborated on the BG games; Bioware was the main dev for those.
Obsidian has PoE, Wasteland belongs to inXile.