Fallout: New Vegas

Fallout: New Vegas

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How many types of Antivenom are in this game?
I need to know what in this game, including DLC and any prominent mods, removes poison. I can think of the standard Antivenom and the Datura Antivenom. Are there more?

Slightly more technical information for anyone that cares:
My mod introduces a new poison and I'm trying to work out the best way to tell the game to have these items recognise my poison. The easiest way is a record edit, but that risks incompatibility. The next thing I thought of was a JIP function to add the effect at runtime, but this requires me to have a list of everything that cures poison. I may try another method that takes something all the antivenoms have in common and uses that to make a list at runtime and then add my poison to the list of things they dispel.
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Showing 1-6 of 6 comments
Scythia Dec 23, 2017 @ 1:34am 
There's the Heartless perk from OWB as well (immunity to poisons)

Also Fiery Purgative added in Lonesome Road

And Snakebite Tourniquet

That's all I can think of.
E.P.D. Gaffney Dec 23, 2017 @ 1:41am 
Thanks a million. I had already remembered the tourniquet but not the others. In fact, I really may never have remembered about heartless. You probably saved me a good headache there.
Scythia Dec 23, 2017 @ 2:35am 
No worries, glad to help.
red255 Dec 23, 2017 @ 9:12am 
theres also the 100% poison resistance from spore plant pods and whatever recipe they can be made into. which means you are still poisoned but take no damage from it.

also if you take fixer and then take antivenom it removes the fixer 'poison'
E.P.D. Gaffney Dec 23, 2017 @ 9:25am 
Interesting. I have to test, but I think it's going to do exactly what I want already, the poison resistance stuff, which is not to damage the player but to have several other effects that are not damage-based.

If that's the case, I think I just need to use an array at runtime to grab anything that dispels some poison effect (like the bark scorpion one, for example) and then add an effect to every item on that list, the effect being the one that dispels my custom poison.

So much more work but so satisfyingly clean when it's done. Wish me luck.
E.P.D. Gaffney Dec 23, 2017 @ 11:14am 
Not sure if anyone here is interested in the technical side of things, but the poison resistance effect added by Heartless and presumably anything else in the game functions perfectly with no modifications, as it simply detects that something's damage type is poison and then applies the reduction to that damage.

The difference with Antivenom and the like is that it dispels the various poisons/venoms by name individually in a script. So, I can add my poison to that script if I want, but it's not a good practise to edit vanilla scripts, because of incompatibility with other mods. However, as I said earlier, I can add additional effects at runtime, which is my plan now.

Thanks, lads.

Edit: So, unless there are more than these, there are two effects to search for. One is anything that has Cure Animal Poison, which is in my searching, all but Datura Antivenom, and the second is what Datura Antivenom has, which is called Cure Poison. I think it's very unfortunate that the latter uses a separate script rather than adding a second effect, as it makes my life far more difficult (need to require a DLC in my mod/make separate uploads/find a way not to require Honest Hearts).
Last edited by E.P.D. Gaffney; Dec 23, 2017 @ 11:40am
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Date Posted: Dec 23, 2017 @ 12:15am
Posts: 6